Edit
What you do when you play:
Wait a second! Somewhere I saw this plays solo. Is that true?
While I don't think shared incentives games are great, many people expect print and play, flip and fill games to have solo modes. So sure, play the game by yourself. See how you do after 5 reshuffles of the deck. Or make your own solo mode. Or play with friends. It's totally up to you.
You receive a single, solitary Zip file of the map and rules. It will be letter and A4 sized.
There are no print copies, nor are there printed cards. Make your own maps! That would be fun.
Comments BGG users have left on other of Travis' cube rails games (good & bad!):
Press Pot Games is an indie design studio that makes weird stuff. It successfully funded Reunification: a letter-writing game about reconciliation in February 2019, Chain Mail: a group-driven story written through mail in August 2019, The Wait: an RPG about waiting for the inevitable in February 2020, Our Innermost Thoughts: a mostly solo zine full of small RPGs in July 2020, The Portal at Hill House: a solo RPG of cosmic horror in October 2020, Card Rails: a 54-card cube rails game in January 2021, this world is not yours in June 2021, Humans. in September 2021, WTF Did They Keep This? in June 2022, Meeting Memos for the Modern Mage in July 2023, and has since released multiple small-form card games, RPGs, LARPs, and experiences.
Background
I love cube rails games. They are weird and small and quirky. There's something about shared incentives, trying to outwit your opponents, and the meta-gaming "if-I-do-this-and-then-you-do-that" nature of them all.
Unsure what a cube rails game is? That's okay. Some of the most popular titles are Chicago Express, Paris Connection, Irish Gauge, Ride the Rails, and more. These are 30-60 minute games of route-building, share-purchasing, & railroad-investing. I've made some boxed cube rails games before, like Card Rails, Westward Rails, and Union Station. In those, I tried to do things a bit differently than some other titles.
And that's what I'm trying to do here, too.
What you need to play:
Unsure what a cube rails game is? That's okay. Some of the most popular titles are Chicago Express, Paris Connection, Irish Gauge, Ride the Rails, and more. These are 30-60 minute games of route-building, share-purchasing, & railroad-investing. I've made some boxed cube rails games before, like Card Rails, Westward Rails, and Union Station. In those, I tried to do things a bit differently than some other titles.
And that's what I'm trying to do here, too.
What you need to play:
- One mapsheet per player (I recommend printing 2 per page or buying everyone a tablet so you can play it digitally!)
- One pencil per player (and an eraser!)
- One deck of cards (You won't use all of it, but you'll need 20 specific cards)
- One set of rules
What you do when you play:
- Deal out 3 cards!
- Choose the Company you want to do something with (lay track, buy a share, build junctions, etc.)!
- Sell shares, spend money, make connections, but watch out for Robber Barrons. Those punks will show up any time.
- Rinse and repeat until someone runs out of money or all the Out Of State Connections are made!
- Then calculate up your score:
- Add up the track from all players.
- Add up the shares sold from all players.
- Determine each company's value and then see how much of a payout you get.
- Add your own cash and some bonuses to see if you win!
Wait a second! Somewhere I saw this plays solo. Is that true?
While I don't think shared incentives games are great, many people expect print and play, flip and fill games to have solo modes. So sure, play the game by yourself. See how you do after 5 reshuffles of the deck. Or make your own solo mode. Or play with friends. It's totally up to you.
Check out the rules here.
You receive a single, solitary Zip file of the map and rules. It will be letter and A4 sized.
There are no print copies, nor are there printed cards. Make your own maps! That would be fun.
Comments BGG users have left on other of Travis' cube rails games (good & bad!):
- A stunningly good, simple company stock game that plays very quickly.
- For a small game, it packs quite a wallop! Lots of meaningful decisions, especially towards the end to try and manuever into a better position.
- A fine little train game!
- Has most of the typical flaws of cube rails games.
- Suffering from the typical Kickstarter issue of being only half baked
- There's not a TON of stuff below the surface to scratch.
- It is totally forgettable, but plays out fast enough, I suppose.
- Thanks Travis!
- Not my thing
- Maybe we just didn't get it.
- My first cube rails game.
- I really wanted to like this one but it just doesn't work.
- Just a ton of fun and strategy packed into a game that lasts around an hour.
Press Pot Games is an indie design studio that makes weird stuff. It successfully funded Reunification: a letter-writing game about reconciliation in February 2019, Chain Mail: a group-driven story written through mail in August 2019, The Wait: an RPG about waiting for the inevitable in February 2020, Our Innermost Thoughts: a mostly solo zine full of small RPGs in July 2020, The Portal at Hill House: a solo RPG of cosmic horror in October 2020, Card Rails: a 54-card cube rails game in January 2021, this world is not yours in June 2021, Humans. in September 2021, WTF Did They Keep This? in June 2022, Meeting Memos for the Modern Mage in July 2023, and has since released multiple small-form card games, RPGs, LARPs, and experiences.
Check out Press Pot Games here and on itchi.io.
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