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Bergin’s Book of Beasts PDF
$3027 purchasedA beastly companion pack for GMs and druids! Bergin’s Book of Beasts is a compendium of over 250 beasts, 12 new subclasses and 6 backgrounds. Filled to the brim with beast descriptions, stat blocks, and original artwork, this bestiary is the perfect addition to any campaign, not to mention a wellspring of inspiration for any druid using their Wildshape feature. As an added bonus, the volume includes a one-shot adventure that features some of the beasts within.Edit -
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Petero's Tome of Adventure PDF
$307 purchasedA spellbinding anthology of one-shot adventures from levels 1-10. This 300+ page compendium brings you thirteen gripping one-shot adventures packed with new monsters, enchanting magic items, intricate maps, and much more. Within these pages, you'll tread in the legendary footsteps of Petero himself as you break demonic curses, face off against malevolent fey-wolves, and broker peace between long-standing rivals. Accompanied by his trusty, magical hound, Weston, Petero of Chimehaste has left behind a legacy of thrilling quests meticulously transcribed by the soon-to-be Master Bard Rabi, all for your unparalleled adventuring pleasure. Unleash the adventurer in you!Edit -
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Onions & Wagons PDF
$104 purchasedAn adventure for 4 to 6 characters of level 5. Onions & Wagons beckons the party on a culinary journey steeped in mystery and marinated in danger. Hired by a wealthy merchant to guard a caravan of wagons packed with onions across the perilous Rotmire Wilds finds them in something of a strange situation. As the wheels turn and the onions roll, questions begin to bubble. Like...Who needs THAT many onions anyway? Answers lie deep in the domain of the Onion Lord, a creature with an appetite for travellers. Will the party peel away the layers of this mystery before it's too late? Can they slice through the dangers that stew in the vast Onion Fields and simmer within the depths of the Onion Lord's Lair? Or will they find themselves as just another ingredient for the Onion Lord's feast?Edit -
Mote of Madness PDF
$109 purchasedA two-shot adventure for 4-6 characters of level 12. A gruesome death. A malevolent entity. A race against time. Amidst the jovial atmosphere of Highhorse Tavern, an idyllic evening takes an abrupt and horrifying turn. The gruesome death of a gnome unfolds right before your disbelieving eyes. As you hastily launch an investigation, a chilling revelation takes shape—have you unwittingly become entangled with an unfathomable, malevolent entity? Will you save your party member in time? Or will you pay the ultimate price?Edit -
Aizendore’s Vault of Tragic Treasure PDF
$301 purchasedA treasure trove of tragic items! Welcome to Aizendore’s Vault of Tragic Treasure, a sourcebook packed with lore, adventure, and magic items for DnD 5e. This 250-page volume includes 300+ magic items to rock your gaming table and more! Part 1 boasts a stack of lore about the mysterious Aizek Aizendore, his fabled Vault, and the origins of the tragic items it contains. Part 2 offers three fun adventures with twists and turns galore, each featuring an item from the Vault. Part 3 bursts with 300+ magic items, each with an original illustration. Much more than a magic item supplement book, this is also an anthology of stories and a collection of the wisdom of Aizek Aizendore, a powerful wizard who has dedicated his life to the study and collection of magic items with tragic origins and sometimes tragic consequences.Edit -
Sake's Hoard: Magic Item Pack
$518 purchasedPack of 12 magic items. Sake is Sayuri's little luck dragon. He is named such because he work at an Inn where his job is to warm pots of sake...and on occassion liberate valuable items from patrons when they aren't looking. When not helping Sayuri steal magic items, this little luck dragon gets up to all kinds of mischief and from time to time steals a few magic items of his own.Edit -
Gizcog's Wandering Emporium PDF
$207 purchasedA treasury of 100+ meticulously crafted magic items. Gizcog, a gnome with an insatiable curiosity for arcane artifacts, and Krispy, his pig companion whose snout is as keen for truffles as for magic items, travel the many realms in their wandering emporium. is but a small selection from said emporium. Each item acts as a gateway to adventure, laughter, and discovery. From the simplest enchanted trinket to the most powerful relic, every treasure carries the weightof history and offers the potential to alter the course of destiny.Edit -
Mag of Holding: Gothic Horror PDF
$1511 purchasedA gothic grimoire of horror content! With over 130 pages packed with a veritable array of encounters, NPCs, backgrounds, cursed items, lore and more, this beastly grimoire has delectable offerings for vampire slayers and monster hunters alike. Break the curse of the Red Lady and confront the knights that guard her forlorn tower. Face down hell hounds in the abbey of Naylor and unravel a demon’s sinister plot. Tread a path of misery with a haunting entity unable to find rest or peace. Stave off undead hordes all night all along the Lychway. This tome bubbles with terrifying GM tools and horrifying player options. But beware its twisted curse, lest your heart be consumed by darkness…or worse. Open at your own risk!Edit -
Mag of Holding: Pirates and Seafaring PDF
$156 purchasedA treasure chest of nautical content! A compendium of over 100 pages of nautical inspiration, this book is a pirate’s treasure trove of ideas. With a coral tapestry of adventures, NPCs, backgrounds, spells, magic items, rules, sea shanties, lore, and more, there is something for every sailor, pirate, and scallywag that ever did sail the seventy-seven seas. Break the curse of the boneship, discover what really awaits at the X that marks the spot, and plummet into a dark crevice at the bottom of the ocean in search of lost treasure…but beware the olgoth and its undead horde. These pages are awash with GM tools and player options. But be warned, this tome may or may not be cursed by the spirit of Captain Blackbeard himself. Open at your own peril!Edit -
Mag of Holding: Frozen Wastelands PDF
$153 purchasedA frosty tome of artic content! This compendium is designed to enrich your table’s wintery encounters. With a sub-zero tapestry of adventures, icy creatures, expanded rules, magic items, lore, and more, there is something for every explorer of the frozen wasteland and pioneer of the cold frontier. Go toe to toe with a primal yeti and its swarm of frostwing ravens, escape the clutches of the cryo hydra, and explore the lair of Blizwing the Withering Winter. But take care regarding adult white dragons gone mad, for the only thing more deadly than a wild dragon is an unpredictable dragon. These pages snap and crackle with GM tools and player options. But be warned, holding this tome in your hands for too long may or may not cause frostbite or blizardblains.Edit -
Mag of Holding: Breath of the Feywild PDF
$157 purchasedAn enchanting tome of ethereal content! This compendium of over 150 pages is designed to enrich adventures and misadventures in the Feywild. With a wild selection of encounters, magic items, fey familiars, monsters, spells, backgrounds, lore, and more, there is something for every seelie, unseelie, and everything between. Discover the lair of the arandaal and break its link to the realms above. Avoid the sleep-inducing toxin of the dream blossom and escape the clutches of the moss behemoth. Break an evil leprechaun free of a magical trap and he’ll shower you with fine rewards…Or will he? Adventure into a wardrobe wonderland and break the charm of the Lady of the Willow. This tome sings with chaotic GM tools and wild player options. But beware its wily charms, lest you lose your mind…and possibly more.Edit -
The Tale of the Bog Witch PDF
$104 purchasedA one-shot adventure for 4-5 characters of levels 7-8. Somewhere, in the putrid bog near the village of Ghulcrest, a great evil is rumored to lurk–a dark witch who traps those foolish enough to venture near, sealing them into trees to fuel her magic. Some say she is an ancient remnant of a dark world before this one, while others say she is a devil, and still more insist she is simply a fairy tale. Are the party dauntless or fool hardy enough to travel across the Ghulcrest Bog and discover the truth? And, more importantly, are they resilient enough to live to tell the tale?Edit -
The Curse of King Culainn PDF
$104 purchasedA one-shot adventure for 4-5 characters of levels 7-8. In a medieval Celtic fantasy world of battling clans and towns, King Culainn has secured a strong piece of arable land surrounded by a bountiful forest that provides for his people. But grisly murder scenes have been cropping up almost every night lately. The people point their fingers at King Culainn. The King goes into hiding and hires a daring party of mercenaries to track down the real killers. But they learn that not all is as it seems in the town of Kilshoga. Can the party unravel the mystery and slay the monstrous beast?Edit -
The People's Prison PDF
$103 purchasedA one-shot adventure for 4 characters of levels 6-7. The Fifth of Ches Festival is an enchanting celebration that has been endured–I mean enjoyed–for 300 hundred years in the isolated town of Guadalorito. Visitors find themselves just as entranced by the celebrations as the natives, for who doesn’t love to dance until they die–I mean drop–and lose themselves entirely in the ecstatic rhythm of the music? And I do mean lose themselves… As the party arrive in Guadalorito, the festival is reaching its zenith. Locals revel in the celebrations with feasts and copious drinking, twirling in a trance-like dance. Are the party foolish enough to sample the festival refreshments? And resilient enough to resist the trance?Edit -
The Case of Norntolk PDF
$102 purchasedA one-shot adventure for 3-5 characters of level 6. Welcome to the sleepy town of Norntolk, population: 239. A farming town that supplies food to the capital, Norntolk is mostly quiet except for a drunken bar fight on special occasions, but recently people have begun to go missing and crops are dying. Could this be the work of rival towns wanting the profits Norntolk earns from the capital, or is there something more sinister afoot? It's time to crack the case!Edit -
The Black Rabbit PDF
$104 purchasedA one-shot adventure for 4-6 characters of level 4. As the party venture through the dusky twilight, they hear the piercing cries of a mother, calling out for help. It would seem her baby has been stolen and transformed into a black rabbit by some trickster fey creatures who inhabit the fairy fort nearby. Can the party assist her and rescue the baby before it is too late? Or, perhaps, they just might realize that these kidnapping fey are not the only tricksters in O’Brannen Estate...Edit -
Rotting Mines of Copperbend PDF
$102 purchasedA one-shot adventure for 5 characters of levels 1-2. Countless treasure hunters have ventured forth, their dreams of riches held high, yet none have prevailed. But as the town's miners fall victim to a mysterious illness and whispers of vanishings grow louder, a question beckons: Will you dare to uncover the secrets buried deep within the mountains? Will you be the one to solve the riddle of the sickness, and unearth the fabled riches that have eluded all who came before?Edit -
The Salmon of Knowledge PDF
$103 purchasedA one-shot adventure for 5 characters of levels 1-2. Inspired by Celtic folklore, in this adventure the characters are on the hunt for the mystical Salmon of Knowledge, which sometimes appears in a lake known as the Well of Wisdom. Will they capture the salmon before the crotchety, old, territorial druid gets his grubby mitts on it? Or will it evade capture by all, as it has oft times before? More importantly still, if the party catch and cook it, what might they ask?Edit -
Tomb of the Undead King PDF
$103 purchased#1 in the Unlock the Vault series. A one-shot adventure for 4-6 characters of level 3. Inspired by the mystery of the 8 Keys to Aizendore’s Vault, this first instalment in the Unlock the Vault series sees the party venture to Wellsing’s ruins, where the foolish King Ralfour is rumored to have been buried alive when the kingdom was melted by dragon fire. Yet, it is said that before he was defeated, King Ralfour had acquired a curious buckler that granted him protection and eternal youth. Could this have been the fabled Key of Abjuration? Might it be used to break one of the 8 Seals on Aizendore’s Vault? The party must brave the burial alcoves of the melted Wellsing ruins, find the tomb of the undead king, and claim his famed buckler to find out. But they are not the only interested party… Will they win this race against time? Can they overcome the undead evils in the alcoves? And will they lay claim to the Key of Abjuration?Edit -
Tales from the Lorekeeper: A Monstrous Escape PDF
$121 purchasedA gruesome mini adventure with a gory twist! A unique 30-page adventure where players get to play as monstrous flesh golems stitched together by Victor Schlägerman. As Victor’s test subjects, they must escape a castle full of twists and horrors. This gruesome adventure is perfect for running at Halloween or for adding an element of horror to an existing campaign setting. It can be run as a one shot or over several sessions. For a more horrifying haunt of a setting, you can pair it with Mag of Holding: Gothic Horror.Edit