All book and component images are mockups and are subject to change during and after the campaign.
Tempora is a retro-scientific tabletop RPG about time travel, paradoxes, and alternate history, written and illustrated by Victoria Kaminski.
Players take the roles of people who travel through time – by choice, by accident, or under orders. Their motivations vary: fixing the future, treasure hunting in the past, escaping something in their own time, or simply sightseeing in the Jurassic. Time is both a frontier and a maze, and those who step into it must navigate their own way through.
Some of the characters from Tempora
What does it feel like to play Tempora?
Time travel was a terrible idea. You mostly mess with the timeline instead of fixing it. In Tempora, you might:
➠ Try to hustle bets at a medieval tournament using “historical knowledge” from a TV show. ➠ Show up in an ancient era, pretending to be a pagan god. Run straight into an advanced alien species that’s been doing it longer and better. ➠ Attempt to explain concepts of self-esteem and toxic relationships to people from the past. Get accused of being a witch or a communist spy. ➠ Rob an intergalactic bank. Succeed. Go back and try to stop yourself. Make it worse. ➠ Try to keep things under control for once. Still get in trouble because, apparently, your future self is going to drop a savage rap song about the time police.
Tempora Core Rulebook [200+ pages in full color, hardcover, 17 × 25 cm] The Tempora Core Rulebook contains everything you need to play Tempora. It includes the complete game rules, character creation, archetypes, advice for running the game and creating adventures, plus an introduction to the setting. You'll also find essential lists of enemies, items and factions.
Tempora Setting Book [160+ pages in full color, hardcover, 17 × 25 cm] The Tempora Setting Book explores the different historical Eras of Tempora, with adventure hooks, random tables, situational rules, items, enemies and ideas for creating your own time-travel adventures. Each Era brings something new to discover, with its own challenges and ways to build your adventures. Detailed information about each Era will be unlocked through Stretch Goals during the campaign.
Tempora Scenario Book [120+ pages in full color, hardcover, 17 × 25 cm] The Tempora Scenario Book contains a complete campaign for your group to play. You and your friends are testing an experimental device in your uncle's garage when something goes terribly wrong. You are pulled into the past, unprepared and stranded with a damaged time machine, while enemies pursue you from one century to another. Your only way home is to survive the journey and somehow put things right.
Time Machine Manual[24+ pages, softcover, 17 × 25 cm] A supplement book written as an actual in-universe manual for time travelers. Take a good look at your machine. What’s wrong with it? Are all the lights going crazy? Has it stalled? Did the engine explode while you’re stranded in a society that doesn't know the secret of steel? Is your machine... simply missing, apparently because some medieval peasant escaped into the future with it? This manual will help a time traveler deal with these and other unexpected crises. Or at least it will try.
GM Screen[four panels, full color, B5 format] Features useful reference tables for the most important Tempora rules, so you can keep the game flowing without constantly reaching for the rulebook. It folds into the shape of the Tempora books for easy storage.
Dice Set[set of 10 custom dice, 5d8 + 5d12] A set of custom Tempora dice for all your time-traveling adventures. The d8s and d12s are designed to work with the core resolution system, making it easy to grab the right dice and get rolling.
Memory Deck[poker-sized deck of cards] A deck of cards featuring the Memory system used in Tempora. Keep them at hand during the game for quick access to your character's memories.
Mini Deck[deck of mini cards] A handy set of cards for tracking Conditions, Wealth and other resources during the game.
Viсtoria is the creator of Tempora. She writes and illustrates the game, shaping both how it looks and how it feels at the table.
Vladimir Emelianov Vladimir is co-creator of Tempora. He works on the writing, editing, and everything that holds the project together behind the scenes.
All artwork in this project is human-made. Every illustration, layout and visual element is created by hand by the artist, without the use of generative AI tools. We believe that tabletop roleplaying games are not just products but creative works shaped by personal vision, craft and time.
The table above shows approximate shipping costs. Actual shipping costs will be calculated and charged after the campaign, based on rates at the time of fulfillment.
For backers in the US, Canada, UK, and EU, orders will be shipped from local distribution centers, so no additional customs duties are expected. However, depending on your country, VAT (or similar taxes) may still apply and is not included. Backers in other regions may be subject to import duties or additional fees depending on local regulations.
**We won't be able to deliver to certain countries and regions due to US and EU sanctions, transportation risks in conflict zones, or the inability to reliably track packages. This includes Ukraine, Russia, Belarus, Turkey, Afghanistan, Iran, Syria, South and Central America.