TERRORS FROM THE COSMOS - SERIES TWO is a boxed set of 5 sci-fi horror adventure pamphlets for the Mothership 1st Edition sci-fi horror RPG game system, and easily adapted for play with any sci-fi RPG system.
TERRORS FROM THE COSMOS - SERIES TWO - ABYSSAL DEPTHS is a boxed set of 5 sci-fi horror adventure pamphlets for the Mothership 1st Edition sci-fihorror RPG game system, but also easily adapted for play with any sci-fi RPG system.
This edition's theme is aquatic sci-fi horror that plunges your players into the dark waters of distant star systems.
All copies of TERRORS FROM THE COSMOS - SERIES TWO - ABYSSAL DEPTHS contain 5 adventure pamphlets housed within a beautiful slip-case box made of thicktabletop game box materials. The two-piece sliding box snugly fits the adventure pamphlets, with thumb slots to easily slide open the two parts and store your adventures.
Deluxe Games also include:
A slip-on obi strip (similar to a vinyl record).
A short sleeve shirt with game box art, in a size of your choice.
A transparent, fitted-plasticbox shell that protects the entire game from wear and tear while also looking clean and organized on a bookshelf.
A bonus set of 5 adventure pamphlet PDFsgifted to whomever you choose to help directly support the Mothership community!
Game Front - Deluxe Edition
Game Back - Deluxe Edition
Each of the 5 adventure pamphlets features its own unique story, characters, and aquatic horrors, accompanied by the detailed and grotesque art of illustratorJota Cravo.
Each pamphlet has 3 outer panels and 3 inner panels, all full of adventure, art, and intrigue that fold up for easy storage within the game box.
The adventure pamphlets were written in an open-ended manner, allowing game masters to tailor their stories to best fit their own play groups, schedule, and plot inspirations. Even so, each adventure can be run as-written with a satisfying beginning, middle, and ending outcome.
The adventures can be used as quick one-shot scenarios, the basis for a larger campaign of outer horror, or simply as inspirationfor your own stories.
Our inspirationsinclude projects/media like...
The pitiless corporatism of William Gibson
The techno-cynicism of Michael Crichton
The claustrophobia of Peter Watts
The psychedelic nausea of Phillip K. Dick
Sci-fi legends Ray Bradbury, Ursula K. Le Guin, Mary Shelley, and Harlan Ellison
THE ABYZOZ ENIGMA thrusts players into the black, vegetal waters of Biosis 9X2 to discover the fates of an isolated research team. The KDZU Biological Research Corporation hires the Crew to respond to a distress signal emanating from their scientists' research base. Unbeknownst to them, the researchers have transformed into mechano-mutant horrors known as the Abyzoz.
Explore an aquatic jungle and uncover alien secrets in a forgotten underwater city.
Repair your damaged ship by salvaging materials from key locations, encountering the horrifying Abyzoz creatures who live and hunt in the ruins. Sneak, speak, or fight your way through.
Choose sides in an internal struggle between the Abyzoz, and influence the outcome of their territorial and ideological war over Biosis 9X2.
THE MERMAID’S PURSE vortexes the players into the Wake of Leviathan, where a massive pool of fanatical sharkmen surrounds the ship Helix Sinister. The teeming worshipers await the culmination of The Mermaid’s Purse: a cannibal rite of transformation that renews the sharkmen’s frenzied ranks.
A charged ‘slasher’ adventure confined to the cramped innards of the Helix Sinister.
Evade sharkmen and human victims maddened by hunger and cannibalism.
Includes rules and basic ecology for the sharkmen and their abyssal god!
THE ARMILLARIAN APPRESSORIUM lures the players into the mechanisms of a SaproCorp snack-food facility in the frozen waters of a distant exoplanet. In their pursuit for greater flavor, the R&D division of SaproCorp unleashed the spores of a fungal hivemind creature upon the unsuspecting factory employees. Now, the Crew must rely on instinct and wit to puzzle together the enigma of the factory and its new overlord before certain doom arrives.
Vie against the cunning schemes of the Armillarian, enacted by the subsumed fungal puppets it wields!
(Un)Heroically intervene after gathering scattered and dangerous clues to reconstruct the factory's recent events!
Dive in sub-zero temperatures to contend with the perilous biomechanical corridors concealing a tyrannical toadstool!
THE SECRETS OF THE CORAL CRYPT submerses players in the pursuit of a vanished archaeological ship that reportedly discovered a mysterious, white coral city known as Coralis. The city is guarded by a gigantic crab-like beast, a blind creature that stalks the coral city using vibrations and audio-kinetic sense to hunt. If the Crew survives the crustaceous conqueror, they may yet discover the treasures it guards.
The unique acoustics of Coralis amplify sound to dangerous, destructive levels. The Crew must be quiet and careful to avoid creating damaging sonic booms.
A heavily armed mercenary survives in Coralis, plotting his own escape - by any means necessary. His deadly traps and ambushes await the investigators.
Nestled within strange spire structures and a great coral citadel, the Crew can discover priceless alien curiosities.
THE WATERS OF LERNAEA guides the players into a state-of-the-art medical center specializing in an unusual transformation. Through a procedure of revived alchemical secrets, patients may divide themselves into immortal sea creatures. The Crew must rescue a lost heiress before the Waters of Lernaea change her forever.
A mystery-thriller of corporate corruption and whitewashed body horror.
Face chemical suppressants, cancerous brines, and murderous goons.
Includes rules for 4 new alchemical stimulants and stats for the medical center’s mysterious Founders.
The original TERRORS FROM THE COSMOS - SERIES ONE - HIDDEN HORRORS is available as an add-on with this campaign (at a reduced price!) including the digital edition (PDFs)!
Additional TERRORS FROM THE COSMOS - SERIES TWO t-shirts are also available as add-ons:
TERRORS FROM THE COSMOS - SERIES TWO is a finished product, complete in design, playtesting, art, quotations, and sampling.
All that is left is to pay for manufacturing, wait for the games to be printed and assembled at the factory, sent to our fulfillment warehouse, and then sent to your doors.
We are TEMPEST TOME GAMES, a small cabal of game-designing, art-making, world-writing wizards, best known for creating the sci-fi horror tactical combat game CRYPTIC EXPLORERS. We are also an approved third-party publisher for the Mothership sci-fi horror RPG system.
We are inspired by dark video games, tabletop games, role-playing games, Lovecraft, sci-fi horror projects, metal and dungeon synth music, among other things.