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The sigil of Gispyri (the Hourflame) seems fitting for this occasion. Inkvein's funding campaign has ended! And thanks to over 800 of you fine backers not only is the book coming to life but we're getting to add even more to it via the stretch goals. Your enthusiasm and support means the world to the whole team.
Now, about what happens next. There's still some stuff to do until Inkvein is ready to be sent as a beta pdf: we've got editing cycles to go through, Luke needs to write some of the remaining stretch goals, and he needs to finish up around 40 illustrations (he's already done 60 though!)
We expect to have a beta pdf of the core text available to backers towards the end of Q2 (late June). If things go well, we might manage earlier than that, but we'll see!
The GM handbook will be designed after we're happy with the core book to avoid having to rework it if there are any changes to the core text. We expect to be sending off for test copies of the main book, GM handbook, and bookmark character sheets in Q3.
For now, we'll update you on progress on the core text at the end of each month (you'll get an update at the end of April, May, and June) to keep you in the loop.
In the meantime, thank you again, and you'll hear from us soon!
We've given a load of sneak previews of Inkvein over the past couple of days. For this last call to back it, just 1 hour from the campaign ending and so close to the Pentower Dungeon Expansion stretch goal, I’m going to share the draft foreword of the book.
6 HOURS LEFT! We are in the twilight of the Inkvein campaign: if you like the look of those stretch goals and haven’t backed it yet, now is the time! We're closing in on the print-at-home battlemaps!
To tempt you further, and give backers more previews, here’s a look at the ‘one-spread’ centric design of Inkvein’s layout.
I took the same approach for the overview of the book. It’s easy for an adventure of this size to feel intimidating: our answer to this problem is a single spread overview that guides you through how to digest the book.
We use the same technique for the history of the dungeon…
And all the additional sub-systems in the book. Alchemy fits on one spread: procedures, reagents (ingredients), and recipes.
For locations, whether they are caverns, places in the city of Wel, or sub-dungeons, descriptions always fit within a spread. For the city of Wel, sub-locations fit on a spread or a page.
Locations within the cave network never run between pages, and a mini-map is included to minimise page switching.
For sub-dungeons, like the Pentower, each level is contained on 1 spread.
And for islands within the Sea of Words, each is contained on a single page which details their mini-pointcrawl.
I value detail in an adventure: I often find dungeons that summarise locations in brevity tough to run. But detail doesn’t mean usability needs to suffer. By segmenting information properly and setting spatial constraints, Inkvein is a joy to use at the table. It’s detailed but digestible: the best of both worlds.
We've got one more sneak preview before the campaign closes... something a bit special. See you soon!
Only 10 hours left on the Inkvein campaign. A massive part of Inkvein is the mapping. Today, as my next pound of flesh to tempt people into supporting the book and as a treat for backers, I’ll showcase a number of the different maps you’ll find within its pages.
Mapping caves is hard. You can:
- Map in horizontal layers like a traditional dungeon map, which makes encoding verticality hard, and doesn’t feel like caving.
- Attempt to map in 3d, which makes it difficult to understand and even harder to describe to players.
- Or…
This is a top-down pointcrawl, which is perfect for a city where the spaces between keyed locations are abstracted. Plus, by keeping the map simple, it still works as a mini-map on spreads like with the caving maps!
But also within Colloidburg is a sub-dungeon: the Archive.
Because of the verticality of this dungeon and the differences between floor plans, an isometric map called to me. This type of map gives you an idea of room sizes which is important for this location. Though quite the challenge, yours truly made sure there were still mini-maps for each spread of keys!
I also needed to a sea with islands, and a tower. The Sea of Words is a subterranean sea of Ink, with a scattering of islands within it. For this, I returned to the top-down pointcrawl:
The top-down pointcrawl map makes adjudicating travel between the islands simple, and keeps it easy for players to make a map. ~I loved making this with my charcoal brushes~
Each island is kept to one page, which makes them easy to run at the table.
Whilst I was tempted to go isometric, I found the regularity of the floorplan meant a top-down perspective would be a bit clearer.
It was important to me to create functional cartography for all the different spaces in the Inkvein. Above all else, I prize clear communication: that’s why a lot of my cartography style is routed in diagram design rather than illustrations (I save that for the paintings).
We've got a couple more sneak previews before the end of the campaign, so keep an eye out for those too!
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I know I am asking the same as "how long is a piece of string?", but I am new to TTRPGs and so I don't have any clue at all what to expect from the length of a Megadungeon Campaign! I can't wait to have the book and am trying to plan it in somehow. I am going to assume they are better as longer campaigns, in keeping with the "Mega" in the title, but for anyone who has run Megadungeon Campaigns before, how long did you run yours for? I am expecting a variety of answers, but maybe it will give me some idea of the kind of range to expect! Or maybe there is some kind of estimate (with +/- depending on style of play) when taking into account there is a finite number of caves?
Project Update: June Update
Project Update: May Update
Project Update: Thank you!
The sigil of Gispyri (the Hourflame) seems fitting for this occasion. Inkvein's funding campaign has ended! And thanks to over 800 of you fine backers not only is the book coming to life but we're getting to add even more to it via the stretch goals. Your enthusiasm and support means the world to the whole team.
Now, about what happens next. There's still some stuff to do until Inkvein is ready to be sent as a beta pdf: we've got editing cycles to go through, Luke needs to write some of the remaining stretch goals, and he needs to finish up around 40 illustrations (he's already done 60 though!)
We expect to have a beta pdf of the core text available to backers towards the end of Q2 (late June). If things go well, we might manage earlier than that, but we'll see!
The GM handbook will be designed after we're happy with the core book to avoid having to rework it if there are any changes to the core text. We expect to be sending off for test copies of the main book, GM handbook, and bookmark character sheets in Q3.
For now, we'll update you on progress on the core text at the end of each month (you'll get an update at the end of April, May, and June) to keep you in the loop.
In the meantime, thank you again, and you'll hear from us soon!
Project Update: 60 minutes left!
We've given a load of sneak previews of Inkvein over the past couple of days. For this last call to back it, just 1 hour from the campaign ending and so close to the Pentower Dungeon Expansion stretch goal, I’m going to share the draft foreword of the book.
Community Leaders
Become an active participant Learn more