Latest from the Creator
Rudok's Tavern
3 days ago
Small Update + Cool Projects by our Fellow Creators
Hi everyone, Just a quick update to let you know that everything is going in order. We've had time to playtest and get some feedback on the book, so there are already quite...
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Rudok
10 days ago
Goal Reached! – Gratitudes and Digressions on Design Philosophy
Hi everyone,   We are excited to have reached our funding goal thanks to your amazing support.    As basically all our work is already done, we are focusing mostly on a...
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PROJECT UPDATE
Rudok's Tavern
CREATOR
about 9 hours ago

Project Update: Small Update + Cool Projects by our Fellow Creators


Hi everyone,

Just a quick update to let you know that everything is going in order. We've had time to playtest and get some feedback on the book, so there are already quite a few improvements and enhancements when compared to the old PDF version, so we are thrilled to show it to you as soon as possible. 

Also we've had quite a few other fellow content creators who helped us on our journey – be it by providing advice, feedback, helping us with spreading the word and more, so it would be awesome if you checked out their own absolutely amazing Zines and other projects that we'll share here below: 


Crystal Chaos by Kelfecil


To celebrate ZineQuest in February of 2025, Kelfecil and his team are creating the most shiny, most crystalline, most awesome 5E DnD Supplement you can imagine!

  • New Crystalmancer Sorcerer Subclass!
  • New Crystal Monsters!
  • New Crystalline Spells!
  • New Mechanics & Lore with the Crystal Blight!
  • New awesome NPCs to enrich your games!
  • An Adventure that will take players through the Crystal Grotto, home of the mystical and powerful Pandora, the All-Giving!
  • Crystal-filled Battle Maps for you to use in your new adventures!

Late pledge now to get yourself these crystalline rewards!
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Lead and Chrome by Adventures Await


Lead and Chrome is a tabletop roleplaying game set in a post-ecocide world where the oceans have dried up, nearly all life has gone extinct, and the small percentage of humans who survived now eke out a living in the ruined wasteland that remains.
You can still do a late pledge and get yourself this metal zine here!
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TC Modern Battlemap Books from Tom Cartos

TC Modern is a collection of fully customisable Battlemap Books for your favourite Modern, Near Future or Cyberpunk TTRPG. The Modern City series is comprised of City Streets & City Buildings, providing you with every location you could need for an urban setting.
Backing at any tier also includes the complete digital bundle for online play or at home printing.

Find out more and back the Kickstarter HERE
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Mages' War by Critical Crrafting

The Mages' War  It's not too late to back Critical Crafting's "The Mages' war. High Magic battles High Tech in this comprehensive 5th Edition tome. Take a side and join… The Mages' War!

Critical Crafting April Sale  Critical Crafting Must be April FOOLS! Their entire store is on sale for $1.99 Grab 50+ page 5e pdfs, stls, and more for an insanely low price  https://critical-crafting.com/

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PROJECT UPDATE
Rudok
CREATOR
9 days ago

Project Update: Goal Reached! – Gratitudes and Digressions on Design Philosophy

Hi everyone,
 
We are excited to have reached our funding goal thanks to your amazing support. 
 
As basically all our work is already done, we are focusing mostly on additional tweaks, proofreading and balancing. 
Our design philosophy for Ancestries, Subclasses and Magic Items is to make them give you active abilities and options to use in both combat and non-combat scenarios.  We mostly try to stay away from passive permanent bonuses, as those are already aplenty in other sources.
This is why the balancing and tweaking is required, because making an Ancestry with several active abilities that does not overshadow other ancestries can be a challenge.
This applies twofold for Ancestries and Subclasses, as those stay with you for the entire game and cannot be as easily dealt with on the fly, as is the case with Magic Items.
For Subclasses, we wanted to create something that has a distinct playstyle that differs significantly from the official subclasses. This is why we don’t shy away from strange mechanics and interactions, but of course the less familiar or similar a mechanic is to official rules, the more difficult it is to not make it poorly worded and too convoluted, hence the tweaking, balancing and proofreading.  
 
I apologize for this digression into design philosophy, but I find that the advantage of our medium is that we can be transparent with this sort of stuff, and I thought you might be interested in such things, especially since you already gave your trust into our project. 
 
But that’s beside the point. What matter mostly is your amazing support and we are once again incredibly grateful. So we hope you will enjoy your venture into the Scions of the Fabled Kingdom campaign
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