Project Update: Update from Qedhup
Hi there
I just wanted to share this message from Qedhup:
"Alrighty, sorry for the long wait. Life has been beyond hectic the last few months. However, the adventure is in full swing now. I know the audience, and I know that what we're really looking for is a way to tell the story in a more open and narrative way. Where the story elements are key, and the adventure is more like a series of guidelines and extras, rather than the stricter railroads of a 5e adventure.
For this adventure I have torn it apart and created a structure of Story Beats, with each Story Beat having individual Scenes. No crunchy maps or forced direction. Instead there is a flow-chart of choices and suggestions, along with things like lists of scene aspects for players and GMs to use for narrative purposes with Major Effects, Intrusions, etc. The structure is done, and I'm a good chunk of the way through adding the content and storylines into this new structure. Then all I have to do is add in the new special character options and content and we're all done the writing portion!
Oh, and I added a few extra things along the way. Suggestions on how to use this "fantasy" adventure in something like Numenera, or The Strange (why limit ourselves), and a few small optional rules expansions I think you'll find useful and interesting. I also have some plans to go hard on the layout, but I'll explain more when we get to that stage.
Sorry it took a hot second to get'r going. But we're full steam now. Let's get'r done bai!"
- Qedhup
I just wanted to share this message from Qedhup:
"Alrighty, sorry for the long wait. Life has been beyond hectic the last few months. However, the adventure is in full swing now. I know the audience, and I know that what we're really looking for is a way to tell the story in a more open and narrative way. Where the story elements are key, and the adventure is more like a series of guidelines and extras, rather than the stricter railroads of a 5e adventure.
For this adventure I have torn it apart and created a structure of Story Beats, with each Story Beat having individual Scenes. No crunchy maps or forced direction. Instead there is a flow-chart of choices and suggestions, along with things like lists of scene aspects for players and GMs to use for narrative purposes with Major Effects, Intrusions, etc. The structure is done, and I'm a good chunk of the way through adding the content and storylines into this new structure. Then all I have to do is add in the new special character options and content and we're all done the writing portion!
Oh, and I added a few extra things along the way. Suggestions on how to use this "fantasy" adventure in something like Numenera, or The Strange (why limit ourselves), and a few small optional rules expansions I think you'll find useful and interesting. I also have some plans to go hard on the layout, but I'll explain more when we get to that stage.
Sorry it took a hot second to get'r going. But we're full steam now. Let's get'r done bai!"
- Qedhup
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