Chant (Voidheart Producer)
CREATOR
12 days ago

Project Update: Post-Campaign Update 8: Something in the Air

Is it spring? Hope? Or smoke from the chimneys of the ever-toiling word factories? Things are definitely happening, that's what matters. 

TIMELINE

After I wrote the February update – days after, I think – we decided to squeeze in some more playtesting. The good news is that, after some initial stumbling blocks (a few bits of missing or conflicting information, now fixed) that’s going well.

We haven’t started getting feedback yet, so whether the timeline remains good or we have to pump the brakes and rewrite a couple of subsystems remains to be seen. Watch this space.

MANUSCRIPT

Still in editing! So far, so good – Editor Supreme Maz has tightened up some writing, streamlined some sections for clarity, and called us on a few common sense issues (“You cannot call two distinct and separate categories of people ‘Allies’. Stop.”). We’ve also sent the manuscript to our sensitivity consultant, who has not yet emailed us a massive bill for future therapy, so I think that’s going well too.

ART PROGRESS

Sam’s drawn almost everything he could possibly draw for us, barring a few chapter header illustrations and the slipcase for the special edition and component kit pack. The most recent treasures are his pictures of Hollows’ sample Entities – imagined as carved wooden tokens from a Hunter’s personal collection, used to plan and prepare for the battles ahead – and another version of the Isles map, also from a Hunter’s gear.

The Isles | Art by Sam Lamont (moonskinned)

The Learned Beast and The River Witch | Art by Sam Lamont (moonskinned)

COMPONENT KIT

We are, I think, a couple of weeks away from seeing samples of the component kit. This will be our second prototype, and hopefully the final one. More to say next month, hopefully.

Onwards! 
- Chant

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