The Official Mutants & Masterminds System Module BackerKit campaign successfully funded at C$27,095, and because of your support, we also reached our first stretch goal.
That is a huge milestone for us, and we are incredibly grateful to everyone who backed, shared, boosted, commented, asked questions, and helped get this project across the finish line.
Now that the campaign has ended, the next phase begins: production.
We wanted to give everyone an early look at what comes next, how we are organizing the work, and what you can expect from us as development continues.
Project Production Schedule
The schedule below is our current working roadmap. As with any software project, some pieces may shift as testing reveals bugs, Foundry updates happen, or features need extra polish. That said, this is the path we are currently working from.
Phase One: Post-Campaign Setup
Current Focus
We are now working through the immediate post-campaign steps, including:
* Setting up and learning the BackerKit pledge manager * Organizing backer information * Preparing the official Discord channel * Continuing development on the Beta version * Reviewing stretch goal content and add-ons * Finalizing production priorities
This is the housekeeping phase. Not flashy, but absolutely necessary. Somebody has to sort the Batcomputer files before the team can save the city.
Phase Two: Beta Development & Core System Work
The next major focus is continuing development on the OFFICIAL Mutants & Masterminds System Module itself.
Currently on the Path to Beta (Currently on Track for August 1st roll out): Current remaining development branches merged into the main program
Beta Progress - Equipment & Improved Cost Calculation - Done - Actions system, Outcome system, Roll configuration system integration - 90% (Just lacking final testing) - Modifiers (Extras and Flaws) Reconfiguration for New Outcome and Predicate system - 0% - Chat Message Dependency & Management with Actions system - 0% - Initiative/Enter Combat Box Fix - 0% Review and Integrate: - Measurement Calculator - 0% - Vehicle Character Sheets - 0% - HQ Character Sheets - 0%
The goal is to make sure the core module is stable, usable, and genuinely helpful at the table before additional content is layered on top.
Phase Three: Backer Access, Testing, and Feedback
After the beta reaches the appropriate stage, we will begin preparing access for backers according to pledge level and project readiness.
This stage will involve:
* Getting the beta into backer hands * Collecting bug reports * Reviewing usability feedback * Making improvements based on testing * Preparing updates and fixes * Continuing toward the final release version
We want this to be useful, stable, and fun to use. Feedback will be an important part of that process.
Beta Testing (Dates from August 1st to August 15th )
Phase Four: Final Polish and Delivery
The final phase will focus on polish, cleanup, documentation, and delivery.
This includes:
* Final bug fixes * Final feature review * Add-on completion * Documentation and setup guidance * Preparing final release materials * Making sure backers receive the content connected to their pledge levels
We will continue sharing updates as production moves forward so you know what is being worked on and where things stand.
Early Release (Target Date for Rollout August 27th)
Phase Five: Add-Ons and Stretch Goal Content
Once the core beta work is moving smoothly, we will continue developing the promised add-ons and stretch goal content.
This includes work connected to:
* Extra automation improvements * Supporting tools and quality-of-life features * Additional content promised through the campaign
We will provide more specific details as each item moves from planning into active development.
The Official Mutants & Masterminds System Module BackerKit campaign is officially over, and thanks to all of you, we were successfully funded at C$27,095!
Not only did we fund, but we also achieved our first stretch goal.
That happened because of you.
To everyone who backed, shared, commented, boosted, encouraged us, asked questions, gave feedback, or helped spread the word: thank you so very much. We are deeply grateful for your support and your faith in this project.
Now the next phase begins.
We will be working on getting the BackerKit pledge manager figured out, setting up the Discord channel, continuing to code the beta version, and creating the promised add-ons and stretch goal content.
We also plan to have a production schedule posted within the next week, so everyone has a clearer idea of what is being worked on, when it is expected, and how the project will move forward from here.
This campaign was only the beginning. Now we get to do the real work: building the best version of Mutants & Masterminds on Foundry VTT that we can.
From all of us, sincerely and profusely:
Thank you. Thank you. Thank you.
You helped make this happen, and we cannot wait to show you what comes next.
We are down to the final 2 hours of the Official Mutants & Masterminds System Module BackerKit campaign!
This is it. The final countdown. The last chance to back, upgrade, or share the campaign before the clock runs out.
And before anything else, we want to say:
Thank you so very much.
Thank you to everyone who backed the project.
Thank you to everyone who shared it.
Thank you to everyone who commented, boosted, encouraged us, asked questions, gave feedback, and helped spread the word.
Your support has meant the world to us.
Because of you, this project funded. Because of you, we have been able to push toward more features, more polish, more automation, and a better experience for everyone who wants to play Mutants & Masterminds on Foundry VTT.
There are only 2 hours left, so if you have been waiting, this is the moment.
Back it. Share it. Tell your gaming group. Fire up the signal beacon. Wake the sidekick. Politely bother your favorite GM.
From all of us: thank you so very much for helping make this project happen.
Let’s finish strong!
P.S.: This is the last notification I send to non-Backers as well. Sorry if it was a little pestersome. I appreciate your patience. I really do. :)
"What a long, strange trip it's been." - Jerry Garcia of the Grateful Dead
We are officially near the last 24 hours of the Official Mutants & Masterminds System Module BackerKit campaign!
Thanks to all of you, we are currently funded at C$25,930, which puts us at 130% of our goal.
That is incredible, and we cannot thank you enough. Whether you backed the project, shared the campaign, told your friends, posted about it online, or simply cheered us on, you have helped make this happen.
We are immensely grateful.
But there is still time to push even farther.
There are more stretch goals on the horizon, including additional automation, new character sheet skins, character progression tools, roll simplification options, and dashboard features designed to make running and playing Mutants & Masterminds on Foundry VTT faster, smoother, and easier at the table.
These features are all about getting players and Gamemasters back to the good stuff: heroic action, dramatic choices, wild powers, dangerous villains, and the kind of comic book chaos we all came here for.
One quick note for our U.S. backers: the campaign is listed in Canadian dollars, so the pledge levels may be more affordable than they first appear. Approximate U.S. conversions are noted on the pledge graphics, and while exchange rates can shift slightly, the final cost may be lower than what you assumed at first glance.
Soif you have been waiting,NOW IS THE TIME!!!.
If you have already backed, thank you. If you have already shared the campaign, thank you. If you have helped spread the word, thank you.
We truly appreciate every bit of support.
With only 24 hours left, every pledge, upgrade, share, and signal boost helps us finish strong and bring the best version of the Official Mutants & Masterminds System Module to Foundry VTT.
Thank you all so much. Let’s make this final day count!
The First Stretch Goal is UNLOCKED!!! But only THREE DAYS LEFT!!!
There are only THREE DAYS LEFT in the Official Mutants & Masterminds System Module BackerKit campaign, and we are currently funded at $25,325, which puts us at 127% of our goal!
WE DID IT! And then some!
Firstly, Thank you so much to everyone who has backed the project, shared it, or given what they could. We are immensely grateful for your support. Thank you for believing in Mutants & Masterminds, in Foundry VTT, and in us!
BUT… we’re not done yet. There are three more Stretch Goals to go!
STRETCH GOAL #2 at $30,000CAN/~$21,750USD
There is another stretch goal on the horizon, and Stretch Goal #2 brings several exciting additions to the module.
First, we’ll be adding Thematic Character Sheet Skins, giving players a variety of visual styles to customize their characters. These include: Patriotic, Emerald, Goth, and Feral — each designed to give your character sheet its own distinct personality and flair.
We’ll also be adding more Automation for Advantages, including options like Attractive, Favored Foe, Precise, and more. As always, the goal is to speed up play, simplify common rules interactions, and make the system easier to run at the table.
Finally, this stretch goal includes improved Resource Management and Tracking, including support for things like Luck uses, Unreliable uses, and similar limited-use abilities.
STRETCH GOAL #3 at $35,000CAN/~$25,375USD
Stretch Goal #3 is even more spectacular! At $35,000, we unlock: More Automation, More Customization, Faster Play
This stretch goal expands automation for additional Modifiers, including Split, Secondary Effect, Affects Others, and Feedback, helping reduce rules friction and speed up play.
It also introduces a new Character Progression Page, giving players and GMs an in-depth way to track a hero’s journey, including adventures, victories, Power Levels earned, Power Points earned, and Power Points spent.
For players who love customization, Stretch Goal #3 adds more Thematic Character Sheet Skins, with a highlight on elemental characters including Metallic, Electric, Stone, Fiery, and Frost, giving characters even more visual personality.
Finally, this stretch goal brings major Roll Simplification options. Characters can be set to automatically handle Resistance Checks, Opposed Rolls, and Damage Application, cutting down on repeated clicks during large combats. Minions can also be marked so failed resistance rolls automatically apply the full Damage or Effect, helping GMs move through mobs quickly and get back to the good stuff: the action, drama, and heroic chaos.
Stretch Goal #4 at $40,000CAN/~$29,000USD
Stretch Goal #4: Dashboards for Faster, Cleaner Play
Stretch Goal #4 is all about putting the information you need right where you need it: in a convenient, readily-accessible pop-up window available from a tab at the bottom of your screen.
This tier introduces the Gamemaster’s Dashboard, giving GMs quick access to each player’s most important information in one easy-to-find location. You can view Complications, adjust Hero Points, manage Damage, and update Conditions without hunting through multiple sheets or menus.
It also adds the Player’s Dashboard, an Argon-style combat HUD built for Mutants & Masterminds. Players get a centralized view of key combat details, including Initiative, Defenses, Actions, Hero Points, Damage, and Conditions. You can quickly see what actions you’ve used, what actions you still have left, spend Hero Points, use Extra Effort, or open the new Measurement Calculator from one streamlined interface.
In short: less digging, less clicking, and more time for the good stuff — heroic action, dramatic choices, and punching villains through tastefully reinforced architecture.
Parting Words
One final note for our U.S. backers: the campaign pledge levels are listed in Canadian dollars, so they may look a little higher at first glance than they actually are once converted to U.S. currency.
For example, the $15 Basic Supporter level is roughly about $11 USD, the $35 AEGIS Agent level is around $25 USD, and even the higher tiers convert to less than they may initially appear. Exact amounts may shift slightly depending on the current exchange rate and your payment provider, but we have included approximate U.S. conversions on the pledge graphics to help make things clearer.
So if a tier looked just a little out of reach at first glance, it may be worth taking a second look. You might find it is more affordable than it seemed. We have noted the USD equivalents for your convenience.
Thank you again to everyone who has backed, shared, commented, or helped spread the word. With only three days left, every pledge and signal boost helps us push toward the next stretch goal!
The Official Mutants & Masterminds System Module BackerKit campaign successfully funded at C$27,095, and because of your support, we also reached our first stretch goal.
That is a huge milestone for us, and we are incredibly grateful to everyone who backed, shared, boosted, commented, asked questions, and helped get this project across the finish line.
Now that the campaign has ended, the next phase begins: production.
We wanted to give everyone an early look at what comes next, how we are organizing the work, and what you can expect from us as development continues.
Project Production Schedule
The schedule below is our current working roadmap. As with any software project, some pieces may shift as testing reveals bugs, Foundry updates happen, or features need extra polish. That said, this is the path we are currently working from.
Phase One: Post-Campaign Setup
Current Focus
We are now working through the immediate post-campaign steps, including:
* Setting up and learning the BackerKit pledge manager * Organizing backer information * Preparing the official Discord channel * Continuing development on the Beta version * Reviewing stretch goal content and add-ons * Finalizing production priorities
This is the housekeeping phase. Not flashy, but absolutely necessary. Somebody has to sort the Batcomputer files before the team can save the city.
Phase Two: Beta Development & Core System Work
The next major focus is continuing development on the OFFICIAL Mutants & Masterminds System Module itself.
Currently on the Path to Beta (Currently on Track for August 1st roll out): Current remaining development branches merged into the main program
Beta Progress - Equipment & Improved Cost Calculation - Done - Actions system, Outcome system, Roll configuration system integration - 90% (Just lacking final testing) - Modifiers (Extras and Flaws) Reconfiguration for New Outcome and Predicate system - 0% - Chat Message Dependency & Management with Actions system - 0% - Initiative/Enter Combat Box Fix - 0% Review and Integrate: - Measurement Calculator - 0% - Vehicle Character Sheets - 0% - HQ Character Sheets - 0%
The goal is to make sure the core module is stable, usable, and genuinely helpful at the table before additional content is layered on top.
Phase Three: Backer Access, Testing, and Feedback
After the beta reaches the appropriate stage, we will begin preparing access for backers according to pledge level and project readiness.
This stage will involve:
* Getting the beta into backer hands * Collecting bug reports * Reviewing usability feedback * Making improvements based on testing * Preparing updates and fixes * Continuing toward the final release version
We want this to be useful, stable, and fun to use. Feedback will be an important part of that process.
Beta Testing (Dates from August 1st to August 15th )
Phase Four: Final Polish and Delivery
The final phase will focus on polish, cleanup, documentation, and delivery.
This includes:
* Final bug fixes * Final feature review * Add-on completion * Documentation and setup guidance * Preparing final release materials * Making sure backers receive the content connected to their pledge levels
We will continue sharing updates as production moves forward so you know what is being worked on and where things stand.
Early Release (Target Date for Rollout August 27th)
Phase Five: Add-Ons and Stretch Goal Content
Once the core beta work is moving smoothly, we will continue developing the promised add-ons and stretch goal content.
This includes work connected to:
* Extra automation improvements * Supporting tools and quality-of-life features * Additional content promised through the campaign
We will provide more specific details as each item moves from planning into active development.
The Official Mutants & Masterminds System Module BackerKit campaign is officially over, and thanks to all of you, we were successfully funded at C$27,095!
Not only did we fund, but we also achieved our first stretch goal.
That happened because of you.
To everyone who backed, shared, commented, boosted, encouraged us, asked questions, gave feedback, or helped spread the word: thank you so very much. We are deeply grateful for your support and your faith in this project.
Now the next phase begins.
We will be working on getting the BackerKit pledge manager figured out, setting up the Discord channel, continuing to code the beta version, and creating the promised add-ons and stretch goal content.
We also plan to have a production schedule posted within the next week, so everyone has a clearer idea of what is being worked on, when it is expected, and how the project will move forward from here.
This campaign was only the beginning. Now we get to do the real work: building the best version of Mutants & Masterminds on Foundry VTT that we can.
From all of us, sincerely and profusely:
Thank you. Thank you. Thank you.
You helped make this happen, and we cannot wait to show you what comes next.
We are down to the final 2 hours of the Official Mutants & Masterminds System Module BackerKit campaign!
This is it. The final countdown. The last chance to back, upgrade, or share the campaign before the clock runs out.
And before anything else, we want to say:
Thank you so very much.
Thank you to everyone who backed the project.
Thank you to everyone who shared it.
Thank you to everyone who commented, boosted, encouraged us, asked questions, gave feedback, and helped spread the word.
Your support has meant the world to us.
Because of you, this project funded. Because of you, we have been able to push toward more features, more polish, more automation, and a better experience for everyone who wants to play Mutants & Masterminds on Foundry VTT.
There are only 2 hours left, so if you have been waiting, this is the moment.
Back it. Share it. Tell your gaming group. Fire up the signal beacon. Wake the sidekick. Politely bother your favorite GM.
From all of us: thank you so very much for helping make this project happen.
Let’s finish strong!
P.S.: This is the last notification I send to non-Backers as well. Sorry if it was a little pestersome. I appreciate your patience. I really do. :)
"What a long, strange trip it's been." - Jerry Garcia of the Grateful Dead
We are officially near the last 24 hours of the Official Mutants & Masterminds System Module BackerKit campaign!
Thanks to all of you, we are currently funded at C$25,930, which puts us at 130% of our goal.
That is incredible, and we cannot thank you enough. Whether you backed the project, shared the campaign, told your friends, posted about it online, or simply cheered us on, you have helped make this happen.
We are immensely grateful.
But there is still time to push even farther.
There are more stretch goals on the horizon, including additional automation, new character sheet skins, character progression tools, roll simplification options, and dashboard features designed to make running and playing Mutants & Masterminds on Foundry VTT faster, smoother, and easier at the table.
These features are all about getting players and Gamemasters back to the good stuff: heroic action, dramatic choices, wild powers, dangerous villains, and the kind of comic book chaos we all came here for.
One quick note for our U.S. backers: the campaign is listed in Canadian dollars, so the pledge levels may be more affordable than they first appear. Approximate U.S. conversions are noted on the pledge graphics, and while exchange rates can shift slightly, the final cost may be lower than what you assumed at first glance.
Soif you have been waiting,NOW IS THE TIME!!!.
If you have already backed, thank you. If you have already shared the campaign, thank you. If you have helped spread the word, thank you.
We truly appreciate every bit of support.
With only 24 hours left, every pledge, upgrade, share, and signal boost helps us finish strong and bring the best version of the Official Mutants & Masterminds System Module to Foundry VTT.
Thank you all so much. Let’s make this final day count!