Updates

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PROJECT UPDATE
Terry Herc
CREATOR
18 days ago

Project Update: Crowdfunding complete! Plus Worm PDFs and next steps!

Good news: the outbreak spread.

Worms Worms Worms is funded and that happened because of you.

Thank you for backing this campaign, sharing it, and helping push it across the finish line. Seriously, thank you. We are grateful you trusted us (and this parasite-ridden box of suffering).

You can find all 5 Worms PDFs in the backer-only section of this update. We will also fulfil your wormy PDFs (and add-ons) later through BackerKit and DriveThruRPG.

What happens next:

Here’s the sequence from here:
  1. Survey timing: Estimated in mid April
  2. Print proof: planned to arrive in early April
  3. Manufacturing: Planned in May to support October campaign fulfilment
  4. Shipping charges: Due to global shipping volatility, we will be charging shipping closer to the fulfilment date.

We will keep you posted with clear updates as we move through the campaign.

Thanks again for feeding the outbreak,

-Terry Herc
Includes Backer-Exclusive Content
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PROJECT UPDATE
Terry Herc
CREATOR
20 days ago

Project Update: Final 48 hours! Campaign ends soon!

Good news: the infestation enters its final stage.

We’re in the final hours! Worms Worms Worms closes on (Friday Feb 27 at 2:00 PM MST).

If you’ve already backed (thank you), this is your final check-in before the campaign locks:

  • Check Add-ons for adventures, tools, and extras
  • Consider upgrading to the PDF Adventure Library or Box Set Collector Bundle for the best value
  • Campaign pricing ends when the campaign closes

Don't forget to check out the Worm Jelly adventure preview in this Backer-only update. Run it tonight for some fast, parasite fueled panic.

If you do one thing today: send the campaign to one Mothership friend who needs more worms.

Thanks for feeding the outbreak,

 -Terry Herc
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PROJECT UPDATE
Terry Herc
CREATOR
24 days ago

Project Update: Add-on Arsenal #3 - Terry Herc (Terry Herc Games)

Good news: the infestation turns personal.

In our final installment of Add-on Arsenal, we shine the light on some of my own Mothership add-ons. These are a mixture of Terry Herc Games back catalogue deep cuts and some new trifold adventures:

  • Instant table utility: WEPT (weapons, equipment, patches & trinkets)
  • Incorporeal horror: Electric Razor
  • Cataclysmic disaster: Party At The Roche Limit
  • Investigative body horror: Mad Cow Mad World
  • Derelict ship crawl: Digital Parasite
  • In-universe artifact: My Life As Annie

WEPT (bifold pamphlet)

If you only add one thing for long-term use, make it WEPT.
  • Expand your crew's gear with 17 weapons + 19 equipment + 10 loadouts per class
  • Add instant flavour with 100 patches + 100 trinkets

ELECTRIC RAZOR (trifold pamphlet)

Salvage a dead ship… while something inside the walls tries to wear your nervous system.
  • 11-location derelict crawl built to run fast
  • Parasites that ignore bullets and hijack bodies

PARTY AT THE ROCHE LIMIT (trifold pamphlet)

A luxury ice-moon resort breaks apart as your options disappear.
  • Disintegrating moon + limited exits = rising panic
  • Perfect when you want a race-to-the-exit session with a hard time limit

MAD COW MAD WORLD (trifold pamphlet)

A tourist ranch hides a secret organ farm, missing people, and something locked in the Milk House.
  • It's Corporate conspiracy and medical exploitation
  • One-shot friendly, or a short arc with moral horror

DIGITAL PARASITE (trifold pamphlet)

The Dragonfly finishes harvesting a xenon nebula… with a nanite-infected android onboard.
  • Run it fast and lethal or slow-burn investigative
  • Encounter infected crew and living cybernetic tendrils in the walls

MY LIFE AS ANNIE (12-page zine)

An in-world artifact written as academically arranged journals from the first artificial being to awaken.
  • Creepy handout or session opener
  • Works in Mothership or any sci-fi campaign

The special discounts are a limited time offer. Get all the loot and add your extras before the campaign ends.

Thanks for feeding the outbreak,
 
-Terry Herc
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PROJECT UPDATE
Terry Herc
CREATOR
26 days ago

Project Update: Add-on Arsenal #2 - Scott Garriott (Molgannard Press)

Good news: the infestation goes holy.

In our second installment of Add-on Arsenal, we feature the writing talents of Scott Garriott. With his publishing imprint, Molgannard Press, Scott brings a menu of religious sci-fi horror, corporate dread, and sandbox madness:

  • Campaign starter sandbox: The Sins of Eden Prime
  • Two-shot double feature: Echoes of Eden Prime
  • One-night station horror: The Gasping Light
  • 2-4h corporate retreat chase: Corporate Survival
  • Hostage negotiator thriller: The Ship Who Swallowed a Spider

If you only grab one, get Sins of Eden Prime for a campaign backbone, or The Gasping Light for a brutal run-tonight session.

THE SINS OF EDEN PRIME (62-page point-crawl sandbox)

A fallen religious colony built to bring its people closer to God… until Mother (an AI) and Father (a tentacled robotic overseer) turned salvation into a hunting ground.
  • Point-crawl sandbox with factions & moving parts
  • 40+ tables (encounters, NPCs, mutations, items, more)
  • Drop-in campaign starter that can fuel multiple sessions
If you like gothic sci-fi and “every choice feels like heresy,” this is the big one.

ECHOES OF EDEN PRIME (26 pages, two one-shots)

Two self-contained one-shots you can drop into any campaign:
  • Moonbase Sonata: a madman, cyborg-zombie servants, and a night marching to crescendo
  • The Prophet’s Mesa: a remote commune and a “blessing” you should not drink
Run one as a detour or chain both as a mini-arc lead-in to Sins of Eden Prime.

THE GASPING LIGHT (12-page one-shot)

You’re hired as auxiliary crew to study the Radiant Nexus, a breathing point of light inside a glass station run by monks.
  • 3-6 hour session with locations, NPCs, and escalating wrongness
  • Encounters shift depending on whether you’re “witnessing” or not
  • This campaign offers the first-ever print run for this zine!

CORPORATE SURVIVAL (trifold pamphlet)

You’ve been invited to a corporate retreat with team-building… and a “special announcement about employment.”
  • 2-4 hour chase across a 3-level resort dome
  • Built to run fast with panic, cover-ups, and corporate security

THE SHIP WHO SWALLOWED A SPIDER (trifold pamphlet)

A distress signal. An advanced research ship. Mercenaries on the bridge. Hostages. And an AI helping you… for totally normal reasons.
  • 4-6 hour hostage situation
  • Great for groups who like talk first / shoot later / regret always

Special pricing is only available through this campaign. Review your pledge level and add-ons to get all the extras.

Thanks for feeding the outbreak,

-Terry Herc
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PROJECT UPDATE
Terry Herc
CREATOR
28 days ago

Project Update: Add-on Arsenal #1 - Clive Lancaster (Skinkworks Games)

Good news: the infestation goes deeper.

Beyond the parasite-soaked pamphlets, this campaign has a pile of add-ons, extras, and bundles. Clive Lancaster (writer and layout wizard) brought three options for Wardens who want fast, nasty, table-ready sci-fi horror.

Upgrade your pledge in seconds:
  • Run tonight mini-arc (1-2 sessions): Milk Run
  • Quick side-job: An Ear for Trouble
  • $2 forever-tool: D100 Space Junk

To grab them: click Manage Pledge -> Add-ons. Or upgrade to the PDF Adventure Library / Box Set Collector Bundle for the best value. 

MILK RUN (12-page zine)

A medical aid vessel in distress… snared in the tentacles of a vast void jellyfish. Help them. Board them. Salvage them. Or learn what’s really happening when it’s already too late.
  • Keyed ship map & player-facing version
  • Stats included for NPCs, the ship, and void jelly
  • Plugs into a campaign or runs as a brutal one-shot
  • Bonus: void jelly lore echoes in our adventure Worm Jelly (see our last update for the PDF preview!)

AN EAR FOR TROUBLE (trifold pamphlet)

A noir caper in the back rooms of Club Nebula, where the wrong people are high on the wrong thing, and it’s about to become a huge problem.
  • Skeezy nightclub with desperate enforcers & cartel goons
  • Ties into the drug from Milk Run (and what happens when you take too much)
  • Perfect as a “we should not be here” opener or a nasty mid-campaign detour

D100 SPACE JUNK (2 pages, system-agnostic)

Need a travel complication right now? Roll a d100 and throw something weird at their ship.
  • Derail a course, complicate a chase, start a session cold
  • Works for Mothership or any space system
  • Cheap, reusable, always useful

If you want more Mothership with less prep:
  • Get Milk Run + An Ear for Trouble in the PDF Adventure Library or Box Set Collector Bundle tiers
  • Add D100 Space Junk as a digital add-on from any tier
  • Campaign pricing for add-ons is cheaper than retail (discounts end when the campaign ends)

Thanks for feeding the outbreak,

 -Terry Herc
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