Soothwardens By Navaar Seik-Jackson

Soothwardens By Navaar Seik-Jackson

A game about the power of connection & threats from beyond. There is no luck here. Just heart, stamina, and those who fight beside you.
Edit
$7,733 🎉
of $7,000
179
backers
Project Ended
Ended on at
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
A crumbling weapon pointing down to the Soothwardens title and book cover, with a warden standing next to the Soothwardens book. Overlayed on the weapon is the text, "there is no LUCK, only LINK".


Three thousand years ago the world of Nyobekeer changed. The Cascade, a cosmic event with magical consequences, was the harbinger of powerful monsters called Breakers. Soothwardens were created to fight this threat, and together these warriors protect the souls of the living. 

A warden smiling to the left with hair billowing up, open sky in the background. Center text reads, "welcome to SOOTHWARDENS".


In Soothwardens, you play as one of the many gifted protectors of reality. Traversing Nyobekeer, a world split apart and reshaped into a ring-like continent by mages long past, you will encounter the many peoples and creatures of the land. Like you, monsters on a separate plane of existence roam, looking for cracks in reality to break through. When these Breakers find their way in, it is your job to hunt them down alongside your partner. Together you will protect, together you will fight, because what you do cannot be done alone. 

Soothwardens is a Luckless game, meaning there are no dice, no cards, and no random outcomes. Using two resource tracks, you will investigate, hunt and fight Breakers. Throughout every aspect of play, Wardens will also deal with the Link to their partner(s), explore the world, and help communities along the way. 
Edit
Centered text over background of two saddled beasts reads "EMBRACE THE LINK".


Wardens operate through an intense and intimate magick called a Link. This connection allows for two things that a Warden needs. One: it is a tether to reality, allowing them to return safely while fighting in the Break. Two: it allows the Linked Wardens to sense how the other is fairing in their fight. They feel their pain, they sense their emotions, and they use this Link to heal and care for each other. Wardens are each other’s spear and shield. A confidant for the words they’ll never say. A union, and one no Warden would wish to have ripped from them in the midst of a fight against the Breakers.  
Edit
Centered text over a background of a seaside town and watery cliffside. Text reads: "CHOOSE YOUR PATH".


Soothwardens can only exist as either pairs of two Linked Wardens, or as Triplets with a rare Hopper that bonds three characters together. After selecting how your characters are bonded, you’ll then choose a Paradigm Path to follow, with Paradigms (or patterns) like:
Power - 1, Speed - 2, Fabrication - 3, and Range - 4, or
Fabrication - 1, Speed - 2, Range - 3, and Power - 4. 
Wardens also have special Talents that further customize play, as well as a weapon, crafted through magick that takes the shape of any weapon the Warden desires, called a Dirge.

Playing Soothwardens features:
  • Creative freedom in combat and magick
  • A deep character bond that informs the narrative and introspective roleplay
  • Monster hunting with open-ended solutions
  • Tables for monster creation for the GM
Edit
Part of a giant dead monster serving as the background. Overlayed text reads: "your REWARDS".


Our goal is to just focus on delivering a great game to you, and we wanted our pledge tiers to reflect that accordingly. 

Tier description for The Physical Soothwardens Tier over a dead monster background. Cover of the book with a physical and digital mockup is centered, with the tier text underneath.

If you back at The Physical Soothwardens level, you’re getting a 200+ page tome, with gorgeous spreads showing off the beautiful world of the Sooth, plus guest writing from creators like Josephine Kim!

Tier description for The Complete Soothwardens Tier over a dead monster background. Physical and digital book mockups are centered with game tokens and character sheets layered on top. The tier text is underneath.


In case you do need extra gear though, you’ll also get a bundle of Power Tokens and a few Character Keeper sheets if you back at The Complete Soothwardens level as well. A PDF copy comes with any physical reward tier.

Tier description for The Full Library Tier over a dead monster background. Physical and digital book mockups for Soothwardens and The Corrupted: Evolution are centered with game tokens and character sheets layered on top. The tier text is underneath.


Finally, The Full Library level gives you everything from The Complete Soothwardens, plus physical and versions of The Corrupted: Evolution, an updated version of Navaar's first game. 
Edit
Amphibious creature on the left positioned over a seaside cliff. Overlayed text on the right reads: "STRETCH GOALS".

Pay Equity Commitment

For each campaign Plus One EXP runs, we set a rate that allows us to pay the creators better if the campaign does well. For Soothwardens, every time we hit or loop $10,000 the creative team gets an incremental pay increase.

We believe that all of us should succeed together even if it's in incremental amounts.

Banner for unlockable stretch goals over a giant and mountain background. Top goal is listed as 10k, with description of "Writing by: Kyle Tam, Quinn Blackwell, Lexi McQueen." Bottom goal is listed at 13k, with description of "Additional Art Pieces by Joshua Clarke and Zakiya Goggins." Both goals have weapons underneath them showing whether they're been unlocked/dividing up the sections.
Edit
A giant is pushing against a mountaintop to the right of this header. Text to the left reads "the GRAND WARDENS".

Soothwardens core team graphic with team portraits positioned over a mountain backdrop. From top-left to bottom-right, images feature Navaar Seik-Jackson, Joshua Clarke, Zakiya Goggins, Josephine Kim, Wes Franks, Joan Zahra Dark, and Plus Exp.


  • Navaar Seik-Jackson (He/Him) is a game designer, podcaster, and occasional performer of Actual Play. His biggest personal game projects are The Corrupted and Soothwardens, and he’s written for Wandering Blades and Paizo’s Pathfinder 2e. All of this stems from a love of storytelling, and Navaar enjoys sharing his joy for the hobby, and working to ensure marginalized voices have a seat at the table. You can find him and his work at https://navaar.carrd.co/, or on Bluesky at navaarsnp.bsky.social.
  • Joshua Clarke is a Barbadian illustrator, writer and old school dinosaur nerd. His art combines a love of the natural world, history and literature with bold colors and strong narrative flow, all in service of the two pillars of Afrofuturism and Afrofantasy.  
  • Zak Goggins is an illustrator based in Los Angeles,CA. Their main inspirations: speculative fiction, architecture, and textiles stem from their love of set design. Their goal continues to be transportation through creativity.
  • Josephine Kim is a TTRPG producer and cofounder of BadHouseRPG alongside Fabian Lelay. As a long time storyteller and GM, she has fashioned multitudes of lore for various games. 
  • Wes Franks is a writer, designer, and producer specializing in interpersonal slice of life horror, fast-paced sci-fi and high stakes drama. Experience for yourself with some of their own work like 86, COME ON IN, and This Old House or the work they have contributed to The Between, Public Access, and other games in the miasma of life. https://bsky.app/profile/carrion-comfort.com 
  • Joan Zahra Dark is a writer, game designer and occasional actual play performer that loves getting people organized. They're currently based in Chicago.

Soothwardens stretch goal contributors graphic with team portraits. From top-left to bottom right, images feature Lexi McQueen, Kyle Tam, Spencer Campbell, Meadow Lawson, Quinn Blackwell, Quinn Murphy, Jeremy Cobb, Connie Chang, and Daniel Kwan.


  • Kyle Tam (she/her) is a dreamer, writer, and full-time complainer from the Philippines. Her games include Indie Groundbreaker Nominee We Wander Beneath Radiant Lights, Beloved, and Primadonna. You can find her on Blusky at @PercyPropa, or find her work at whatkylewrites.carrd.co.
  • Quinn Blackwell is a writer and a ttrpg designer with a love of telling stories that linger. His work explores intimacy, inheritance, and the quiet horror of living in complicated bodies and places.
  • Lexi McQueen (he/she/they) is a black queer nerd who loves to tell epic stories that empower her and her players to haunt the narrative and take big swings. Though he has written for many projects, Lexi’s passion for music has spilled into the work he’s done all over the TTRPG space. She has worked on themes for All The Witches: The Kickstarter, Laurie House, and Strix U. You can find Lexi looking for the next adventure, and touching the most cursed of objects.
  • Daniel Kwan is a Canadian podcaster, game designer, and cultural consultant. You might know him as the co-host and showrunner of the Asians Represent! podcast. As a freelance narrative designer, some of his notable works include Candlekeep Mysteries, The Dragons of D&D, Dragon Delves, The Ultimate Micro-RPG Guide, Avatar Legends, Dark Archive, and the Tian Xia series. He is currently putting in the final touches on his latest tabletop RPG, Wandering Blades - a wuxia game of violent melodrama in the style of old school TTRPGs.
  • Quinn Murphy (founder of Thoughtcrime Games)'s journey with RPGs started when he "inherited" his brother's copy of Chainmail at the age of 11 Since then, he's written for a wide range of products and companies, including (but not limited to): Paizo (Pathfinder, Starfinder), WotC (Dragon Magazine), Kobold Press(Lost City, Kobold Quarterly), Magpie Games (Our Last Best Hope), Onyx Path Publishing (Trinity Continuum: Aeon), Simon & Schuster (The Ultimate Micro-RPG Book). 
  • Meadow Lawson is a professional GM, an indie ttrpg designer, and the winner of the 2025 CRIT Award for Best D&D Player. She loves heartfelt, dramatic, action-forward stories that highlight the importance of community and connection. Meadow is the producer/showrunner, character artist, and game designer of the actual play Hex Heist: Wandless & Wired which spotlights an all-black table telling such stories.
  • Connie Chang (they/he/she/ta) is a trans, Chinese-American, ENNIE-winning game designer, screenwriter, and actual play performer who's been featured on Polygon, The New York Times, and Dimension 20's Adventuring Academy. Formerly a narrative designer at Bungie, you can find them running the ENNIE-nominated and 2024 Audio Fiction World Cup-winning Transplanar RPG, working on the itch.io Top Physical Games bestseller GODKILLER RPG, or making videos for their 55,000 YouTube subscribers and 176,000 TikTok followers.
  • Spencer Campbell (he/him) is an award winning RPG designer publishing under the name Gila RPGs. Some of his best known games include Slayers, RUNE, NOVA, and the LUMEN system. Find his work at gilarpgs.com.
  • Jeremy Cobb (he/him) is a professional TTRPG creator, GM, actor, writer, and worldbuilder. In addition to his work as cohost and Resident GM of the award-winning podcast 3 Black Halflings, he's also worked with NeverEnding on the book Anansi's Tapestry of Lives and as the creator of the setting for the book City of the Black Rose by Roll & Play Press.
Edit
Two weapons are pointing to text positioned over an overflowing seaside cliff. Text reads, "MEDIA & REVIEWS".

"...Building a world that is explicitly non-colonial and non-capitalist is EXACTLY the sort of game we need now. We can't get there in real life if we can't go there in our imagination."
– Meguey Baker, Apocalypse World


"Soothwardens is not only about the link between its Wardens; it links the intimate and the tactical, creating an exciting space for players to explore." – Quinn Murphy, Thoughtcrime Games


Soothwardens is For the Lesbians." - Alyssa Gabrielle, adisasterqueer games







Edit

Retail Pledges


Plus One Exp has a great and robust retail program. In order to not lock up your funds, and to avoid platform fees, we encourage retailers to sign up for our retail partnership program by emailing [email protected] and pledging $1 to follow along. 
Edit
Zoomed in art of a Soothwarden fighting a dragon. Centered text reads: "TIMELINE, RISKS & SHIPPING".


Soothwardens is about 80% complete at the time of launching, and we’re fairly confident in being nearly finished after the crowdfund ends for a quick digital release, printing and distribution in a few months. 

Shipping will be charged in fulfillment once we’re ready to send books out. 
US Shipping will be ~$10-15  from Plus One Exp
UK Shipping will be ~£8-12 shipping from Peregrine Coast Press
Other Locations will be ~$15-24  shipping from Peregrine Coast Press or Plus One
If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

Confirm