Hello all and welcome to the May update for Devil’s Due: act of god edition. Yes, you read that right; we’ve had a heck of a storm season roll through parts of the United Sta...
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JayEmBosch
about 1 month ago
April Status
Hello again, everyone!
Editing work continues on Devil's Due. While things have been a bit slower than we were expecting due to, well, the general state of everything, I'm h...
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Carson Brown • SSTO Press
2 months ago
March Status
Hi everybody, and welcome to the end of March! Things on the Devil’s Due project have been chugging along, here’s a short breakdown by task.
Our editors have all turned in f...
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JayEmBosch
3 months ago
February Status
Hey, everyone! We’re back, here in the tail end of a very busy Zine Month, to give you another quick update on the progress of Devil’s Due.
First, how about some exciting wo...
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Carson Brown • SSTO Press
4 months ago
January Status
Hi all! After a holiday break, and ramping back up in January, we’re moving along in getting Devil’s Due ready. Read on for updates on the different moving pieces.
Radio bro...
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Carson Brown • SSTO Press
6 months ago
You did it!
We can’t thank you enough for the phenomenal support you all gave to our project and the rest of Mothership Month projects! And what a backer train! Seeing our funding hit 49...
Hello all and welcome to the May update for Devil’s Due: act of god edition. Yes, you read that right; we’ve had a heck of a storm season roll through parts of the United States. First, I want to let you know that everybody here is unhurt, but this certainly impacts the schedule.
Jordan Boschman, our lead editor, had a pretty bad tornado wreak havoc in his neighborhood, and was without power for about a week. He’s still out of internet and car, staying in touch via friends’ and libraries’ wifi. The damage is yet to be fully cleaned up, so it’s not 100% clear when all services will be restored. Once he’s fully up and running again, we’ll evaluate the impact to our timetable and keep you all updated.
As you saw in our last update, Jordan had progressed through the majority of the book’s content on the last editing pass. He’s continuing at the only pace possible with a life impact this big. We’re all just glad he wasn’t hurt; he told us the north side of the city has been hit much worse.
He shared some photos of the damage in his most recent update, posted below. Once the dangling trees are handled, new internet lines are hopefully not too far behind.
Clockwise from top left: Jordan’s parking lot has a few landscaping changes, beyond the trees there’s also a utility pole, power transformer, and downed lines; his car is not only blocked in there but lost a fight with a tree trunk; a tree next door has split, and is balanced by a neighbor’s roof and what remains of the tree; Jordan’s driveway is also blocked between the buildings.
In positive news, art continues to progress at a fantastic pace. I wanted to focus on one of the many ships and stations 3D modelled by Sam Wildman aka HailSanta. The image below is an early render of the space station in Chris Airiau’s Iron Hearth Harvest. You can see the reactor wheel, long spindle, and the manufacturing plant on the other end. Back during the campaign, Chris ran a one-short livestream of Iron Hearth Harvest you can watch on YouTube.
An early render of the eponymous Iron Hearth, of Iron Hearth Harvest, one of seven adventures in Devil’s Due. This design is subject to change, and doesn’t include the planned details that will be in the final version of this space station.
There are a lot of moving parts to this book; we really appreciate your patience as it comes together. Like I said earlier in this update, we’ll be back in our next monthly update with news on any schedule changes, but as it stands we continue to work through what’s left to bring you this big hardcover book about space pirates. Needless to say, our hope of beginning layout in May has been dashed; we will re-evaluate once our schedules are predictable again. Thanks for believing in this project!
In other news, our project-mate Joshua Justice just released Hecate Cassette Archive! This 48-page setting and adventure zine for the Mothership Sci-Fi Horror RPG is playable as a heist adventure or as a location to drop into your campaign. The module is designed to be ready-to-play with minimal prep required. Infiltrate the Archive in multiple ways with an immersive worldbuilding approach to game design. Crews will need to combine social, technical, and violent solutions to achieve their objectives, and survive. You can pick it up digitally on Itch and DriveThruRPG. To celebrate, Joshua also has other Hekate releases—including the prequel module, Radio Free Hekate—on sale for 50% off through the weekend!
Editing work continues on Devil's Due. While things have been a bit slower than we were expecting due to, well, the general state of everything, I'm happy to say that the in-depth editing is over two-thirds done, and more art continues to trickle in, including a great piece by our cover artist Lur Noise for the mission Scavenged Scavengers.
Here's Lur’s awesome WIP line art, but the finished color version that you'll see in the book is even better:
WIP Line Art by Lur Noise.
As things come together, it’s growing increasingly clear that this book is gonna have a lot of content! So I’ve also been pulling together info for an index. I’m currently planning on including a section each for Equipment, Random Tables, NPCs and Creatures, Vehicles, and Companies and Organizations. It's quite a long list so far. As a bit of a teaser, here’s the beginning of the NPCs and Creatures section of the WIP index.
An excerpt from the beginning of the NPCs and Creatures section of the WIP index.
We’re looking forward to wrapping up the editing and getting this beast into layout, so hopefully that will be underway at the time of our update next month!
Hi everybody, and welcome to the end of March! Things on the Devil’s Due project have been chugging along, here’s a short breakdown by task.
Our editors have all turned in first passes, and the second, slower and more involved pass is underway now. I’m pretty impressed with how smooth this went, and I think the size and dedication of our team is why. Once the editors established a style guide, they were able to divide the writing pieces and work on them simultaneously. Our writers also reviewed their pieces as the editing pass finished.
Our art team is also on schedule. Nearly two thirds of all illustrations have been turned in, and the rest are in different stages of progress, aiming to wrap up over the next handful of weeks. The rest of March and April will be a busy time of art review!
Layout is soon to be the major focus. We really want to make sure the writing is locked in before this begins in earnest. It prevents re-work and will be a smoother process for Eric/Spider00x.
Hey, everyone! We’re back, here in the tail end of a very busy Zine Month, to give you another quick update on the progress of Devil’s Due.
First, how about some exciting work-in-progress artwork from the new spreads added with the unlocked stretch goal?
Unfinished WIP art by Scragend
This unfinished piece by the incredible Scragend will be for the Slickstar Resurrectionist mission, showing the player crew meeting with the eccentric slickware producer Amiarah Tolayo and Cassie, one of her android bodyguards, about salvaging a ghost generationship that she believes will soon reappear from hyperspace. The Pressure Cooker is one of the popular bars in Azimuth, built from scavenged plumbing, boiler rooms, and reactor parts. It provides a range of questionable drinks, gambling, and other downtime activities.
Speaking of Scragend’s art, we’re finalizing our temporary tattoo design. Passengers heading planetside on Charon’s Ferry will get this stamp laser-printed on their skin, marking them as having already paid their return fare back up the space elevator.
Tattoo design by Scragend
We’ll be picking the artist for our second patch design soon.
But that’s not all! The wonderful Joshua Justice has been hard at work recording the bonus radio broadcast MP3s that were also unlocked via stretch goals. Broadcasts mentioning each of the 10 pirate captains have been made, and we’ll begin on the scripts for the 7 mission broadcasts shortly.
As for the book itself, we expect the first editing pass to be done by the end of the month, with the second pass starting soon after. Then we can get serious about layout.
Other Projects
A quick reminder that a few of our contributors have other new projects that you can check out, including three more Mothership books!
Emergence, a 28-page funnel adventure by Carson Brown through a collapsing, flooded, and fungal-infested underground prison, is now funding through Mar. 11th!
Fear of a Daily Planet, a 36-page dungeoncrawl by Jordan Boschman through a lost printer colony for producing employee handbooks, is still funding until Feb. 25th.
A Secret Chord, a 48-page, three-part cosmic horror adventure published by RV Games, taking the players through a crashing ship, a mysterious colony, and a seven-level underground temple, is also still funding and also ends Feb. 25th.
Hit the Road, Jack! is a solo/duet tabletop Wretched & Alone game of adrenaline rush and creeping terror by our co-writer Kyle Tam that will be funding a physical print run with RV Games starting Mar. 13th!
I’m Still on the Mountain is a new beehiiv newsletter from Joshua Justice, our talented co-writer and audio producer. Check out his latest post with free backup crew characters for your Mothership games!
If you’ve got any questions feel free to post in the community, comment on our updates, or find us on social media.
Hi all! After a holiday break, and ramping back up in January, we’re moving along in getting Devil’s Due ready. Read on for updates on the different moving pieces.
Radio broadcasts for pirate crews and missions are moving along. Joshua Justice has been creating the scripts and recording with a voice actor. These will be a really fun way to bring some added depth to mission hooks, enticing players to travel to Devil’s Due, or learn more about the topic. Joshua’s been collaborating with the authors of each piece to make sure the details are right.
Editing has begun, our three-person editing team—Jordan, Chris, and Jet—have split the work up after collaborating on our style guide. This work is going to continue into March. We’ll be able to estimate when this will wrap up as they get momentum and the different missions, locations, pirate crews, and random tables are completed.
Artwork across the book is progressing, and we’ve written the briefs for our seven new full-spread art pieces from our unlocked achievement. The artwork itself will likely happen over the next month or two as we get the schedule and commissions sorted over soon. I’m personally very excited about having large art like this to really help set the tone for each mission.
The briefs for the second patch and tattoo have been written, with plans to create the artwork in February. With the tattoos, your players will be able to mark themselves as a bonded, forged-in-the-vacuum crew as they arrive at Devil’s Due. I’m also happy to confirm that we will have both Devil’s Due patches available as add-ons in the Pledge Manager. If you missed out on the early bird patch, or want multiple copies, this is for you!
Speaking of the Pledge Manager, it’s open for late pledges, if anyone you know missed the campaign and still wants to back. The surveys for all backers will be sent out closer to fulfillment.
Other Projects
Separate from our work on Devil’s Due, a few of us have smaller projects also in the pipeline! Come take a look at everything else our team is working on:
Fear of a Daily Planet by Jordan Boschman: a 36-page lost colony crawl for Mothership. Explore a long-forgotten printer colony full of cults and mystery, funding on BackerKit on February 4.
A Secret Chord by RV Games: a 48-page cosmic horror adventure for Mothership, funding on BackerKit on February 4. Inspired by The Blood on Satan’s Claw, The Mummy (1998), and the music of Leonard Cohen, with both Warden and solo hooks to play.
Emergence by Carson Brown: a 24-page funnel adventure of inmate clones attempting to escape a crumbling prison. Coming to Kickstarter on February 11.
Like many other crowdfunding projects, we’re aiming to update once a month at a minimum. If you’ve got any questions feel free to post in the community, comment on our updates, or find us on social media.
Cheers, Carson and the rest of the Devil's Due team