Parable Games
CREATOR
27 days ago

Project Update: Which Horseman do you ride for? 🐴


Bringing the Horsemen designs into the 21st century, and then throwing them back to the mid 20th, was no easy task. They’re a huge cornerstone of the Sisterhood experience, so they needed to feel right to the history of the individual horseman, but also have enough new and original design input to make them Parable originals. It all begins with a concept.
Charlie: Originally I wanted death to carry this bomb on his back, carrying the weight of the new atomic era of mass destruction around with him, but Adam suggested we make the bomb part of him. Once Ben added in the ribs encasing the bomb, we all felt like we’d taken the Grim Reaper and kicked him into overdrive.

Adam: We’d looked into a more “classical” design for famine, but they were really lacking that kind of modernisation we’d worked into War and Death. It was definitely the most complex design, given that the apocalyptic nature of famine has undergone some significant changes in the 20th century. But when we made industrialisation a big part of the formula, it really fell together. 


We'll be back with more development logs for the other Horsemen later in the campaign!
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