We've unlocked the $100,000 stretch goal that allows each and ever backer to receive the PDF Adventure Bundle!
This means that each and every person who has backed will get...
7
0
2
Goblin Archives
10 days ago
Monster Variants
We’re quickly approaching the $100k stretch goal that gets every backer all of the official PDFs!
Then it’s onwards to our haunted house starter adventure!
Now onto a sneak...
9
0
4
Goblin Archives
16 days ago
Generic Locations (one of my favorite additions to the book)
Ever since I started running modern horror I have wanted to make this resource, and so I am beyond excited to have it included in the Deluxe Edition.
The goal of the Generi...
12
0
4
Goblin Archives
16 days ago
Deep Dive Inside The Catalog of the Strange
We've been so excited about the reception around Liminal Horror Deluxe Edition that we wanted to provide a look at what the inside of the book will look like. Below are a few...
11
0
4
Space Penguin Ink, LLC
14 days ago
90k Update Smashed, thank you!
Hello everyone, we hope your week is going well! Thanks to your support, we have smashed through the $90k stretch goal. Now we will print physical copies of the Case Files...
12
0
2
Space Penguin Ink, LLC
17 days ago
By Popular Demand, Add-Ons are now available.
Hi everyone. Due to popular demand we have enabled add-ons for the zine modules as well as extra copies of either print run of Liminal Horror Deluxe Edition. Thank you all fo...
We've unlocked the $100,000 stretch goal that allows each and ever backer to receive the PDF Adventure Bundle!
This means that each and every person who has backed will get PDFs for the entire official Liminal Horror catalog! This means that along with the digital campaign releases (The Deluxe Edition, Investigators Edition and Case Files 01), each backer is going to get a digital copy of The Bloom, The Mall, The Bureau, One Night at the Shelterwood Inn, and The Parthenogenesis of Hungry Hollow.
WHAT'S ON THE HORIZON IN REGARDS TO STRETCH GOALS?
Looking forward at the final stretch of the BackerKit campaign, we have some pretty killer stretch goals left that I think everyone is going to want.
"Einfühlung", a Haunted House Starter Adventure PDF ($120,000)
Still not sure where to start? This brand-new haunted house adventure by series creators Josh Domanski and Goblin Archives is designed to ease new Investigators and Facilitators into the LIMINAL HORROR experience.
"Einfühlung", a Haunted House Starter Adventure Zine ($150,000)
But why stop there? Add "Einfühlung" to your LIMINAL HORROR shelf at no extra charge, just for being part of the movement. For all physical reward tier backers.
"The Bureau Remastered" PDF ($180,000)
If you liked what we did with The Mall Remastered, you're gonna love what we do with this. An all-new revision of the 2022 adventure module, The Bureau Remastered puts your Investigators deep in the labyrinthine headquarters of The Bureau in the midst of an extradimensional crisis. A fan favorite!
"The Bureau Remastered" Zine ($210,000)
As above, so below: all physical reward tier backers will receive The Bureau Remastered as a softcover zine, the first time this particular product has seen print.
IS THAT ALL OF THEM?
Trust me when I say that Josh and I always have something cooking, and if we blow past these remaining stretch goals we may have something in the hopper to pull out for you all.
And we have some cool updates planned coming up so stay tuned!
We’re quickly approaching the $100k stretch goal that gets every backer all of the official PDFs!
Then it’s onwards to our haunted house starter adventure!
Now onto a sneak peak at an aspect of the Catalog of the Strange that will bring a ton of usability…monsterous variations of listed horrors.
One of the major things we wanted to do with the Catalog of the Strange was to provide a plethora of options for each Horror presented in the book.
When it comes down to it, monster stats in Liminal Horror are pretty straight forward
Name STR DEX CTRL HP Armor Weapon
Special Ability
One of the design goals was to provide ample information for each Horror, giving Facilitators plenty of usable options for their tables. One of the types of tables we are including with many of the Horrors are lists of variants. These provide a framework for augmenting the genre type for the Horror, making it usable, fresh, and a wide range of option. But better than telling you about them, why don't we show you a few.
REANIMATED DEAD (the classic zombie) Variants
Lurker: Slow shamblers. Grapple and drag down their victims.
Naked: Shredded or no clothing. Stained with coagulated blood.
Grave: Buried bodies risen from the grave. Significant decay.
Sprinter: Charge at victims with intense speed.
Bloater: Swollen from water exposure or filled with gas. Bursts upon taking Critical Damage (d4, blast).
Dried Out: Leathery skin from prolonged sun exposure, +1 Armor.
Creeper: Ambush hunters that lurk in the dark and attack at opportune moments.
Prototype: Rapid mutations heal 1 HP/STR per round.
HOUNDS (like a dog but so much worse) Variants
Guard: Pure bread and exceptionally well trained. Owned by law enforcement and security forces or as property guards.
Split Head: Their heads split open, revealing a maw of teeth that latch down when biting a target, requiring a STR Save to break free.
Reanimated: Dead and decaying bodies. They don’t die when STR is 0 and can only be killed through destroying the brain or complete annihilation.
Warped: Twisted and mutated bodies. Their tails split into three with spikes at the tips that can be launched outward towards targets.
Hellhound: Sleek black skin, glowing red eyes. Exceptionally intelligent.
Ghost: Impressions of their former selves. More bark than bite. (See Ghosts, p.x)
ABOMINATION (a twist on giants) Variants
Giant: A massive, towering form. +2 STR and greatly extended reach.
Hammer: One arm is disproportionately massive compared to the rest of their body, dealing d10 damage.
All Mouths: Toothy maws cover its body. Upon dealing Critical Damage, it shoves the victim into one of its many open mouths.
Flesh Sack: Most of their bones have dissolved or turned to cartilage, allowing them to squeeze into cramped places.
Walking Incubator: Host to a colony of horrid creatures. Upon taking Critical Damage, their brood bursts forth.
Wall of Flesh: Several bodies bound together into one form. Upon taking Critical Damage, they rip apart into their individual members.
Ever since I started running modern horror I have wanted to make this resource, and so I am beyond excited to have it included in the Deluxe Edition.
The goal of the Generic Locations is to provide maps and keyed places that can be easily picked up by Facilitators when planning for their tables.
The Generic Locations present a collection of ready-made mundane locations and maps that can be used as needed during sessions. They serve as a basic template to take and twist with the horrors.
Need to quickly plan a session? Take a generic location and leverage some of the other resources provided in the Deluxe Edition to generate or expand on a session quickly. Some of the recommended pairings within the book are:
Mystery Spark Table
Scenario Threads
Omens
Investigation Threads
Factions
Allies & Adversaries
Horrors
Resonant Artifacts
Location Generator Tables
The presence of Horrors and Resonant Artifacts twist these once normal spaces, making them into strange havens for the weird.
We even provide an example of a modified generic location in the unlocked stretch goal scenario Silent Street Station. This scenario was built on the framework presented in Subway Concourse and Subway Platform.
Let's look at some spreads! Remember, these give you enough to get started and all you have to do is twisted and warp them with the weird in order to make them perfect foundation for your session.
Generic Locations: Apartment Complex Floor and Apartment
Want to run a Evil Dead Rise style scenario? Take these generic locations and slap some deadite horror onto it (want deadite style demon possession stats? We got you covered with the Dark Ones in Case Files 01).
Generic Locations Spread: Medical Facility and School
Both the medical facility (think Halloween 2, The Void, Reanimator, Exorcist 3, and so many more) and school (Haunted School, The Faculty, Carrie, Suspiria, to name a few) are classic horror locations. Use those films as inspiration or take them, slap on one of the Horrors in the catalog of the strange, and you got your self a ready to run session.
Generic Location Spread: Subway Concourse and Subway Platforms
These two locations are special within the book because they act as an exemplar for how you can take them and quickly turn them into a horror scenario. These are the framework we used to make the stretch goal scenario Silent Street Station (which combines a zombie like horror with a subway outbreak). If you are a backer we include a spread from that adventure below:
I am a freelance writer for EN World and I was wondering if I could interview you by email about Liminal Horror Deluxe. I couldn't find another way to contact you. Thanks. I can be reached here or on EN World: https://www.enworld.org/ewr-porta/authors/charles-dunwoody.17927/. Thanks!
We've been so excited about the reception around Liminal Horror Deluxe Edition that we wanted to provide a look at what the inside of the book will look like. Below are a few different spreads that give you a sense of what the different sections of the book will look like, and to see what our vision for layout will be. The manuscript is completed, first round of edits are in, and we've been working away at laying out this 350+ page book.
FACTIONS One of the parts of The Catalog of the Strange (our take on a bestiary) are the Factions. These organizations are secondary antagonists that can help or hinder the Investigators as they grapple with the weird. One of the main Factions in the text, and throughout the official modules, is The Bureau.
Faction: The Bureau spread 1
Faction: The Bureau spread 2
One of the writing/design goals of this project was to create usable material that supports play. So for factions we wanted to give enough for Facilitators to leverage these forces within their games. This includes the goals of the factions, key personnel, headquarters, resources & methods, allies, adversaries, and contracts that they could offer Investigators. We also include stats for different operatives aligned to the faction.
HORRORS The Catalog of the Strange is by far the largest chapter of the book (coming in at around 1/4 of the total manuscript). One of the largest parts of that are the Horrors. We have a ton of different monsters presented for use within your games. Some cover a single page, a spread, or even multiple pages. The goal for them was to provide usable and dynamic toolkits to help you in running and using them at your table. Below is a spread that includes two example single page monsters.
Example Monster Spreads
Liminal Horror stat blocks are pretty straight forward (with stats, weapon, special abilities, and small description). We wanted to expand these as well to provide usable content to help you understand how to tweak and run these. For the Warped, we included a table of variants that provide unique twists on the original creature along with seeds for how they were warped. For Dissonant Artifacts we include variants and information on how to scatter them through your game.
RESONANT ARTIFACTS Our take on magic items, these objects are infused with the same resonant energies that make the monsters within the game. They offer great boons and sometimes come with a terrible cost. We have around 50 of these objects within the text.
Resonant Artifacts Spread
OTHER SECTIONS IN THE CATALOG We have a few other sections in the catalog that include Cults and a list of weird NPCs called Allies & Adversaries
EXCLUSIVE Exclusively for backers is an additional horror spread detailing The Shadow (below).
Next time we will take a look at my favorite part of the the book... the Generic Locations!