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Featured
'Til Death Do Us Part (zine)
$1982 purchasedNEW: ‘Til Death Do Us Part is a brand new space southern gothic horror zine by Josh Domanski for Silverarm. Dive into Enoch’s Landing, an observatory and manor- once a shining symbol of progress, now fallen into decay. Within, your crew will be entangled in the desperate plans of the station’s last matriarch. Will they bring forth the salvation she craves or fall victim to the perils within? Check out a preview and an actual play on The Weekly Scroll.EditIncludes 1 item
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×1'Til Death Do Us Part
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Featured
Tide World of Mani (hardcover book)
$2548 purchasedSurvival is the ability to swim in strange water." -Frank Herbert Tide World of Mani is a revolution sandbox adventure module for the Mothership Sci-Fi Horror RPG. Mani is an ocean world, the only spit of land is the shoals of the Last Atoll, a settlement in the shadow of a crashed colony ship turned palace, ruled with an iron fist by the Land Barons, ancestral lords of the Atoll, the have-nots relegated to floating shanty towns. It's a tidally locked planet where people live in an eternal sunset, the thin sliver between the dark and the light. Recently, interstellar megacorp Sharpe Co. established contact with the Barons and scored a deal giving them full extraction rights to Mani’s rich aurora diamond seam. Their funds and resources have reinforced the Land Barons but popular dissent with their rule has only grown. Wave Priests cultivate a growing religious schism with the old High Priesthood that seeks to overturn the former order and usher in a zealous new faith to guide a new era on Mani. The Chromefolk roam the seas, cast out from their colony ship and forced to nomadic piracy. Mani is poised to blow and you're right in the middle of it. Hijack a hover train laden with aurora diamonds. Worship at the undersea grotto. Relax in a corporate beach compound. Rise against authority. Crush rebellion. Smuggle weapons. Indulge in coelacanth steak. Break into a prison of salt. Choose a side or slink your way through the chaos.EditIncludes 1 item
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×1Tide World of Mani
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Extra Copy of Interloper (hardcover book)
$281 purchasedAnother hardcover copy of Interloper.EditIncludes 2 items
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×1Interloper
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×1Interloper PDF
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Desert Moon of Karth (zine)
$1957 purchasedDesert Moon of Karth is a critically acclaimed space western sandbox adventure zine for the Mothership Sci-Fi Horror RPG . Karth is a tiny mesa studded moon on the galaxy's edge. The only way down is an antique space elevator to the lawless boomtown of Larstown ; a place surrounded by even greater danger and strangeness in the wastes beyond. Survival or salvation is not guaranteed, partner. Harvest ossified coral corpses to live forever. Become an involuntary organ donor. Dodge ancient orbital defenses. Explore sand blown ruins. Hunt the fearsome sandsquid. Ride camels through the dunes. Drink whiskey until you've forgotten your own name. Karth's inspirations include Dune, Firefly, Alien, John Carter of Mars, Cowboy Bebop, The Dark Tower, spaghetti westerns, and modern adventures like Hot Springs Island , A Pound of Flesh , Ultraviolet Grasslands , and Slumbering Ursine Dunes . You'll find plenty to use for your other sci-fi RPG of choice like Stars Without Number , Traveler , or Starfinder with a touch of back alley stat surgery. Desert Moon of Karth is a meaty 52 pages , chock full of evocative illustrations and also includes: 10 detailed and dangerous locations to explore including a ship graveyard, camel ranch, organic coral caves, and a decadent shattered spire. Regional Moon Map and rules for point crawling navigation. Detailed Larstown map , rumors, NPC's, prospective jobs, and fine establishments. 4 volatile factions for players to interact with including immortal organ harvesters, tribal park rangers, extinct coral beings, and a colonial boomtown of prospectors. Evolving encounters based on the day/night cycle (and it's sometimes night for a week). Tons of 1d10 tables ranging from creepy prayers, to strange technology, to requested organs, to random drugs. Rules for sandsquid hunting and a dungeon crawl within one, should you be devoured. 3 detailed dungeon maps, 8 new creatures, the dark secrets of eternal youth and more! Man this is like a living breathing planet, I love this little western town. This is adventures within adventures, each page alone seems like it could be an adventure in itself. Oh it's so beautiful, I just want to play it so bad - Alan Gerding, Tuesday Knight Games Looks really good! It's very well made, the art is really nice, layout is great, and there's lots of stuff to adventure in here. It gives you tons of material to just travel around this tiny moon. - Ben Milton, Questing Beast Karth oozes charm. Every location has depth. Every NPC is nuanced or weird. Random encounters draw you deeper into the factions and encourage you to visit other locations. Every page has a dozen ideas to fuel your GM inspiration. - Technical Grimoire I love this module, there's not a lot to dislike!-Brad Kerr, Between Two Cairns PodcastEditIncludes 1 item
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×1Desert Moon of Karth
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Abilities Considered Unnatural (zine)
$1922 purchasedAbilities Considered Unnatural is a 56-page dungeon crawl through a temple-mine full of plasma blade wielding zealots for the Mothership Sci-Fi Horror RPG by Joel Hines and Dani Liebster. It's not a story the corporation would tell you. Twenty years ago, the miners found something deep in the rock of an isolated rimworld. The anomaly granted some of them strange and horrifying powers. They turned their glowing proton augers on the oppressive overseers of the Sharpe Mining Corporation and claimed the mine for their own. In time, they converted it into a temple to a strange new creed. Subsequent attempts by the company to reclaim the mine and the strange anomaly below have led to the total loss of every mercenary team they have sent. The Board of Directors has tired of these expenses and approved one final attempt to retrieve the object before they flatten both the mine and the neighboring company town of Sable with an orbital bombardment to constrain the spread of this cult. When the freelancers touch down, they get to know the sorry souls stuck in the old town, infiltrate the cult's sanctum filled with fanatical miner warriors and terrifying beasts, and learn why the locals whisper that these fanatics have... abilities considered unnatural.EditIncludes 1 item
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×1Abilities Considered Unnatural
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A Fistful of Spore Pods (brochure)
$531 purchasedThe gold rush is over. The spore pods of Hayden V, swelling in the magenta light of a dwarf star, are prized across the galaxy as hallucinogenic cosmetics for the rich. Unfortunately that same star is going to send a life-scouring solar flare over and through the forest moon in 24 hours. The rock’s been picked over, but there’s rumors of one last great pod bloom, one a prospector team could retire on. Only the desperate would try. But there’s more than enough desperation to go around in the ‘verse. You’ve got a tip: the location of the Motherlode, a spore field of great richness. You rode a malfunctioning drop pod down to the surface. You have 24 hours to get down valley to the last Haruthers ship and off the moon as the star is going to emit a powerful solar flare, scouring all life from the planetoid. You can only carry so many pods with you.EditIncludes 1 item
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×1A Fistful of Spore Pods
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Astral Brews (brochure)
$525 purchasedA Mothership 1E brochure adventure in a space coffee stand. Treasured associates, Thank you for joining the AstralBrews family! You may be experiencing discomfort as a result of the onboarding process, but please understand that nausea, sweating, and retrograde amnesia are all natural and temporary side effects of your new AstralBrews Cerebral Recipe Chip. Please know that: 1. All of AstralBrews' Stellar Recipes are already stored as implicit memories in your basal ganglia. No conscious thought is required; just let your hands do the work! 2. Ingredients are automatically fed to your BrewFlux 90,000 from the Supply Room. If there is a supply machine error, please repair the corresponding machinery. 3. There is no other reason to access other rooms of your Astral Brews location. 4. If someone orders THE SPECIAL, just let our serving booth's automated systems do the work! 5. Remember, our most valuable resource is you! Thank you for your contributions to making AstralBrews the finest takeaway beverage service in Zone 45H2D Writing: Chris Meabe Editing: Christian Sorell Layout: Jean Verne Production and Development: Joel HinesEditIncludes 1 item
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×1Astral Brews
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Circle the Flame (brochure)
$520 purchasedAn urgent brochure adventure for Mothership RPG by Joel Hines. Tinea Weather Station was commissioned to observe and study the unpredictable weather patterns of the tidally locked water world of Mani. Earlier today, for unknown reasons, its orbit began to rapidly decay. Once you arrive, you'll have about 3 hours before the station burns up in the tempestuous atmosphere. Your mission is to extract whatever assets you can. Sharpe Co. is willing to pay well. The chimpanzee is highly trained and is your priority for extraction. 1. Extract the chimp alive and intact. 160 kcr. Forgiveness of all Sharpe Co. debts 2. Extract weather data from the servers. 70 kcr 3. Extract Dr. Lars Antal. 20 kcrEditIncludes 1 item
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×1Circle the Flame
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Featured
The Shrike (hardcover book)
$603 purchasedA huge 167 page modular sandbox adventure setting in an abandoned fragment of Hell- a colossal blade dedicated to punishing a nameless God. The Shrike, is a heaven-harrowing thorn, a black iron mountain with serrated spires of rock and rust, that pierces the heart of the God, causing divine blood to flow and nourish life within the corroded iron and stone megastructure. The Shrike is written by Leo Hunt (the brilliant author of Vaults of Vaarn and mounds of excellent gaming material) for Old School Essentials RPG but works well for your other d20 based fantasy systems of choice. The Shrike is a world of decay - rusted iron, crumbling stone, saltwater, blood, and fog - surrounded by a roiling ocean, a lifeless archipelago, pewter-hued clouds, seabirds, and pitiless stars. In this infernal Galapagos, players will encounter masked Devils, blood which gives life to things which should not have it, stones which give life to people who do not want it, terrible and stranded monsters, perilous locations, and wonderous treasures from across the planes.EditIncludes 1 item
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×1The Shrike
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Secret of the Black Crag (hardcover book)
$3511 purchasedSecret of the Black Crag is a 96 page island-crawl sandbox adventure centered around a multi-level dungeon written by Chance Dudinack, author of The Black Wyrm of Brandonsford. Rated as "The Best" on Ten Foot Pole. The adventure begins in the pirate haven of Port Fortune, a rowdy town in the tropical archipelago of the Salamander Islands. Here a mysterious undersea mountain has risen forth from the abyss, beckoning treasure hunters to explore the forgotten depths of the Black Crag. This module is written for use with Old School Essentials and is designed for a party of level 1-5 characters. Inspirations include Atlantis: The Lost Empire, Pirates of the Caribbean, and The Secret of Monkey Island. What's Inside? The mysterious Black Crag, a forbidden rock riddled with over 75 evocative and dangerous dungeon rooms on 3 levels laid out for maximum ease of use at the table. 18 adventurous locations scattered around the Salamander Islands on a detailed hex map including 2 more fully keyed dungeons (a monkey overrun temple and a sea wyrm's underwater lair) 5 sparring factions from coral encrusted skeleton pirates, to manufactured crab people, to travelers from beyond the stars. The pirate outpost of Port Fortune, a shantytown of ship hulls and sailcloth with 11 detailed and peculiar NPC's with varying desires and personalities with adventurer attractive hooks tying them closely to the rest of the setting. Detailed Encounter Tables that produce varied surprises with over 6,655 potential encounter variations in each table Heaps of illustrations by the book's author and equally skilled artist Chance Dudinack A rival pirate crew generator. Quick and Dirty Underwater Adventuring rules to help out when you swallow a potion and jump off the ship 11+ brand new monsters and plenty of unique twists on more familiar creatures Plenty of strange magical and science fantasy artifacts and treasures to make trouble with A talking gorilla in a captain's hat.EditIncludes 1 item
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×1Secret of the Black Crag
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The Pyre of Kaylon Moss
$54 purchasedAn OSE adventure ideal for character levels 3-5. Sailors report strange sights in the long dark watches over the waves. Under Captain Kaylon Moss, The Jeremiad whaleship was lost to a spilled lamp and explosion in the midst of a torrential storm the obsessed captain drove them into in pursuit of his blubbery quarry. Such was the rage of Captain Moss at the terminal denial of his reward that the specter of the obsessed man still roams the seas, the shades of his damned crew also unable to pass on. On nights with a full moon The Jeremiad surfaces from the briny depths to ride the waves once more. Soon the entire ship burns in green flame and sinks to the bottom again as its whale oil stores explode from the repeating accident, only to rise once more on the next full moon, its crew and quarry trapped forever in the echo of their grisly tasks. Great treasures in the hold can be claimed at great risk to life and the very soul of those who would dare what the old sea dogs call the Pyre of Kaylon Moss Writing by Joel Hines Editing by Christian Sorrell Graphic Design by Meredith SilverEditIncludes 1 item
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×1The Pyre of Kaylon Moss
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Bastion of the Barren Five (brochure)
$57 purchasedMercurial wizards war over the tarnished remains of their former citadel, teleported into the midst of a hellish demiplane. They must set aside their differences or slay all but one before they can return home. They also have a lot of sweet dangerous treasure and talking skulls laying around. Will their eternal battle reach an end? By Joel Hines for OSE.EditIncludes 1 item
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×1Bastion of the Barren Five
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