Previously backed this creator's crowdfunding project
Received physical copies in good order thank you, but while I love the Dyson Maps I'm not liking some of the keying to the maps. The entrance is listed as 3, which includes two sets of stairs leading up, a plateau area, four pillars with a magical effect, a combat encounter and an undescribed interior with an apparent entrance to the dungeon which is not keyed on the map or described. Okay. The Level 1 dungeon map has doors which are locked initially. Can you key this on the map in future? The door that is ("Has an Arcane Symbol on it") is just blank on the map. List it as leading to L5 #76. 18 is keyed poorly as well, bouncing around with information. "Gouges on the floor lead to the southern wall" then four paragraphs later "PCs who inspect the wall..." The map shows a secret door that leads to an unkeyed area with no exits. I presume that this instead is supposed to lead down to #19 on L2? On L3, where do the entry steps at 36 lead UP to? Or from, whatever. You can put me in the camp where I prefer to have the stats of the creatures in the module in keyed at the location in shortform to allow a better play experience. Overall though, looks pretty fun. I'm running it today.