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PROJECT UPDATE
Michael Brough
CREATOR
16 days ago

Project Update: DEMO AVAILABLE

We've released a demo! You can play it now:
https://store.steampowered.com/app/3304110/868BACK/

It has the tutorial and one servers-worth of the full game - but you can replay that server to try a few different devices and progs.

I'll update you with a release date for the full game when we have it - there's still a lot to do... but here you can see the work we've been putting in!

Thanks for your support,
M
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PROJECT UPDATE
Michael Brough
CREATOR
29 days ago

Project Update: PUBLISHER ANNOUNCEMENT

Hey, it's been a while since I've posted an update here.

I am still working on the game! It's turned out a little bigger than I expected (and maybe I got some things done a little slower than I expected) but everything is going well.

The big news is: 868-BACK is being published by FInji!
https://bsky.app/profile/finjico.bsky.social/post/3meolefzlgk2z

This means I can finish making it as big as it's gotten, and I'll have some expert help in getting the game out to more people. So, it's coming! More soon!

M
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PROJECT UPDATE
Michael Brough
CREATOR
10 months ago

Project Update: 868-BACK trailer: UNIFIED

Hey hey!

I am still busily working on 868-BACK. I'm very happy with how it's coming along.

It has grown! When I was crowdfunding it at the end of last year, I described it as being 'on par with the biggest games I've made before'. Now I would describe it as definitely my biggest game yet. Nobody ever expected a big 868-HACK. It still has that tight focus; it's big in a way that honours its smallness, I can't think of much like it.

I also said 'I'm aiming for a release mid-2025'. That would be around now, wouldn't it? Well, there is still a lot to do! I would like to very clearly update that to late-2025.

This is a good thing. I am giving the game the time it needs to be what it wants to be. It's become very clear to me how important it is to my work to be able to take that time when I need to. Some of my games I've made very quickly, some have gradually come together over a few years, but in both cases it's been a matter of allowing the organic process to grow to completion. I have to not rush things.

In this case, a couple of ideas arrived that really blossom the game into something extra strange and special - the kind of "blow your mind" recontextualisation that we all love - but the technicalities of making sure they work right with every other piece has added some time. There's still some uncertainty ahead. There's a small chance it ends up being "early-2026". I'm going to try to avoid that, since A) it's been way too long since I've released a game and those of you who've supported me through this time really deserve something, and B) we'll run out of money. But, if it ends up that's just the best thing for the game, I'll do it somehow. Still, there's a lot of 2025 left!

Meanwhile, we've made a trailer!


The folk from thinkygames.com asked if I could share a trailer, and I had a think. One the one hand, probably I shouldn't take on extra work - my plate is already so full. But on the other hand I am trying to do everything the best I can, to finish and promote this game above and beyond what I've done before, to get the marketing and money side right not just the making. Well, by the time I'd spent a while pondering those two hands then I had an idea for a trailer I wanted to make so I just went for it. It ended up fitting well because it gave a focus for working on audiovisual design for one of the corporations, which we needed to do anyway.
(p.s. they also had trailers for a bunch of other games that look neat, and a big discount on Steam ongoing.)

The trailer introduces UNIFIED MEGACORP, one of the three megacorporations in the game. What makes them "mega" is that they control more than one connected server, so hacking them is a multi-step process. Unified are - well I hope the video gives you a feel for them. We'll reveal the other two along the way. It's also a first taste of the game's music, which Tara is collaborating on.

I've also put up a Steam page. You can wishlist it if you want to!

As I said above, it's not clear at this point whether the budget we have will last until the game feels definitively done. I don't want a publisher messing it up, so I'd prefer not to go there without really good reasons. I'll make it work somehow. Maybe I take a few weeks off to make a smaller game to support development of the bigger one - just six months ago that would have been impossible but my health is getting better all the time and now I do have some side-project energy, which is a really good sign. We'll see what happens! But simply, (backerkit supporters skip this part) I would really appreciate it if any of you do want to support my ongoing work. I would appreciate if you buy my other games (ios link, itch.io link) - I've made a lot of them and they are still good! I would appreciate it if you support my Patreon. I would appreciate it if you just want to throw large amounts of money at me (please contact me directly).

That said,
THANK YOU SO MUCH TO EVERYONE WHO HAS SUPPORTED ME TO THIS POINT. I am thriving. I have gone from being absolutely smitten with covid in 2020 and not being able to work at all, to now doing my best work so far (and with better yet to come). It means so much to me that a lot of you really still appreciate all the work I've done before, and you've helped me through such a hard time and I am - still not at full strength, but definitely - BACK.
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PROJECT UPDATE
Michael Brough
CREATOR
about 1 year ago

Project Update: video - thanks! & project progress

Hey again!

This video is saying thanks to people who support my work and discussing in a big-picture way what are the areas of development in the current project, where it is and where it's going.

https://youtu.be/KMCViAkAANg

Through the process of making these videos I figure out what I'm trying to communicate. I'm not always satisfied with the clarity of this communication on my first attempts. One thing I realised after this one is that when i talk about the areas of the project where there is more uncertainty, a lot of people might hear that filtered through their negative associations with uncertainty. I don't mean anything negative by it - I just mean that I have less foreknowledge about what will happen, which means that it's an adventure to explore. Uncertainty is life!
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PROJECT UPDATE
Michael Brough
CREATOR
about 1 year ago

Project Update: server names

Hey! You'll have seen that I sent out surveys.
At the moment this is especially for the "name a server" tier, I'll send a reminder for everyone else when i'm actually getting close to release.

Thanks everyone who's already replied. I've started getting the named server submissions into the game:

Immediately I feel like the world is bigger and more real - I'm encountering things on the network that don't all feel like something Michael wrote (or something that came out of a generator that Michael wrote). There's really little scraps of personality that come from lots of different people having contributed something that I don't think would ever be there no matter how large or diverse a set of names I composed myself. I'm really touched.
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