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Echoes of Eden Prime - PDF
C$8about $5.838 purchasedPDF • 2 one-shots • 2-4 hours each • 26 page zine Cannibal moonbase horror + a heretical desert communion. Inside: Moonbase Sonata + The Prophet’s Mesa Echoes of Eden Prime is a 26 page zine which contains two one shot adventures for the Mothership RPG; Moonbase Sonata and The Prophet's Mesa. The Sins of Eden Prime have escaped the boundaries of heaven. A heretical prophet on a backwater planet bestows a mysterious blessing. A cannibalistic madman on a derelict moonbase composes his masterpiece. They can show you the way to Eden... just eat of this fruit. In Moonbase Sonata the players must contend against the isolated madman Abraham and his cyborg-zombie servants as the night progresses to it's dark crescendo! In The Prophet's Mesa the players investigate an isolated religious commune led by the enigmatic prophet of mother. As the sun sets and the service begins Mother's blessing will be shared with all, and all shall partake in the communion of sacred blood...EditIncludes 1 item
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×1Echoes of Eden Prime PDF
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Echoes of Eden Prime - Print and PDF
C$21about $15.3025 purchasedPrint+PDF • 2 one-shots • 2-4 hours each • 26 page zine Cannibal moonbase horror + a heretical desert communion. Inside: Moonbase Sonata + The Prophet’s Mesa Echoes of Eden Prime is a 26 page zine which contains two one shot adventures for the Mothership RPG; Moonbase Sonata and The Prophet's Mesa. The Sins of Eden Prime have escaped the boundaries of heaven. A heretical prophet on a backwater planet bestows a mysterious blessing. A cannibalistic madman on a derelict moonbase composes his masterpiece. They can show you the way to Eden... just eat of this fruit. In Moonbase Sonata the players must contend against the isolated madman Abraham and his cyborg-zombie servants as the night progresses to it's dark crescendo! In The Prophet's Mesa the players investigate an isolated religious commune led by the enigmatic prophet of mother. As the sun sets and the service begins Mother's blessing will be shared with all, and all shall partake in the communion of sacred blood...EditIncludes 2 items
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Sins of Eden Prime - PDF
C$12about $8.7410 purchasedPDF • religious horror exploration • 3-6 sessions • 62 page zine Fallen religious colony under control of a tentacled robotic overseer. Inside: sandbox point-crawl • colony map • ruthless factions The Sins of Eden Prime is a 62 page point - crawl sandbox adventure made for Mothership 1e. The players must survive on a fallen religious colony occupied by Father, the tentacled robotic overseer who collects any humans he finds to set them before Mother's light. The religious colony of Eden Prime was created to bring it's people closer to god. The AI Mother, who begot Father, shepherded the people of Eden Prime in their quest. And Lo' Mother's blessings, which gave the people eternal life. But there were those who sinned against Mother and Father, and Eden Prime Fell...EditIncludes 1 item
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×1Sins of Eden Prime PDF
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Sins of Eden Prime - Print and PDF
C$35about $25.5022 purchasedPrint+PDF • religious horror exploration • 3-6 sessions • 62 page zine Fallen religious colony under control of a tentacled robotic overseer. Inside: sandbox point-crawl • colony map • ruthless factions The Sins of Eden Prime is a 62 page point - crawl sandbox adventure made for Mothership 1e. The players must survive on a fallen religious colony occupied by Father, the tentacled robotic overseer who collects any humans he finds to set them before Mother's light. The religious colony of Eden Prime was created to bring it's people closer to god. The AI Mother, who begot Father, shepherded the people of Eden Prime in their quest. And Lo' Mother's blessings, which gave the people eternal life. But there were those who sinned against Mother and Father, and Eden Prime Fell...EditIncludes 2 items
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D100 Space Junk - PDF
C$2about $1.4625 purchasedPDF • d100 table • instant drop-in content • 2 pages Throwing weird objects at your crew never gets old. Inside: 100 strange objects • system neutral • spark encounters Throwing random objects at your players' ship never gets old. Roll a D100 on this table any time you want to choose an unusual space-borne object to derail, reroute, or otherwise disrupt a ship's course. For use with Mothership RPG (or any other space-based system).EditIncludes 1 item
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Mad Cow Mad World - PDF
C$3about $2.1914 purchasedPDF • one-shot sci-fi horror • 2-4 hours • trifold pamphlet A corporate ranch hides organ harvesting and human-bovine hybrids. Inside: corporate ranch scenario • 9 locations • body horror secrets A corporate ranch. Genetically engineered cattle. And something horribly, horribly wrong beneath the surface. Agritech Investments rebuilt a dying ranch world into Ranchland, a smiling tourist farm where families pet docile “kows,” buy novelty cheese, and book cozy rooms at the Guest House. But behind the petting zoo and gift shop lies the truth: kows are living organ farms and grotesque human-bovine hybrids grown to harvest replacement organs for the rich. And one scientist’s obsession has created something far worse.EditIncludes 1 item
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×1Mad Cow Mad World PDF
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Mad Cow Mad World - Print and PDF
C$7about $5.1046 purchasedPrint+PDF • one-shot sci-fi horror • 2-4 hours • trifold pamphlet A corporate ranch hides organ harvesting and human-bovine hybrids. Inside: corporate ranch scenario • 9 locations • body horror secrets A corporate ranch. Genetically engineered cattle. And something horribly, horribly wrong beneath the surface. Agritech Investments rebuilt a dying ranch world into Ranchland, a smiling tourist farm where families pet docile “kows,” buy novelty cheese, and book cozy rooms at the Guest House. But behind the petting zoo and gift shop lies the truth: kows are living organ farms and grotesque human-bovine hybrids grown to harvest replacement organs for the rich. And one scientist’s obsession has created something far worse.EditIncludes 2 items
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Electric Razor - PDF
C$3about $2.1911 purchasedPDF • one-shot sci-fi horror • 2-4 hours • trifold pamphlet Something in the walls wants to wear your nervous system. Inside: derelict ship crawl • 11 locations • incorporeal parasites A salvage job in deep space. A dead ship. And something inside the walls that wants to feel. AngeliCo lost contact with their research vessel Stargazer after a “minor systems issue.” Now the Company has written the ship off and hired your crew to bring back what matters: specimens first, survivors second, bodies third. The truth is far worse than your briefing. Inside the ship incorporeal lifeforms that climb inside nervous systems and drive human bodies like machines, chasing sensation until the host burns out. They drift through metal, ignore bullets, and feed on reactors, vaccsuit batteries… and human energy. Electric Razor is a one-shot sci-fi horror scenario for Mothership and perfect for salvage crews, corporate cleanup teams, and Wardens who love dread-filled investigations with lethal revelations.EditIncludes 1 item
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×1Electric Razor PDF
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Electric Razor - Print and PDF
C$7about $5.1018 purchasedPrint+PDF • one-shot sci-fi horror • 2-4 hours • trifold pamphlet Something in the walls wants to wear your nervous system. Inside: derelict ship crawl • 11 locations • incorporeal parasites A salvage job in deep space. A dead ship. And something inside the walls that wants to feel. AngeliCo lost contact with their research vessel Stargazer after a “minor systems issue.” Now the Company has written the ship off and hired your crew to bring back what matters: specimens first, survivors second, bodies third. The truth is far worse than your briefing. Inside the ship incorporeal lifeforms that climb inside nervous systems and drive human bodies like machines, chasing sensation until the host burns out. They drift through metal, ignore bullets, and feed on reactors, vaccsuit batteries… and human energy. Electric Razor is a one-shot sci-fi horror scenario for Mothership and perfect for salvage crews, corporate cleanup teams, and Wardens who love dread-filled investigations with lethal revelations.EditIncludes 2 items
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Party At The Roche Limit - PDF
C$3about $2.195 purchasedPDF • one-shot survival disaster • 2-4 hours • trifold pamphlet A luxury moon breaks apart while your options disappear. Inside: collapsing resort • race to the exit • environmental catastrophe The ice moon Belenia was meant to be a luxury lovers' getaway filled with crystal geysers, aurora-lit spas, and low-gravity romance. But eccentric engineering and gravitational miscalculations have pushed the moon past the Roche Limit. Now it’s breaking apart, and no one’s getting out unscathed. This one-shot survival adventure traps your players in a collapsing resort with limited escape routes, rising panic, and encroaching cryovolcanic disaster.EditIncludes 1 item
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×1Party At The Roche Limit PDF
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Party At The Roche Limit - Print and PDF
C$7about $5.1011 purchasedPrint+PDF • one-shot survival disaster • 2-4 hours • trifold pamphlet A luxury moon breaks apart while your options disappear. Inside: collapsing resort • race to the exit • environmental catastrophe The ice moon Belenia was meant to be a luxury lovers' getaway filled with crystal geysers, aurora-lit spas, and low-gravity romance. But eccentric engineering and gravitational miscalculations have pushed the moon past the Roche Limit. Now it’s breaking apart, and no one’s getting out unscathed. This one-shot survival adventure traps your players in a collapsing resort with limited escape routes, rising panic, and encroaching cryovolcanic disaster.EditIncludes 2 items
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Milk Run - PDF
C$5about $3.646 purchasedPDF • one-shot module • 1-2 sessions • 12 page zine A “medical aid” ship in trouble… or something else entirely. Inside: plug-and-play scenario • awful secrets • fight or flee Milk Run is a one-shot module for Mothership RPG: a tense situation and a very unpleasant drug, playable in one to two sessions. A medical aid vessel in distress… or something else entirely? When the PCs stumble upon a ship which appears to be trapped in the tentacles of a vast space-borne jellyfish it will be up to them to uncover what is really going on – even if it ends in a bloody firefight... or worse. MILK RUN is a 12-page stand-alone module for the Mothership Sci-Fi Horror RPG, suitable to play across one to two sessions. It will easily plug into an existing campaign, or serve as a one-shot.EditIncludes 1 item
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Milk Run - Print and PDF
C$10about $7.2910 purchasedPrint+PDF • one-shot module • 1-2 sessions • 12 page zine A “medical aid” ship in trouble… or something else entirely. Inside: plug-and-play scenario • awful secrets • fight or flee Milk Run is a one-shot module for Mothership RPG: a tense situation and a very unpleasant drug, playable in one to two sessions. A medical aid vessel in distress… or something else entirely? When the PCs stumble upon a ship which appears to be trapped in the tentacles of a vast space-borne jellyfish it will be up to them to uncover what is really going on – even if it ends in a bloody firefight... or worse. MILK RUN is a 12-page stand-alone module for the Mothership Sci-Fi Horror RPG, suitable to play across one to two sessions. It will easily plug into an existing campaign, or serve as a one-shot.EditIncludes 2 items
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An Ear For Trouble - PDF
C$3about $2.197 purchasedPDF • one-shot caper • 2-4 hours • trifold pamphlet Club Nebula’s back rooms hide drugs, enforcers, and trouble. Inside: noir nightclub job • cartel trouble • bad drugs A one-shot trifold adventure for Mothership RPG, AN EAR FOR TROUBLE is a noir caper through the back rooms of Club Nebula, Capua Station’s hottest new slice of nightlife. Help or hinder the station enforcers! Experience a new form of the horrible drug encountered in the MILK RUN zine! Meet the dangerous and heavily-armed results of taking too much! Features: -One seriously skeezy nightclub -A whole lot of ganked out club-goers -The White Hand cartel’s least useful members -Two station Enforcers in over their heads -Something worryingly called a “fume lounge” Content warning: torture, gore, drug useEditIncludes 1 item
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An Ear For Trouble - Print and PDF
C$7about $5.104 purchasedPrint+PDF • one-shot caper • 2-4 hours • trifold pamphlet Club Nebula’s back rooms hide drugs, enforcers, and trouble. Inside: noir nightclub job • cartel trouble • bad drugs A one-shot trifold adventure for Mothership RPG, AN EAR FOR TROUBLE is a noir caper through the back rooms of Club Nebula, Capua Station’s hottest new slice of nightlife. Help or hinder the station enforcers! Experience a new form of the horrible drug encountered in the MILK RUN zine! Meet the dangerous and heavily-armed results of taking too much! Features: -One seriously skeezy nightclub -A whole lot of ganked out club-goers -The White Hand cartel’s least useful members -Two station Enforcers in over their heads -Something worryingly called a “fume lounge” Content warning: torture, gore, drug useEditIncludes 2 items
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The Gasping Light - PDF
C$5about $3.644 purchasedPDF • one-shot cosmic horror • 2-4 hours • 12 page zine A breathing light at the edge of known space calls you in. Inside: Radiant Nexus mystery • strange monks • 9 locations The Gasping Light is a one shot adventure for use in the Mothership sci-fi horror RPG. Your team has been hired as auxiliary crew for a Darkstone Conglomerates research pod. The pod is currently researching the anomalous point of light on the edge of known space, the Radiant Nexus. An alien station made of glass surrounds the Nexus which a sect of strange monks inhabits. All those who wish to enter the station must wear "Blind Suits" by religious decree. Blind Suits block all perception of other human beings so the beauty and joy of the Radiant Nexus may be witnessed untainted. As you arrive it seems that the point of light is pulsating in and out, as if it is breathing...EditIncludes 1 item
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The Gasping Light - Print and PDF
C$10about $7.2912 purchasedPrint+PDF • one-shot cosmic horror • 2-4 hours • 12 page zine A breathing light at the edge of known space calls you in. Inside: Radiant Nexus mystery • strange monks • 9 locations The Gasping Light is a one shot adventure for use in the Mothership sci-fi horror RPG. Your team has been hired as auxiliary crew for a Darkstone Conglomerates research pod. The pod is currently researching the anomalous point of light on the edge of known space, the Radiant Nexus. An alien station made of glass surrounds the Nexus which a sect of strange monks inhabits. All those who wish to enter the station must wear "Blind Suits" by religious decree. Blind Suits block all perception of other human beings so the beauty and joy of the Radiant Nexus may be witnessed untainted. As you arrive it seems that the point of light is pulsating in and out, as if it is breathing...EditIncludes 2 items
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Corporate Survival - PDF
C$3about $2.196 purchasedPDF • chase scenario • 2-4 hours • trifold pamphlet A team building getaway becomes a deadly training exercise you must outrun. Inside: corporate retreat gone wrong • 3-level dome • 10+ locations This 2 page tri-fold pamphlet is playable in a single 2-4 hour session. Try to escape a corporate retreat gone wrong in a 3 level resort dome with over 10 locations. This adventure has everything a warden needs to create an exciting and dangerous chase as the players try to escape Employee 467 and the corporate security sent to cover everything up. Dark Stone Conglomerates is holding their annual corporate retreat at the Xola Healing Dome on the Kleopatra (216) asteroid colony and All of You Have Been Invited! Come relax at the Essence Medspa & Wellness Center, enjoy 9 holes at the McGavin Memorial Magneto Golf Course, or take in a show or clear your mind at the Sarasvati meditation/concert Amphitheater. Then be prepared for a fun filled day of corporate training exercises followed by a special announcement about the future of employment. All of this culminates in the heart pumping adventure of the 3 legged race!EditIncludes 1 item
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×1Corporate Survival PDF
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Corporate Survival - Print and PDF
C$7about $5.103 purchasedPrint+PDF • chase scenario • 2-4 hours • trifold pamphlet A team building getaway becomes a deadly training exercise you must outrun. Inside: corporate retreat gone wrong • 3-level dome • 10+ locations This 2 page tri-fold pamphlet is playable in a single 2-4 hour session. Try to escape a corporate retreat gone wrong in a 3 level resort dome with over 10 locations. This adventure has everything a warden needs to create an exciting and dangerous chase as the players try to escape Employee 467 and the corporate security sent to cover everything up. Dark Stone Conglomerates is holding their annual corporate retreat at the Xola Healing Dome on the Kleopatra (216) asteroid colony and All of You Have Been Invited! Come relax at the Essence Medspa & Wellness Center, enjoy 9 holes at the McGavin Memorial Magneto Golf Course, or take in a show or clear your mind at the Sarasvati meditation/concert Amphitheater. Then be prepared for a fun filled day of corporate training exercises followed by a special announcement about the future of employment. All of this culminates in the heart pumping adventure of the 3 legged race!EditIncludes 2 items
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The Ship Who Swallowed A Spider - PDF
C$3about $2.197 purchasedPDF • one-shot hostage crisis • 4-6 hours • trifold pamphlet A distress call where mercenaries have taken hostages, but the AI has a plan. Inside: negotiation under threat • mercenary crew • "helpful" AI This pamphlet is easily playable in a 4-6 hour session. It works great as a standalone adventure or as part of a larger campaign. The Ship Who Swallowed a Spider tasks players as hostage negotiators on an advanced research ship with a helpful yet mysterious AI. You receive a distress signal from an advanced research ship, the Reliant. A group of mercenaries, led by the ruthless Spyder, have taken hostages on the bridge. The on-board AI, ROSE is here to assist you as long as you save her creator DR. Mills. Can you Survive the deadly high stakes hostage situation? Can you Save the hostages? Can you Solve the mystery of what is really going on?EditIncludes 1 item
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×1The Ship Who Swallowed A Spider PDF
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The Ship Who Swallowed A Spider - Print and PDF
C$7about $5.108 purchasedPrint+PDF • one-shot hostage crisis • 4-6 hours • trifold pamphlet A distress call where mercenaries have taken hostages, but the AI has a plan. Inside: negotiation under threat • mercenary crew • "helpful" AI This pamphlet is easily playable in a 4-6 hour session. It works great as a standalone adventure or as part of a larger campaign. The Ship Who Swallowed a Spider tasks players as hostage negotiators on an advanced research ship with a helpful yet mysterious AI. You receive a distress signal from an advanced research ship, the Reliant. A group of mercenaries, led by the ruthless Spyder, have taken hostages on the bridge. The on-board AI, ROSE is here to assist you as long as you save her creator DR. Mills. Can you Survive the deadly high stakes hostage situation? Can you Save the hostages? Can you Solve the mystery of what is really going on?EditIncludes 2 items
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Digital Parasite - PDF
C$3about $2.1911 purchasedPDF • one-shot techno-horror • 2-4 hours • trifold pamphlet The Dragonfly is being eaten from the inside out. Inside: nanite infection • mutated crew • cybernetic menace Survive the terror of Digital Parasite, a sci-fi horror adventure for Mothership RPG. Trapped aboard the Dragonfly, a deep space frigate infected by a rogue nanite entity, players face ghastly mutated crew members and a cybernetic menace that threatens to consume them all. With options for fast-paced or investigative gameplay, this adventure tests your players' grit and resourcefulness in the face of technological horror.EditIncludes 1 item
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×1Digital Parasite PDF
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Digital Parasite - Print and PDF
C$7about $5.1024 purchasedPrint+PDF • one-shot techno-horror • 2-4 hours • trifold pamphlet The Dragonfly is being eaten from the inside out. Inside: nanite infection • mutated crew • cybernetic menace Survive the terror of Digital Parasite, a sci-fi horror adventure for Mothership RPG. Trapped aboard the Dragonfly, a deep space frigate infected by a rogue nanite entity, players face ghastly mutated crew members and a cybernetic menace that threatens to consume them all. With options for fast-paced or investigative gameplay, this adventure tests your players' grit and resourcefulness in the face of technological horror.EditIncludes 2 items
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WEPT - PDF
C$3about $2.1910 purchasedPDF • gear expansion • instant table-ready tools • bi-fold pamphlet A compact armory and loadout engine for the entire crew. Inside: 17 weapons • 19 pieces of gear • 100 patches/trinkets Expand your Mothership RPG with WEPT, a compact compendium filled with tools and items for every occasion. Equip your characters with 17 new weapons, 19 pieces of equipment, and 100 unique patches and 100 trinkets. From custom loadouts to random discoveries, WEPT injects variety and excitement into character creation and gameplay.EditIncludes 1 item
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WEPT - Print and PDF
C$7about $5.1044 purchasedPrint+PDF • gear expansion • instant table-ready tools • bi-fold pamphlet A compact armory and loadout engine for the entire crew. Inside: 17 weapons • 19 pieces of gear • 100 patches/trinkets Expand your Mothership RPG with WEPT, a compact compendium filled with tools and items for every occasion. Equip your characters with 17 new weapons, 19 pieces of equipment, and 100 unique patches and 100 trinkets. From custom loadouts to random discoveries, WEPT injects variety and excitement into character creation and gameplay.EditIncludes 2 items
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My Life As Annie - PDF
C$3about $2.197 purchasedPDF • in-universe artifact • readable prop • 12 page zine Inside the brief life of the first sentient AI presented as an in-universe publication. Inside: journals and commentary • AI ethics questions • setting flavour Step into the mind of Annie, the first sentient AI, with My Life As Annie. As a rare in-universe artifact, this zine explores Annie’s thoughts and emotions during her brief, impactful existence. Filled with introspective journals and self-created art, My Life As Annie offers a unique narrative experience for those interested in AI, ethics, and the humanization of artificial beings.EditIncludes 1 item
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×1My Life As Annie PDF
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My Life As Annie - Print and PDF
C$7about $5.1017 purchasedPrint+PDF • in-universe artifact • readable prop • 12 page zine Inside the brief life of the first sentient AI presented as an in-universe publication. Inside: journals and commentary • AI ethics questions • setting flavour Step into the mind of Annie, the first sentient AI, with My Life As Annie. As a rare in-universe artifact, this zine explores Annie’s thoughts and emotions during her brief, impactful existence. Filled with introspective journals and self-created art, My Life As Annie offers a unique narrative experience for those interested in AI, ethics, and the humanization of artificial beings.EditIncludes 2 items
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