Hello everyone! Thanks to all of you, this week we cracked the $6K mark and unlocked our first Art Expansion for the book. I'm really excited to start reaching out to some artists to help bring the Vault, its guardians, and maybe even some of its contents to life! I'll be sharing updates here when I have a better idea of who I'll be commissioning.
Now, onto this week's...
This week, you voted to take a look at the Weapons category. It's not a complicated category - what you see is what you get. These are some gnarly, weird, and highly, highly-dangerous implements! If you find yourself out of ammo or completely unarmed during your heist, searching for a weapon off the shelf is a worthwhile investment... just as long as you keep in mind that the Vault's security guards are authorized to do the same.
I'll note here too: you may notice some formatting going on with each of these items! Text in red indicates an item pulled from the Player's Survival Guide, text in Bold indicates information that the players should glean upon finding/seeing the item, and text in Italics indicates hidden information about the item which should only reveal itself to them once they have used it. A small touch but one that allows each item to have a fun discovery phase that can turn into entire encounters unto themselves.
That's all for this week! The project has only a week left (so I'll probably combine the final two categories into a mega Vault Spotlight) and I'm very honoured by the support y'all have already shown. I'm excited to knuckle down and get this module off the launch pad - especially now that I'll be able to bring some artists along for the ride. Take care!