Last Kiss

Last Kiss

Ever feel like the world is out to get you? It is. A TTRPG of unheroic teens facing down the end of the inevitable world. You're the main character, with all the misery that entails. How will you make your life matter before it all ends?
Edit
$3,735 🎉
of $1,500
114
backers
Project Ended
Ended on at

🗓 Estimated to ship by February 28, 2026

Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit


Ever feel like the world is out to get you? It is.

Five radical teens with attitude should not be responsible for saving the world. Yet we’re told this story over and over. It’s a story that frequently bleeds into tabletop RPGs. Playing teens that can defeat the ultimate evil has become a classic narrative. Last Kiss does not embrace that narrative.

Instead Last Kiss embraces flawed characters and poor choices born of inexperience. Your character is a god-damned teenager. They might act like they have it all figured out, but they don’t. How could they when there is a literal evil force making their lives harder?

The main characters will seek out some normal high school goals like dominating on the sports field, kissing the mean girl, or becoming class president. While they play pretend, the darkness will seep in. The darkness colors the world so nothing is quite right. This is a world where disputes can be resolved via duels, where the next town over seems a world away, and where monsters live in secret. Normal doesn’t have a chance.

What will you do before it all ends?

In Last Kiss, you play a senior in high school, with all the pressures that any teenager faces, plus
the literal embodiment of entropy and evil lurking in the background watching you struggle before the world ends. Do what you can to control your little piece of reality, and keep a grip on your own identity before it all ends. Includes heavy themes of queer identity, self awareness and hopelessness.

Last Kiss uses a unique blend of Powered by the Apocalypse and Belonging Outside Belonging. Our Main Characters will gain and lose Main Character Energy. Too little, and you’ll find it hard to exert your will on the narrative. Too much, and the narrative will remind you what happens to main characters on top of the world.
Last Kiss is a surreal exploration of queer teens powerlessly facing down the end of the world inspired by Revolutionary Girl Utena and I Saw The TV Glow.

Everything is Hopeless. Darkness is encroaching. The end is inevitable. but…

Edit
Seamless Mechanics and Narrative

Last Kiss strives for simple, fresh takes on mechanics that always work towards the central themes of the game. There are no shared core moves. Every playbook is a truly unique experience, using elements inspired by Belonging Outside Belonging to drive dynamic choices. Gain Main Character Energy as you take actions that leave you vulnerable, and spend it to make difficult story choices. Hold onto too much Main Character Energy, and risk the darkness growing bored, and lashing out.

Powerlessness and Identity

Labels are at the center of your sense of self, and how everyone else sees you in turn. They might be emotional, social or judgemental, and it’s up to you to try and maintain a balance, as you navigate the web of  high school relationships. In Last Kiss, even your gender serves as a label, inviting players to explore themes of fluidity, anxiety, queerness, dysphoria and trauma.

Safety and Consent

Last Kiss was designed to begin and end with tools that invite players to traverse their own discomfort. Every game session begins with the Ritual of Reason, to establish tone and expectations. Custom tools have been designed to empower awareness and advocation, and Last Kiss is one of the first systems to reach crowdfunding with direct Palette Grid integration, taking ideas developed by Jay Dragon and helping you implement them at your table.

Fragility and Death

We made sure that choices feel dangerous, but still worth pursuing. Fights are fast and narrative focussed, with effects that go beyond hit points and physical injuries. Side characters that get too interesting, are doomed to suffer and die. Should a player character die, they unlock a swath of new content in the Deathborn playbooks.

What will you do before it all ends?

You cannot stop the end of the world, so how will you choose to spend the time you have? Will you cope with your own lack of authority by trying to control those around you? Will you seek out comfort and acceptance in the arms of a lover? Will you embrace the darkness as the only agent of change in a world that feels cold and unforgiving? 

Be vulnerable. Be messy. Be queer. Get in one last kiss. The end is inevitable, but the story is in your hands.

Edit
About the Designer

Brian A Liberge is a game designer from Boston Massachusetts who has worked on such projects as Ace Adventure, Can You Host?, and The Midgard Bestiary. They’ve used their position in the industry to lift others up, hosting panels on game design, queer identity and mental health, as well as being one of the show runners for Games on Demand. They currently serve as the Abbess for the Boston Sisters of Perpetual Indulgence where they run the charity actual play series ‘Dungeons and Drag Nuns’.

About the Publisher

Luck of the Harbor is the small publisher behind Sapphic Space Pirates, Can You Host?, and Warrenguard They are focused on publishing roleplaying games that tell stories from a queer perspective. Luck of the Harbor wants to publish games that invite people to play rather than being objects on the shelf.

Edit

The Last Kiss Quick Start is available immediately, and can be downloaded as soon as you back. Start playing right away with everything you need to run a one-shot including: five base playbooks, facilitator handouts, all the principles and core text, custom safety tools, and even some art!

Edit
All shipping fees will be charged separately, AFTER the campaign, during pledge management. The prices below are estimates for the Physical Pledge level. Actual shipping prices will be determined after production is finished and we're gearing up to send out the books and other items. Also, if you add-on additional physical items to your order, your shipping cost may increase.

Please understand with instability in tariffs these estimates may shift.

Estimated shipping costs 

$10 USA
$15 UK
$20 Canada
$25 Australia, NZ, Ireland, Norway

Luck of the Harbor is partnering with our long-time friends at Indie Press Revolution for physical fulfillment

  • When you pledge to this project, you acknowledge that the final product may differ in various aspects from what's presented during the campaign. Luck of the Harbor committed to delivering the best quality products, but changes in design, size, or content are possible.
  • Sadly both Luck of the Harbor and BackerKit are unable to provide refunds on collected pledges.
  • Quickstart rules will be released immediately to all backers. Fulfillment is targeted for additional digital items for May 2026, with physical fulfillment in November 2026 but this may adjust. Regular updates will keep you informed of any changes.
  • By finalizing your pledge before the last address confirmation, you agree to the shipping terms. Ownership and risk of the package transfer to you upon its handover to the carrier. You are responsible for any import duties or taxes. Please ensure your delivery information is accurate.
  • We will make every possible effort to contact you via email before distributing rewards. 
  • Report any damaged or missing items to [email protected] within 30 days of receipt. For lost or misdelivered packages, report within 60 days of the shipping date for our follow-up or reshipment.
If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

Confirm