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Joshua Kramer
10 days ago
Week Four: Project Ended & Vault Spotlight IV!
Hello everybody!

So as of this morning, our project has concluded with a wild total $8,268 raised - which means we hit one last stretch goal right before the end! I'm so thankful to each and every one of you (320 strong!) for chipping in to help make this adventure a reality. It's always a surreal feeling to do these crowdfunds and I feel honoured that I get to do this for (essentially) a living! Very, very stoked to dig in on this for the rest of the year and whip it all into shape. Stay tuned for updates - I'll be aiming to check in roughly once a month with my progress!

Now, there's one last thing to do before I disappear into the kitchen to get cooking. We have one last...



This last spotlight features Equipment and Valuables, two categories which tied in the poll I ran at the start of the campaign. Let's start with Equipment!



This is a completely new category of items within the Company Vault - in running the original Fire Sale, I often had players asking to search for armor, wearables, or other assorted stuff which didn't fit cleanly into any of the other categories. So now it's got a section of the loot table all to itself! Additionally, this means some items formerly on the Artifacts table have been moved over as better fits, and rest assured they'll get some wild replacements. Lots of fun surprises on this table!



Valuables are, similar to Weapons, very straightforward. Vaults should have things worth money in them, and in many cases the item itself isn't the point - it's a question of who you can sell it to, and what that money buys you if you can make it out! Valuables form a solid backbone of the loot table, in that you don't want a huge volume of "useless" or unfun entries, but you do want punctuation between the weird and deadly stuff that can just be there. Do you take it with you? What can you risk carrying? There's always incentive to try and pack in that last item for a little extra cred...

With that, we've toured through all of the types of items you can expect to find in the Vault! If you've been reading along week to week, thanks so much, and keep your eyes peeled - there's a ton more hidden in the facility's cracks and crevices and I'm keen to share more as the project progresses.

Like I said above, I'll now be shifting from weekly updates into closer to monthly check-ins, so hang tight! I'll be back in touch before you know it with new stuff to show off. Talk then!
6
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Joshua Kramer
17 days ago
Week Three: Vault Spotlight III
Hello everyone! Thanks to all of you, this week we cracked the $6K mark and unlocked our first Art Expansion for the book. I'm really excited to start reaching out to some artists to help bring the Vault, its guardians, and maybe even some of its contents to life! I'll be sharing updates here when I have a better idea of who I'll be commissioning.

Now, onto this week's...


This week, you voted to take a look at the Weapons category. It's not a complicated category - what you see is what you get. These are some gnarly, weird, and highly, highly-dangerous implements! If you find yourself out of ammo or completely unarmed during your heist, searching for a weapon off the shelf is a worthwhile investment... just as long as you keep in mind that the Vault's security guards are authorized to do the same.


I'll note here too: you may notice some formatting going on with each of these items! Text in red indicates an item pulled from the Player's Survival Guide, text in Bold indicates information that the players should glean upon finding/seeing the item, and text in Italics indicates hidden information about the item which should only reveal itself to them once they have used it. A small touch but one that allows each item to have a fun discovery phase that can turn into entire encounters unto themselves.

That's all for this week! The project has only a week left (so I'll probably combine the final two categories into a mega Vault Spotlight) and I'm very honoured by the support y'all have already shown. I'm excited to knuckle down and get this module off the launch pad - especially now that I'll be able to bring some artists along for the ride. Take care!
2
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Joshua Kramer
24 days ago
Week Two: Vault Spotlight II!
Hey folks! Our second week has been a steady climb upwards towards our next stretch goal - art commissions! I'd love to stretch my wings and do the art myself, but there are so many talented artists in the MoSh community that it'd be a shame not to get them in the mix.  We're very close (like less than $100 close) - spread the word and help us cross that milestone off!

Now, onto the main event...

This week, we are taking a look at two of the Vault's Secret items. If you have read or played the original Fire Sale, you'll know that these items are A) rolled randomly to determine your ultimate objective in raiding the vault, and B) typically impossible to search for specifically. You have to either get to a specific, well-guarded area, or stumble randomly upon one with a wide search on the entire loot table.

Secrets are easily the Vault's most dangerous and valuable occupants. Removing them and exposing them to the world at large could make you the epicentre of a major historical event, up to and including the end of the world itself. Or, perhaps, the end of the Company...



Many Secrets will be complicated to remove from the Vault
and more complicated still to own afterwards. If you get out alive, you may just end up with more problems than you started. All the more reason to double down and hit the Vault again... surely two brains in a jar will solve this?

Alright! No more spoilers - at least on the Secrets, and for this week. I'll be back next time with some more items in tow and any project updates we might have! Take care!
3
0
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Joshua Kramer
about 1 month ago
Week One Campaign Update & Vault Spotlight!
Hello y'all!

The first week of our campaign has concluded and thanks to you folks, it's been an excellent one! Fire Sale 2 has funded and has already hit its first stretch goal, with solid progress towards our second!

So far you'll be getting your full zine alongside a hacking network meant to integrate into the hacking rules found with the Mothership Hacker's Handbook, a thoroughly underrated official supplement that more modules could stand to pull from in my opinion. Up next on the docket is our first Art Expansion, which is code for "i'll do the illustrations myself to save some cash, but I'd love to get a more

Now before we get to the weekly Vault Spotlight, I wanted to drop a quick cross-promo for another project that JUST LAUNCHED from the excellent folks over at One-Eyed Werebear Gaming!


Never face the darkness alone again.

It Followed Me Home is a 28-page module that dives into the world of pets and companions for sci-fi horror. Cling to hope knowing these pets and companions are designed to add to the dread of deep space, not buff it away. All our creations are customizable and complete with numerous options to make your pet your own.

Check us out on Backerkit!

And now, voted in by you all this past week...


This week, we will be taking a look at two Artifacts from the vault! Artifacts are singular, esoteric objects that exhibit properties ranging from the alien and technologically-advanced to the straight-up supernatural. They range greatly in size and function - while their powers can be among the greatest on the shelves, they can also carry the most danger.



Is Bonnie a friend? A foe? What is beyond that window, and what happens if you try to break through (maybe you end up in a surprise session of Fatherfog)!

From a design standpoint, Artifacts are a great place for me to mess around with ideas that don't fit cleanly into the other categories, but perhaps don't rise to the level of a Secret in terms of wildness (which gives you a benchmark for how nutty Secrets might be). You can never quite trust what you're dealing with when you hunt for an artifact, but if you play it smart, they could be the key to your survival and extraction from the facility! That double-edged, interpretive design makes for a lot of fun and unexpected moments at the table - so the more of that I can layer in, the better!

That's all I've got for you this week!
I'll be checking back in next week with our next-most-popular item category for the Vault Spotlight and whatever other updates might arise. See you then!
0
0
0
Joshua Kramer
about 1 month ago
We Have Funded!
And there it is!

Hi everyone! Very stoked to inform y'all that FIRE SALE 2 has hit its funding goal. That means I'll be cooking hard this summer/fall on the craziest heist this side of the Rim, and I couldn't be more stoked. Thank you so much for all the early support - it means a lot!

So what's next? Tons of stretch goals to try and blow through this month, with your help and the help of the Mothership community. It's all new content to be added to the book, so every extra $2000 CAD we hit, your module is gonna get better and better! Share the project around and tell your friends if you can!

I'll also be starting up a poll today to run the course of this first week - what kind of items do you want to learn more about? I'll roll and reveal two new items from the Company Vault each week, and we'll start with whichever category y'all vote in the highest. I'll give some design commentary as well, update you on the campaign's progress, and maybe highlight some other Mothership projects on the way!

It'll be a fun time. Thanks again, and we be in touch very soon!
3
0
4
 

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PROJECT UPDATE
Joshua Kramer
CREATOR
10 days ago

Project Update: Week Four: Project Ended & Vault Spotlight IV!

Hello everybody!

So as of this morning, our project has concluded with a wild total $8,268 raised - which means we hit one last stretch goal right before the end! I'm so thankful to each and every one of you (320 strong!) for chipping in to help make this adventure a reality. It's always a surreal feeling to do these crowdfunds and I feel honoured that I get to do this for (essentially) a living! Very, very stoked to dig in on this for the rest of the year and whip it all into shape. Stay tuned for updates - I'll be aiming to check in roughly once a month with my progress!

Now, there's one last thing to do before I disappear into the kitchen to get cooking. We have one last...



This last spotlight features Equipment and Valuables, two categories which tied in the poll I ran at the start of the campaign. Let's start with Equipment!



This is a completely new category of items within the Company Vault - in running the original Fire Sale, I often had players asking to search for armor, wearables, or other assorted stuff which didn't fit cleanly into any of the other categories. So now it's got a section of the loot table all to itself! Additionally, this means some items formerly on the Artifacts table have been moved over as better fits, and rest assured they'll get some wild replacements. Lots of fun surprises on this table!



Valuables are, similar to Weapons, very straightforward. Vaults should have things worth money in them, and in many cases the item itself isn't the point - it's a question of who you can sell it to, and what that money buys you if you can make it out! Valuables form a solid backbone of the loot table, in that you don't want a huge volume of "useless" or unfun entries, but you do want punctuation between the weird and deadly stuff that can just be there. Do you take it with you? What can you risk carrying? There's always incentive to try and pack in that last item for a little extra cred...

With that, we've toured through all of the types of items you can expect to find in the Vault! If you've been reading along week to week, thanks so much, and keep your eyes peeled - there's a ton more hidden in the facility's cracks and crevices and I'm keen to share more as the project progresses.

Like I said above, I'll now be shifting from weekly updates into closer to monthly check-ins, so hang tight! I'll be back in touch before you know it with new stuff to show off. Talk then!
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PROJECT UPDATE
Joshua Kramer
CREATOR
17 days ago

Project Update: Week Three: Vault Spotlight III

Hello everyone! Thanks to all of you, this week we cracked the $6K mark and unlocked our first Art Expansion for the book. I'm really excited to start reaching out to some artists to help bring the Vault, its guardians, and maybe even some of its contents to life! I'll be sharing updates here when I have a better idea of who I'll be commissioning.

Now, onto this week's...


This week, you voted to take a look at the Weapons category. It's not a complicated category - what you see is what you get. These are some gnarly, weird, and highly, highly-dangerous implements! If you find yourself out of ammo or completely unarmed during your heist, searching for a weapon off the shelf is a worthwhile investment... just as long as you keep in mind that the Vault's security guards are authorized to do the same.


I'll note here too: you may notice some formatting going on with each of these items! Text in red indicates an item pulled from the Player's Survival Guide, text in Bold indicates information that the players should glean upon finding/seeing the item, and text in Italics indicates hidden information about the item which should only reveal itself to them once they have used it. A small touch but one that allows each item to have a fun discovery phase that can turn into entire encounters unto themselves.

That's all for this week! The project has only a week left (so I'll probably combine the final two categories into a mega Vault Spotlight) and I'm very honoured by the support y'all have already shown. I'm excited to knuckle down and get this module off the launch pad - especially now that I'll be able to bring some artists along for the ride. Take care!
0
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PROJECT UPDATE
Joshua Kramer
CREATOR
24 days ago

Project Update: Week Two: Vault Spotlight II!

Hey folks! Our second week has been a steady climb upwards towards our next stretch goal - art commissions! I'd love to stretch my wings and do the art myself, but there are so many talented artists in the MoSh community that it'd be a shame not to get them in the mix.  We're very close (like less than $100 close) - spread the word and help us cross that milestone off!

Now, onto the main event...

This week, we are taking a look at two of the Vault's Secret items. If you have read or played the original Fire Sale, you'll know that these items are A) rolled randomly to determine your ultimate objective in raiding the vault, and B) typically impossible to search for specifically. You have to either get to a specific, well-guarded area, or stumble randomly upon one with a wide search on the entire loot table.

Secrets are easily the Vault's most dangerous and valuable occupants. Removing them and exposing them to the world at large could make you the epicentre of a major historical event, up to and including the end of the world itself. Or, perhaps, the end of the Company...



Many Secrets will be complicated to remove from the Vault
and more complicated still to own afterwards. If you get out alive, you may just end up with more problems than you started. All the more reason to double down and hit the Vault again... surely two brains in a jar will solve this?

Alright! No more spoilers - at least on the Secrets, and for this week. I'll be back next time with some more items in tow and any project updates we might have! Take care!
0
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Twitter

Bluesky

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PROJECT UPDATE
Joshua Kramer
CREATOR
about 1 month ago

Project Update: Week One Campaign Update & Vault Spotlight!

Hello y'all!

The first week of our campaign has concluded and thanks to you folks, it's been an excellent one! Fire Sale 2 has funded and has already hit its first stretch goal, with solid progress towards our second!

So far you'll be getting your full zine alongside a hacking network meant to integrate into the hacking rules found with the Mothership Hacker's Handbook, a thoroughly underrated official supplement that more modules could stand to pull from in my opinion. Up next on the docket is our first Art Expansion, which is code for "i'll do the illustrations myself to save some cash, but I'd love to get a more

Now before we get to the weekly Vault Spotlight, I wanted to drop a quick cross-promo for another project that JUST LAUNCHED from the excellent folks over at One-Eyed Werebear Gaming!


Never face the darkness alone again.

It Followed Me Home is a 28-page module that dives into the world of pets and companions for sci-fi horror. Cling to hope knowing these pets and companions are designed to add to the dread of deep space, not buff it away. All our creations are customizable and complete with numerous options to make your pet your own.

Check us out on Backerkit!

And now, voted in by you all this past week...


This week, we will be taking a look at two Artifacts from the vault! Artifacts are singular, esoteric objects that exhibit properties ranging from the alien and technologically-advanced to the straight-up supernatural. They range greatly in size and function - while their powers can be among the greatest on the shelves, they can also carry the most danger.



Is Bonnie a friend? A foe? What is beyond that window, and what happens if you try to break through (maybe you end up in a surprise session of Fatherfog)!

From a design standpoint, Artifacts are a great place for me to mess around with ideas that don't fit cleanly into the other categories, but perhaps don't rise to the level of a Secret in terms of wildness (which gives you a benchmark for how nutty Secrets might be). You can never quite trust what you're dealing with when you hunt for an artifact, but if you play it smart, they could be the key to your survival and extraction from the facility! That double-edged, interpretive design makes for a lot of fun and unexpected moments at the table - so the more of that I can layer in, the better!

That's all I've got for you this week!
I'll be checking back in next week with our next-most-popular item category for the Vault Spotlight and whatever other updates might arise. See you then!
0
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Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
Joshua Kramer
CREATOR
about 1 month ago

Project Update: We Have Funded!

And there it is!

Hi everyone! Very stoked to inform y'all that FIRE SALE 2 has hit its funding goal. That means I'll be cooking hard this summer/fall on the craziest heist this side of the Rim, and I couldn't be more stoked. Thank you so much for all the early support - it means a lot!

So what's next? Tons of stretch goals to try and blow through this month, with your help and the help of the Mothership community. It's all new content to be added to the book, so every extra $2000 CAD we hit, your module is gonna get better and better! Share the project around and tell your friends if you can!

I'll also be starting up a poll today to run the course of this first week - what kind of items do you want to learn more about? I'll roll and reveal two new items from the Company Vault each week, and we'll start with whichever category y'all vote in the highest. I'll give some design commentary as well, update you on the campaign's progress, and maybe highlight some other Mothership projects on the way!

It'll be a fun time. Thanks again, and we be in touch very soon!
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