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PROJECT UPDATE
Project Update: 3-5-2026 - DEMON SPELL - CONGLAGRATION
3-5-2026 - DEMON SPELL - CONGLAGRATION
This spell offers a simplified and streamlined variation of any established or home-brew rules regarding fire damage. This spell does NOT cover fire damage to individual beings either, but you can certainly handle this omission. This spell focuses primarily on STRUCTURAL DAMAGE DUE TO A CONFLAGRATION.
“Acolytes and adepts who have immersed themselves into the studies of demonology, demonolatry, and other similar magicks, love this spell for its high rate of effectiveness and shock value. After the magician prepares his or her spells for each day, and after igniting a small sheet of charcoal paper with the elemental symbol of FIRE drawn within a circle painted in dragon’s blood paint, all the caster needs to do to put this spell into effect is state aloud a magic word or phrase of their choice. This, accompanied by the most casual of somatic gestures, will cause virtually any structure to ignite rapidly.”
ALAMANDER BLACKTONGUE
aka ARTEMIS CROWLEY
Many of the spells in this massive tome (THE MAGNARON) the adventurers seek have slightly “open” sets of rules in case these spells are desired to be used with/for/in a different fantasy RPG. This spell is one of the few that calls for the DM to be a bit more creative regarding the RULES and NUMBERS for when this spell takes effect!
I have to move a great deal of things from an old computer to a new one, and backup systems, so I will be back next week.
Frank
LORDS OF WIZARDRY
RAID ON KERGARD KEEP
PROJECT UPDATE
Project Update: 2-20-2026 - SPELL - HERZOG HOLZER’S MAGIC FORTRESS
HERZOG HOLZER’S MAGIC FORTRESS
This was a very fun spell to create. Like the vast majority of the spells inside this LEGENDARY AND INSIDIOUS TOME, the limits of this spell are bound only by the creativity of the caster.
While this spell is not overwhelmingly powerful, the creative spellcaster will soon realize this spell has the following uses:
• Obvious shelter from the elements.
• Eliminates the need for posting sentries while you sleep out in The Great Wilde
• Eliminates sentries on guard duty getting their throats slit deep into the night
• Eliminates THEFT from sneaky thieves sneaking into your camp to pluck some easy coin
• Complete protection against nocturnal IZLANDIC PROWLERS such as the undead, frost worms, and the ravenous IZLANDIC WEREWOLVES that are said to travel in packs
Have a great weekend!
P.S. Can you please be patient? Believe it or not, I have to use two different computers and a third resource just to LOG in to here and another site. Please PLEASE understand. If you have any concerns, please email us here: Otherwise all items will have ti wait until I can set aside an extra hour just to log in. Thanks! : )
Frank
PROJECT UPDATE
Project Update: 1-15-2026 - HAPPY NEW YEAR!
1-15-2026 - HAPPY NEW YEAR!
Damn, it’s been way too long since the last update, so here goes!
Just recently completed (the following) tax stuff, deep research, consultation, and other survival-related THINGS regarding incredibly foolish and highly illegal cancel culture behavior, and putting a Legion of things in place to stop this from ever happening again. Or, at least without something else happening in return. Switching (by hand and drive) enormous amounts of files to a new work station and a much larger backup system, and multitudes of other vital but PITA business and license issues, new partnerships with sane and Stable beings NOT geared to screw over innocent creators, and seeking and gaining knowledge regarding new vendors, etc. I simply CAN’T (and won’t) be foolish and talk about/elaborate on one of the aforementioned disgraceful topics listed above, so please DO NOT ASK OR PRY. Hoping this will be the very LAST mention of this on any public forum.
This project is (really!) coming along extremely well, but I apologize profusely for the delay.
That said, here is an Izlandic MAGNETISM spell that is geared toward taking away an opponent’s WEAPONS.
We really are working on LOTS of stuff at/around the same time. I’m not going to reveal updates on every aspect of this for many obvious reasons, so there is really no need to worry at all. It will be fine and at a very high and satisfying level, no matter what.
Thanks again for your invaluable support and understanding.
I am very grateful. HAPPY NEW YEAR! More soon.
Frank
PROJECT UPDATE
Project Update: 11-27-2025-HAPPY THANKSGIVING-3 ODD SPELLS
11-27-2025-HAPPY THANKSGIVING-3 ODD SPELLS
I just wanted to wish you a very safe, fun, and HAPPY THANKSGIVING!
And if you do not celebrate Thanksgiving, then, HAPPY DAY to you as well!
Here are 3 ODD & QUIRKY spells the demented LORDS OF THE DARK ENCLAVE have to offer you on this fine holiday!!!
Thank you very much for your kind support!
More soon after this weekend.
Frank
LORDS OF WIZARDRY
PROJECT UPDATE
Project Update: 11-20-2025 - JINN SPELL - TREASURE CARPET
11-20-2025 - JINN SPELL - TREASURE CARPET
I wanted to create a useful 2nd level spell that can be used creatively by CREATIVE PLAYERS AND DM’S LIKE YOU. Imagine the various ways a necromancer character may use this. Or a bounty hunter that can cast spells. This spell could save him or her many trips.
The black and silver graphic to the right is one of the many EDITABLE (in Adobe Illustrator and Photoshop) STOCK ART pieces for those that purchased this particular tier.
This spell is ideal in maximizing an adventure party’s treasure accumulation without weighing anyone down. It may also be used to send dead adventurers back to the KNOWN LOCATION of the caster’s choosing - for possible body preservation, proper burials, resurrections, or even best left unnamed necromantic practices.
The spellbook of this campaign is looking pretty good…
Frank
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