Welcome to the Era Game System—a bold new way to experience history through strategic, head-to-head card play for 2-4 players. In Era, each player chooses a unique 60-card historical Era deck—and races to lead their civilization to glory.
Every era is a complete, self-contained deck with its own mechanics, strengths, and flavor—fully balanced for competitive play against any other era.
Choosing from 15 different eras, choose the era that will carry your people to greatness and stand the test of time.
Every deck in ERA tells an unforgettable story of survival, courage, or innovation. Choose any 1 of these 15 exciting eras to lead your era to victory!
Era stands apart. Its gameplay doesn’t follow old familiar formulas, and players across early previews have noted that there’s nothing else quite like it in the tabletop landscape.
Every review and quote featured for this campaign is 100% independent — no paid previews.
Expansion Review: Wild West Deck
Expansion Review: Ice Age Deck
"I CAN'T GET ENOUGH OF ERA," says reviewer Tabletop Tolson. "A dynamite 2-player game...I get crazy high emotions like when I play 'Undaunted'--see her GLOWING REVIEW HERE!: https://www.youtube.com/watch?v=kdvF6PB0vA8&t=21s
ERA doesn’t just play great — it’s one of the best-looking history card games ever made. Its simple, powerful table presence is sure to draw attention and new players at your next game night.
Here are a few natural, unedited photos of ERA as it’s actually played and enjoyed at the table:
Step into the world of Era with four complete, ready-to-play decks — Ancient Egypt, the Space Race, the Medieval Era, and the American Revolution. This core set is the perfect introduction to the Era game system, giving you everything you need to start playing right away.
The Core Game Includes:
240 cards (four 60-card themed decks)
6 Multiplayer cards
200 tokens
1 full-color rulebook
60-Card Expansion Decks
Expand your Era collection with new themed decks that plug seamlessly into the core game system. Each deck introduces fresh strategies, historical events, and personalities — all balanced and ready to play right out of the box — no additional components required.
From the back of the box: "Silently lay out Russia's nuclear Missile Bases and Bombers as you, the U.S.S.R, prepare for potential war with the West. Keep the disruptive CIA at bay with the KGB, and dispatch Hitmen as needed. Always remember: secrecy is key. Too much movement will give away your plans, so never invest too heavily in one asset before you launch a revolution, or reach for the Launch codes."
(Tuck box back)
ICE AGE DECK
From the back of the box: "Your Neanderthals must fight back the greatest elemental force man has ever known--the freezing winds of the Ice Age. Pile multiple layers of defense to prepare against cold, Mastodons, and Sabertooths, and let your storytelling Elders inspire the next generation. When you are ready to move, move towards Europe for warmer climates...but beware the superior Cro-Magnon."
(Tuck box back)
INVENTION ERA DECK
From the back of the box: "At the turn of the 20th century, Thomas Edison, Nikola Tesla, Henry Ford, and the Wright Brothers stand by to unveil their most astonishing inventions. Whichever inventor you choose, you will find obstacles, rivals, and hopefully--a reward at the end of it all. If one doesn't succeed, try again, as each invention offers its own special balance of risk vs. reward."
(Tuck box back)
MAYAN ERA DECK
From the back of the box: "With great vision and power, build beautiful wonders like Glyphs, Monuments, and Ziggurats before endless waves of Conquistadors choke off your civilization from history. To slow their progress, scare them with Sacrifices, or charge with your chieftan-blessed warriors. Your doom is inevitable--a little superstition can't hurt at this point, can it?"
(Tuck box back)
MOBSTER ERA DECK
From the back of the box: "Raking in cash is easy for Al Capone, so long as his Booze Trucks and Speakeasies run undisturbed. Use your Mobsters to keep away pesky police, and beware the Investigator who can put Capone in the slammer. Even so, rub shoulders with the right Politicians to bail out Capone for another chance at high crime--and infamy!"
(Tuck box back)
ROMAN ERA DECK
From the back of the box: "Your Roman citizens are proud and happy, but across the Mediterranean lies Hannibal and his elephant-riding armies, ready to wage war. Fight back with powerful Legionnaires and Trireme ships, or have the Roman Senate form a deeper plan. At home, beware a plot to remove Caesar, and grow your population with aqueducts."
(Tuck box back)
RENAISSANCE ERA DECK
From the back of the box: "With the greatest artists of the Renaissance at your disposal, provide them with flashes of inspiration in Color, Forms, and Ideas as they begin their masterpieces. All those paints and materials won't come for free, though. Your opponent will lure--and trap you--with loans from the Medici Bank. Join a guild and complete your masterworks before the loans are called in!"
(Tuck box back)
SAMURAI ERA DECK
From the back of the box: "You must protect your Emperor at all costs--he is your land's greatest source of power. Cut down would-be attackers with Ninjas, or hide your Emperor in the Himeji Castle. As other feudal lords edge closer to your borders, protect your realm with powerful Samurai, loyal Peasants, or Gunpowder Armies to defend your Emperor's honor."
(Tuck box back)
TYCOON ERA DECK
From the back of the box: "At the end of the 19th century, the incessant din of hammers and machinery can mean only one thing to you: unlimited profits. Create an endless stream of steel mills with Andrew Carnegie, discover oil with Rockefeller, or lay out an intricate network of railroads with Vanderbilt. You'll feel the sky is the limit--until a Market Crash or Union pops a leak in your financial empire."
(Tuck box back)
WILD WEST ERA DECK
From the back of the box: "Your Settlers, Miners, and Gold Panners are tough folk, but they won't last through the Droughts of the harsh west. You're on your own in this land, so keep an eye out for Bandits and Snake Oil Salesmen. When you're ready, build a Town to hire a Mayor and Sheriff to bring law and order to your new way of life."
(Tuck box back)
WORLD WAR 1 ERA DECK
From the back of the box: "Assemble the greatest army of Landships, Biplanes, and Artillery the world has ever seen in the War to end All Wars. Your attacks will require carefully played Offensive Launches to let your armies fight in unison, and seize as much No Man's Land as possible--before your opponent halts your progress. In this grueling war, you must gain victory in inches."
Era is ready to ship! We’ve partnered with Fulfillrite, a trusted U.S.-based fulfillment company, to ensure smooth and reliable delivery for all backers.
We expect most pledges to arrive by mid to late January 2026, and there’s a good chance U.S. backers will receive their copies in time for Christmas, depending on seasonal shipping traffic.
If this campaign surpasses 2,000 pledges, additional copies will be printed to meet demand. Those extra units will ship in a later wave, following completion of the initial fulfillment.
We’re thrilled to be part of the BackerKit Holiday Market and can’t wait to share Era with you. Merry Christmas!
You will be charged shipping after the Holiday Market ends. Please see the table below--thank you.