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Latest from the Creator
Kate Evans
14 days ago
Using the New Cypher Rules in Your Game Right Now: Part 3
Hey there million-dollar backers! This is the third in a series of updates covering some of the changes to the Cypher rules and how you can start incorporating them into th...
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Kate Evans
21 days ago
Using the New Cypher Rules in Your Game Right Now Part 2
This is the second in a series of web articles about some of the changes to the Cypher rules and how you can start incorporating them into the Cypher System game you’re playi...
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Kate Evans
28 days ago
Using the New Cypher Rules in Your Game Right Now!
As the Cypher corebooks finish the final stages of development and move into the production phase, the design team wanted to share some insights into the new Cypher—and, as a...
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Kate Evans
about 1 month ago
Predation Playtest and Weekly Web Articles
Greetings, million-dollar backers!    We hope you’re enjoying the early access material for Cypher—we’ve had a lot of really positive comments about it! If you backed at the ...
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Kate Evans
3 months ago
'All In' pledge early access is on BackerKit Digital Downloads.
Hey folks,  Just in case anyone on the 'All In' pledge hasn't got it yet, early access to the Cypher Character Rulebook has been granted on BackerKit through Digital Downloads.  Please have a look in your BACKERKIT Digitial Downloads, no existing or early rewards have been f...
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Kate Evans
4 months ago
Missing items and Add Ons from the Survey
Hey folks,

 People have let us know that some of their add ons for this campaign are not being applied to their accounts. We have been investigating this and after helpful consultation with Backerkit, we've found the issue and this should be now resolved.  Please be assured...
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Charles Ryan
CREATOR
6 months ago

Did you know that Cypher: Faster. Easier. And Even Better! is MCG's 33rd crowdfunding campaign? We've been doing this for a long time, but the crowdfunding environment is always changing. And like a good GM, we know that we can always get even better at our craft. So help us understand how you interact with our campaigns through this poll. Crowdfunding campaigns that really soar always do so because their backers enthusiastically spread the word. How often have you talked publicly about this Cypher campaign? Feel free to elaborate, or talk about your favorite ways to reach new backers, in the comments on this poll!

117 votes • Final results
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PROJECT UPDATE
Charles Ryan
CREATOR
7 months ago

Project Update: The Strange Is Unlocked!

Graphic Header: Stretch Goal!


Hello, backers—

Great news! You’ve unlocked The Strange, adding the first entirely new product to this campaign’s rewards. We’re so excited to be making this hefty hardcover campaign setting, which is now part of the rewards for all backers at the ALL-IN (print and PDF) pledge level (and in PDF for ALL-IN (PDF only) backers).

You can also get it as an add-on, but seriously: why add on a single book when you can upgrade your pledge and get so much more? The ALL-IN pledge levels were a great deal to start with, and are now even better—and the campaign is just getting started!

If you’re new to The Strange, this dimension-hopping, intrigue-filled campaign setting has been a fan-favorite for years, but the original has been long out of print. Learn more about it in our last update

Your Bonus Reward

As if a whole new book isn’t enough, your rewards now include another sticker! Voting was very close this time, but we have a winner:


We add a vinyl sticker as a free bonus reward for all backers, every time we unlock a stretch goal. Vote for the next one below!

Shall We Expand the Cypher GM’s Guide?


One of your first stretch goals was an expansion to the Cypher Character Rulebook. The design team would love to similarly grow the GM’s book, particularly adding more equipment, cyphers, creatures, and artifacts to supplement the copious guidance and rules options for the many genres it covers. We anticipate this will add roughly 24 pages to the heft of the book, giving you that much more for your campaigns and adventures!

We’ll unlock this expansion when we reach 2600 backers.

And while we’re at it…

Let’s Choose Another Sticker

We’ve unlocked three stretch goals so far, and added three bonus vinyl stickers rewards on top of those goals. We’ll add a fourth if we unlock this expansion. Which design would you prefer?


Vote in the attached poll! The winning design will be our next bonus reward.

You Make It Happen

This campaign is going gangbusters, and we have so many more stretch goals we’d love to hit. The way to make that happen—the only way—is for backers like you to help spread the word. If you haven’t already, don’t forget to tell us about your character—it’s fun, you’ll help spread the word, and maybe you’ll win some cool, custom art for your character!

Win a free drawing of your Cypher character! Monte Cook Games wants to commission a custom illustration of your character on your behalf—and all you have to do is share your character on Facebook, Bluesky, Reddit, or Pinterest to be entered! Click here for more information.

Thanks for your support!

—Team MCG
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PROJECT UPDATE
Charles Ryan
CREATOR
7 months ago

Project Update: Corebooks Upgraded. Now Let’s Try to Enter The Strange!

Graphic header: Stretch Goal!


Hello, backers—

You made short work of that stretch goal! Thanks to all your great help spreading the word, the upgrade to the Cypher Character Rulebook, the Cypher GM’s Guide, and the matching version of the Cypher Bestiary has been unlocked, and they’re all getting foil-printed covers!
Image of the Cypher Character Reference, Cypher GM's Guide, and Cypher Bestiary with lustrous foil covers.
And as a bonus reward, every backer gets this vinyl sticker added to their rewards! That makes two you’ve unlocked so far. Here's the winner of today's poll, and the collection you've built so far.


Let Us Tell You about The Strange

Earth. The present day. The world as we know it.

Except: in the dimness of a chaotic extra-dimensional zone known by a few as “the Strange” lie thousands of Earth’s “recursions”—pocket dimensions that spawn from human myth, legend, and fiction. Rarely larger than a continent, and sometimes no bigger than a few city blocks, these aren’t full-fledged parallel universes. Rather, they’re reflections of human imagination—one might be the halls of Valhalla; another the sands of ancient Egypt; yet another the foggy East End of Jack the Ripper’s London or even the plains of Rohan. If a realm has been imagined on Earth, there is probably a recursion somewhere in our world’s shoals that represents it.

Scene showing a human desperately attempting to decipher a heiroglyphic like code on an ancient carving while two companions--one cyborg-like being and the other a magical jackal-headed character--stand guard.

These mini-worlds have gone unnoticed for millennia, but in recent times, a rare few have discovered them—and how to reach them. Some do so for the sake of discovery. Some for plunder. A few for even more nefarious purposes. Regardless of these motives, the rare but increasing traffic between Earth and its recursions has inevitably allowed forces from these realms to discover ours.

For while most beings in these recursions are simply facets of the fiction that creates them, a rare few have “the spark.” Awareness. An ability to recognize that their own realm is limited—but that a broader, fuller world exists. Some of these beings cast ambitious eyes on our Earth. And some are very, very dangerous.

The Strange roleplaying game was originally published by MCG about a decade ago, and powered by the Cypher System. (In fact, its publication predates the original Cypher System Rulebook.) It’s been out of print for a while, but remains a fan favorite. Player characters work for The Estate, a secretive organization that seeks to protect Earth from the dangers increasingly leaking into our world. Adventures set on Earth have an X-Files sort of feel, as the PCs investigate odd happenings and combat other shadowy figures and organizations that exploit the Strange and its recursions. When adventures take them into these other realms, the PCs usual take on aspects of the recursion. They don’t just visit a space-opera realm. They translate to it, becoming, in part, the types of aliens and characters that inhabit that world.

It's a dimension-hopping game filled with intrigue, mystery, and planet-threatening danger. And we want to bring it back!

Stretch Goal: The Strange
Mockup of a new version of The Strange.

We want to create a whole new edition of The Strange, powered by Cypher! It will be a setting book you use with your Cypher corebooks (it won’t contain its own game rules), and will be thoroughly revised and updated, with new content, adventures, and options.

And it will be a whole new book—a thick, hefty hardcover—added to the rewards of the ALL-IN (print and PDF) pledge level, as a PDF to the ALL-IN (PDF only) pledge levels, and available as an add-on for backers at other levels.

We will unlock The Strange when we reach 2200 backers.

Oh, and a Sticker!

Every time we unlock a stretch goal, we throw in a bonus reward—a free thank-you for every backer, no matter what pledge level. Help us choose the next vinyl sticker to add to the collection:


Vote for your choice, and it will be added to your rewards, for free, when we unlock The Strange!

It’s Up to YOU

We need your help to reach 2200 backers and unlock The Strange. If you haven’t already, you can take part in this contest to help spread the word—and maybe win some beautiful custom art for your Cypher character!

And here are some great graphics to share on social media, on reddit, or wherever you talk about games online—right-click to download them:


Thanks for your support!

—Team MCG
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PROJECT UPDATE
Kate Evans
CREATOR
14 days ago

Project Update: Using the New Cypher Rules in Your Game Right Now: Part 3

Hey there million-dollar backers!

This is the third in a series of updates covering some of the changes to the Cypher rules and how you can start incorporating them into the Cypher System game you’re playing right now. To catch up on any you've missed, check out our other recent updates!

Three investigators armed with weapons ancient, modern and arcane, finally relax, watching as the house is consumed by tentacular fire, blazing against an evening sky


Players Control Ability Durations

Time in a game session is pretty flexible; you might have a combat encounter, then travel for an unspecified amount of time before another encounter happens. The GM probably doesn’t care if it’s been 45 minutes or 90 minutes, but you need to know because it might mean some of your cyphers and abilities have expired. This forces the GM to accurately track time passing (often coupled with how fast you’re traveling and therefore how far you’ve traveled), and means that instead of thinking about what to do next, you’re thinking about what abilities have ended and whether you have to use an action to start them up again.

In the new Cypher, most duration-based cyphers and character abilities end when you use a specific recovery (formerly called recovery rolls). For example, instead of Shroud of Flame lasting ten minutes, it lasts until you use a ten-minute (or longer) recovery.

To use this in your current Cypher System game, use these rough guidelines:

  • Anything that lasts about a minute now ends when you use a one-action or longer recovery.
  • Anything that lasts about ten minutes now ends when you use a ten-minute or longer recovery.
  • Anything that lasts about an hour now ends when you use a one-hour or longer recovery.
  • Anything that lasts more than a couple of hours now ends when you use a ten-hour recovery.

This change doesn’t affect abilities that are “always on,” like Eyes Adjusted, or instant or one-round abilities like Onslaught.

And speaking of recoveries, in the new Cypher you can use your four recoveries in any order you want. Most groups (including our MCG home games) already played it that way as a house rule, so we decided to make it the official rule.

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An armored knight races across a desert on her enchanted motorbike. Her magical sword drawn and ready to battle evil


Why the Change?

Putting control over cypher and ability durations in the players’ hands frees up the GM to focus more on the story instead of details like how fast the characters are moving or how many minutes it’s been since they last stopped. Plus, this change presents some interesting tactical options for your character. For example, if you have three active abilities that end on a ten-minute or longer recovery, and you’re wounded and tired, you can decide if you want to use a ten-minute recovery (and end all three of those abilities), or push on longer to take advantage of those abilities as long as possible.
 
Stay tuned for more ways to use new Cypher rules in your game!

Cover Art for Numenera, showing the varied characters of the Ninth World around the Amber Monolith

It's the Last week for Numenera: The Amber Archive!

Have you seen the Datasphere Deck Tool (which will be a great new feature for your Cypher decks—not just Numenera!)? Looked into the huge library of free PDFs—45 titles totaling over 4500 pages? Checked out Beasts of the Amber Archive, with scores of new creatures that are 100% compatible with your Cypher game? Or just explored the loads of new material we're bringing to the storied Ninth World setting of Numenera?

The campaign closes this week! Don't miss out on great deals and another amazingly exciting campaign! Check out Numenera before it's over!

Illustration of three new Numenera books and the text Final Week! to back only on BackerKit.
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