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Project Update: Rewards—How to Get ‘Em—plus Words from Sean on Using Cypher Right Now in Your Game
We’ve got another great essay, part five of Sean’s series on using the new Cypher rules in your game right now, but first we wanted to explain how your Cypher crowdfunding rewards will be fulfilled. This is soopa important, so please have a read through and let us know if you have any questions.
Here’s a look at the overall plan:
· We’ll fulfill the Cypher Character Rulebook this month.
· The Cypher GM Guide goes to press soon. We expect to fulfill it in early September.
· The slipcase and Cypher Bestiary will be done in October, and we’ll fulfill them then.
As always, you’re in control of when you receive your crowdfunding rewards. If you’re ready to get your campaign rolling right away, claim your books as soon as they become available. If you’d rather save a few bucks on shipping, it’s fine to wait until October to claim all these rewards at the same time.
Either way, all of the components will be available for you by October—but we didn’t want to make you wait that long if you'd like to have your Cypher Character Rulebook now.
How do you know when these are available?
Digital Crowdfunding Rewards
Physical Crowdfunding Rewards
If you don’t have an account on the MCG Shop yet, simply create one by completing the registration process on the log-in page—just be sure to use the email address you gave us on the survey in BackerKit.
This is how to do it. Seriously, check out that article and bookmark it. It has screenshots and everything.
Right, now onto the playing of games!
Using the New Cypher Rules in Your Game Right Now Part 5
PCs Take Wounds Instead of Pool Damage
– Sean K Reynolds, July 2026
We’ll be at Gen Con in Indy at the end of July, so come by the booth for a demo—or, better yet, sign up to play Cypher now!
Thanks again for your support.
– Team MCG
Project Update: How About Some New Strange and New Predation Types?
We have a double bill of info this time, with updates from both Bruce and Shanna, so grab a drink and read on.
The Strange “2.0”
New Predation Types to Play!
Baronyx. Much like an ambush predator, you’re a sneaky, rogue-y type who leans toward light armor and light melee weapons.
Dino Whisperer. You have an uncanny ability to interact with the creatures around you and you work best in collaboration with them.
Dinophile. A walking encyclopedia, you’re full of useful (and perhaps some less-than-useful) knowledge that just might save the day and solve the mystery.
Karn. A strong, fighter type, you like heavy weapons and getting right in the middle of the fray.
Mimic. Your style is ever-changing, as you pull tricks and techniques from those around you and put them to good use.
Osteon. Storytellers and soothsayers, you’re able to connect to the future and the past through your tales of wonder and woe.
Pteryx. Explorer, wanderer, wonderer—you love to move through the world, discovering it (and yourself) as you go.
Sawbones. You’re a caretaker who patches up your team and can turn your healing skills into hurting skills when necessary.
Scav. The world gives you what you need if you know how to find it—you scavenge and combine whatever’s around so that you can survive and even thrive.
Tachyon. Wielding dual weapons and moving at the speed of light, you harness the power of time in every action you take.
Tec. A geek through and through, you use science and technology to solve problems, defend your allies, and save (or possibly) break the world.
– Shanna Germain, June 2026
Next time we'll have more how to use Cypher in your game right now. Thanks again for your support.
– Team MCG
Previously backed this creator's crowdfunding project
Engaged with this project 20+ times 🌟
Project Update: Let’s Talk Dinos!
The Cypher early access material has been out for a few weeks now, and we’ve loved getting to see the excitement bubbling from it! (If you backed at the All In pledge level and have not yet redeemed your early access PDF, please log in to BackerKit and check your account).
Shanna has some exciting design updates about Predation to share!
Shanna Germain, the lead designer for the new edition of Predation, says:
Predation is coming along apace! The PDF adventure is finished and moving into layout (and it will include some special goodies, including the first look at the updated character sheets and the new character options).
The Predation corebook is also getting filled with all kinds of lovely new character and companion options, cyphers and artifacts, art, adventures, and, of course, MOAR ROARS!
You want a gecko companion? You got it. Dreaming about attending a musical dinosaur freestyle event (aka dino dancing) with your dino buddy? Let’s do it. Want to know what it’s like to stand next to a bajadasaurus? (Look it up, seriously, you want to). Well, now you can!
And we'll have new art of all these things to show you soon! I can’t wait.
Shanna will be diving into designing the new edition of Numenera next!
We’ll soon have an update with the final instalment of our Using the New Cypher Rules in Your Game Right Now series, so stay tuned.
Until next time,
—Team MCG
Project Update: Project Update: Using the New Cypher Rules in Your Game Right Now: Part 4
We have an updated Cypher Character Rulebook file for you! The first seven chapters of the Cypher Character Rulebook have been laid out, and we'd like to share it with you. This is still a work in progress—it isn't proofed, and some art is missing. This updated version will shortly be sent to the Early Access backers. The early access document are downloadable from the BackerKit survey page, rather than from the MCG shop account page. Please check your BackerKit account.
This is the third in a series of updates covering some of the changes to the Cypher rules and how you can start incorporating them into the Cypher System game you’re playing right now. To catch up on any you've missed, check out our other recent updates!
Block and Dodge Instead of Speed Defense
Why the Change?
Reach for Jewel in the Sky
Previously backed this creator's crowdfunding project
Engaged with this project 20+ times 🌟
Project Update: The First Megadungeon Built Entirely for Cypher is Here!
What an exciting time to be a Cypher fan!
Cypher has finished design, and is currently in editing and layout. Many of you have likely seen the early access versions (whether through the document itself or our ‘Using the New Cypher Rules in Your Game Now’ series)—maybe you’ve even played a game yourself! We’re so excited for the print editions to enter production, and we’ll have a larger update later this month to share progress on corebook layout and the gorgeous Cypher dice!
For now, we’d like to tell you about…
Jewel in the Sky: A Megadungeon with a Twist from Monte Cook!
Jewel in the Sky is the first megadungeon built from the ground up for Cypher. It’s not an adaptation, or a conversion—it’s the easiest megadungeon you will ever run, and the most interesting megadungeon your players will ever experience.
An eight-mile-long island floating 1000 feet above distant mountains, filled with dark passages, huge vaulted rooms, mysterious devices, and dark magic. Things that crawl, slither, and moan. Monsters, creatures, and dark forces. And strange and unimaginable treasures, waiting for those brave—or foolish—enough to claim them.
The base on Vocurru was established to investigate the strange qualities of minerals unique to its planet—but because the inhabitants have only a medieval level of social development, the base has always operated in secret.
Now it’s gone offline. Communications are down. The fate of base personnel is unknown, and a rescue party is on the way. But what will they discover on a planet that doesn’t play by the known rules of physics?
Harkening back to the days of classic dungeon-crawling, Jewel in the Sky is a perfect introduction to Cypher for gamers (and groups) new to the system.
Play Jewel in the Sky as a classic fantasy dungeon filled with unusual discoveries. Or drop it into a space opera sci-fi game, and play as the visitors reclaiming their base on a world unlike any ever encountered. It’s specifically designed to play either way—and to deliver twists and surprises that will make this dungeon crawl a weird, exciting, and memorable adventure! Once you explore the island of Voccuro, there won’t be any going back…
We’re so excited to be a part of Backerkit’s MegaDungeon Month! We’re joined by a host of storied dungeon creators, including Goodman Games; Kobold Press; Troll Lord Games; Ghostfire Gaming; Loke Battle Mats; Rowan, Rook, & Decard; and many other TTRPG designers in one epic cross-collab event, including special cross-project stretch goals for backers who support multiple campaigns.
—Team MCG
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