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Amsel Suite — Chapter II

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7,614 Followers

The most innovative software suite for gamemasters is coming back with two more RPG apps focused on interacting with your players and managing your table's atmosphere.

Latest from the Creator
BirdofTale
3 days ago
A Question about Themes
Today, we wish to ask you a question about music, themes, and what intrigues you most. In Harp, you’ll have access to a wide range of music compositions, organized into them...
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BirdofTale
10 days ago
A bit more about the Library
We’ve talked a bit before about our plans for Harp. As we’ve said in our first article, we’re planning to create many unique sounds for it. You can learn more about who we’re...
8
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1
BirdofTale
17 days ago
A bit more about Communication
As we’ve hinted at before, we want Scry to be able to do more than share story data with your players. We think of it as a complete solution for keeping the communication wit...
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BirdofTale
24 days ago
A bit more about Control
One thing that’s been part of our design philosophy since the advent of the Amsel Suite is to keep the workload during sessions minimal and intuitive, so as to let people foc...
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BirdofTale
about 1 month ago
Frequently Asked Questions
We've received a lot of questions in the past few weeks about our project, both here and elsewhere. Here are a few answers to the most common ones: I’m new to the Amsel...
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BirdofTale
about 1 month ago
A bit more about Sound
Many people have asked us whether we’d be creating sounds in Harp by asking AI for music or sounds. The answer is, of course, a resounding no. But this is a good opportunity ...
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New TTRPG Tools

 
The Amsel Suite is back with something new — something designed to take worldbuilding and storytelling even further. What began as a set of tools for worldbuilders and Game Masters is about to grow into a complete ecosystem for tabletop role‑playing. This new chapter brings a deeper experience. A new way to bring your universes to life.

Discover what we have planned below.

The Amsel Suite


If you’re new to the Amsel Suite project, here’s what you need to know.

The Amsel Suite began with a successful crowdfunding campaign in 2023 — the spark that gave life to our first two creations, that are still evolving today and for many years to come:

Lore — Build Worlds With Structure and Clarity

Everything begins with your universe. Lore gives you the tools to create, organize, and expand it with ease. Custom templates, maps, diagrams, and powerful systems like Runes and Mirrors help you keep every element consistent and accessible. Whether you're crafting a single region or an entire multiverse, Lore adapts to your vision. Your world, clearly structured — exactly the way you imagine it

Tome — Turn Preparation Into Meaningful Sessions.

Once your world is shaped, Tome helps you bring it to the table. Plan, run, and track your tabletop RPG campaigns smoothly thanks to narrative pages, decision tracking, and customizable Toolboard screens filled with everything you need. With Tome, every idea stays organized. Every plotline stays connected. Every session flows. 

After Lore and Tome laid the foundation for worldbuilding and campaign management, the Suite now expands with two major additions that open entirely new dimensions of immersion and collaboration.


A Flexible Ecosystem Built for Your Table


Every tool in the Amsel Suite can be used independently. But when combined, they form a seamless experience: 

  • Build your world in Lore
  • Plan and run your campaign in Tome

And now…

  • Shape the soundscape of your session with Harp (NEW)
  • Share journals, secrets, and updates through Scry (NEW)

All connected — yet all flexible, depending on your style of play. Start the right music for your story from Tome, using its connection to Harp. Play this music to your remote players using Scry's connection to Harp. Open the right encyclopedia page in Lore from Tome, then share it to other players in Scry, intuitively and efficiently. All apps naturally flow, and so does your story.


Harp - The Soundscape Software


Amsel Harp is our simple, powerful, and immersive tool to manage the soundscape of your role‑playing sessions.

Observatory Interface


Packed with features such as dynamic music that changes its emotional tint based on your instructions, ambiance tracks, sound effects, meaningful randomness used to eliminate the feeling of repetition, sequences, and much more, it will allow you to control your soundscape completely, from the simplest of sword slashes to the most epic of scores.

We're already collaborating with Nathanaël Bergèse, a french composer behind dozens of film, series and video game scores, on the musical side of our project; and Studio Anatole, one of the biggest post-production studios in France, who worked on titles such as Black Mirror, Kaamelott or Clair Obscur: Expedition 33, on sound design.

Album Interface


Perfectly compatible with Tome and Lore, you’ll be able to control everything without getting sidetracked.

We have many features planned for Harp. Follow this page to get regular articles about its features and capabilities, how it will be made, and what it will allow you to create.

Are you ready to make your worlds and your campaigns even more immersive?


Scry - The Journaling Software


Amsel Scry is our detailed, versatile, and engaging tool for player interaction during and between sessions.

Constellation Interface


Using features such as advanced journaling for both players and GMs, mind mapping, targeted sharing with other participants, secrets and lies for interesting and sneaky gameplay, the ability to find the right date for your next session, and much more, it will allow you to interact with everyone at the table in ways never seen before, and help epic campaigns with complex plots come to life.

Journaling Interface


Scry is, of course, compatible with Harp, Tome and Lore, and the GM will be able to share relevant information with the players and stream their Harp soundscape to Scry users during remote play.

We have many features planned for Scry. Follow this page to get regular articles about its features and capabilities, and what it will allow you to create.

Are you ready to make your plots and your gameplay even deeper and more extensive?
 

The Team

We are a small French team based in Lyon, brought together by our love for worldbuilding, storytelling, and the craft of designing tools that inspire imagination

The core of the Amsel Suite is shaped by:

  • Martin and Simon, Co-Founders 
  • Marie-Noëlle, Lead UX/UI Designer 
  • Aysenur and Maureen, UX/UI Designers 
  • Louis, Developer 
  • Camille, Marketing & Communication Project Manager

We are also often joined by Arnaud and Jacques, who support our development efforts and our website. 

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