This month is a fairly heads-down update. With a book this big, layout will take some time. Spider00x is putting the building blocks together as we go, so there are reusable approaches as we get further through the book. We’re all anticipating this process to get faster the further through the book he gets; we’ll have more to say over each monthly update. Spider00x is creating a great vibe for each chapter, here’s a little sneak peek at the first spread of the chapter about the city on Devil’s Due, Azimuth:
Opening spread of the Azimuth chapter of Devil's Due
I want to call attention to a few usability features Spider00x is adding into the book that help flipping between sections. The chapters get a nice callout on the outside edges of every page, so flipping to a mission that’s referenced from the current spot is easier. There’s also a unifying colour scheme for each chapter; you’ll know when you’re in a new section when the theme shifts. I think these really help the reader when moving around in the physical book and keep it visually interesting as you make your way through.
Over on the achievement/stretch goal side, Joshua Justice has finished creating all the mission-specific audio logs! This brings the total number of Devil’s Due audio broadcasts to eighteen! There are recordings for each of the 10 pirate crews, 7 missions, and a bonus one about the mysterious broadcaster herself. This is a really fun stretch goal to have in a project like this. You’ll be able to use ’em as interstitials in the music when the player crew enter a bar, have them get picked up by comm radios, or just overhead from a speaker while walking the streets of Azimuth.
Artwork continues, July saw new pieces from Ben King and Birdnest. We’ve got a number of pieces still outstanding, but each is on track.
Last, if you’re headed to Gen Con, you might be able to find some RV Games (and other) Mothership modules at Indie Press Revolution - Booth 449. I’ll be there as an attendee, too!