Project Update: June 2025 Update
As always, I want to kick off by inviting you to join us on The Gauntlet Discord server.
Sprigs & Kindling Volume 3 PLUS Writing Retreat!
Also, Sprigs & Kindling is going to be holding an online writing retreat in August! Here are the details:
This free online writing retreat will take place August 11 to August 17, and is currently in planning stages. It will take place on Discord, and is open to people interested in Carved from Brindlewood game writing and design. Current sessions/workshops planned include:
- Writing workshop by Jason Cordova (https://www.gauntlet-rpg.com/)
- Writing workshop by Jesse Ross (https://trophyrpg.com/)
- TTRPG Layout presentation by Mike Martens (https://clearkeep.us/)
- Horror writing presentation by Premee Mohamed (https://premeemohamed.com/)
- Pitching Your Writing presentation by Michael Van Vleet (https://www.signalstation.com/)
- Making your own TTRPG Art by Brian Sago (https://www.butterprincess.com/)
- Producing Podcasts by Rev Deschain (https://www.thecritshowpodcast.com/)
- Movie Night
- Playtests
Update on the Trade War
The problem with the trade war isn't just the increased cost of goods, which would be bad enough on its own, but also the effect it has on available shipping containers. We are a small publisher, and we depend on being able to have our products tucked into the corner of a shipping container that is already coming over to the United States. High tariffs mean even higher shipping costs, because trade is reduced and there are fewer shipping containers.
And I know this from personal experience! We had to ship Trophy RPG when the pandemic had massively disrupted supply chains. Because of those disruptions, our shipping costs tripled from what we originally estimated. It nearly ended us, but thankfully Brindlewood Bay was a big hit and gave us some breathing room.
There's also just a lot of confusion and uncertainty about what's going to happen. Some people think books aren't affected by the tariffs, but that has not been my experience. We recently shipped the Brindlewood Bay Cookbook and had to pay a bunch of extra import duties, despite the fact it was labeled as a book and not a game. Based on what I know right now, I estimate that a 55% tariff means our total costs to print and get space on a shipping container will be doubled from what you would expect in a normal environment.
All of this is even further complicated by the fact that our business was counting on being able to do certain things not related to The Between, such as doing a new print run of Trophy RPG with cash on-hand. That's completely out the window now, and so there's a whole big revenue stream I can't count on anymore. Anticipating that, I've had to cut back on a lot of things in the community, meaning I've had to take on a lot more work than I had at the beginning of the year.
Like I said, dog shit.
Revised Timeline for Preorders and BackerKit Surveys
That said, we're moving forward. Allegedly, we'll be getting more precise guidance on tariffs in early July. I'm not holding out much hope that this situation is going to go back to anything like it was in 2024, but who knows? In any case, we're sending surveys and launching the preorder store in late July. Assuming the tariffs don't go any higher, we should at least be able to break even on the project, and so we have some risk tolerance there.
Revised timeline for The Between PDFs
As for the things I can control, well, that's making sure we get the PDFs back on track and released. My revised estimate for the PDFs is late August for the core book and maaaaaybe Shadow Society. Suns of Another World is a bit tougher to predict. Three of the settings are done, but we're still waiting on Blood & Coal. Assuming I can get Blood & Coal on track, a September release for Suns feels do-able.
I do want to share some fun stuff with you, though. Below is a folder of all the ready-for-layout drafts of the core book handouts. This includes playbooks, Threats, Mastermind Conspiracy, Mastermind Confrontation, Hargrave House Rooms, Residents, and Reference Sheet. I know some folks would like to start playing with the new rules, and these docs—combined with the old edition of the game—will allow you to do that. There's also a big homebrew community for The Between, and I know those folks want to know what the new rules and format are like so they can make their homebrews match up. This will also help with that.
A few things about these drafts:
- There are about 15 Hargrave House Rooms in the core book—I've held a few back (you have to grant me some surprises for the final release).
- The playbooks include Player and Keeper notes; those are for the actual rule book and will not be part of the handouts.
- I've included a book chapter on Play Structure—you'll need that to make sense of the rule changes.
- This is not a final edit. We do one more pass post-layout to catch things.
Revised Timeline for Physical Books
I'd like to end the update by sharing some more of the fabulous art we've commissioned for the game...
As ever, thanks so much for your support!
-Jason
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As the tittle says, last update was 3 months ago and was quite dramatic to be fair, i can understand the problems with the tariffs and the stress that they cause to the developing team, but several months without a direct update is a bit depresing too to the backers, we dont have info about the digital content that was supposed to release in April (as the FAQ stated), no info about the status of the game and just several replies lost in other people discussions that most of the people will miss for sure. We love the game and we want it to see it in the future, but we also want to know how is progresing since we placed our trust (and money) in the team.
I haven't seen or heard an update for a bit. Does anyone have any news on what the status is? Maybe something has popped up in the discord?
Project Update: An Update Regarding the Ongoing Trade War
The last 24 hours have been a real rollercoaster of anxiety, and I fear the ride isn't over yet. The massive and wide-reaching tariffs announced by the U.S. administration this week are going to destroy thousands of small businesses, and I'm going to do my level best to make sure The Gauntlet isn't one of them.
The tariffs aren't going to stop us from fulfilling The Between, but I've decided to pause rolling out the pledge manager and preorders until I've had time to talk to our lawyer and our printing partners to figure out how the tariffs are going to affect things. We had planned a number of add-ons for the preorder page, but now we have to assess the feasibility of doing those, and at what cost we have to sell them. We don't anticipate shipping costs for BackerKit pledges being higher than what we originally estimated on the campaign page, but they're almost certainly going to be on the higher end of the estimated range now.
We have some flexibility built into our business model (we learned a lot trying to fulfill Trophy RPG during Covid), but anyone who tells you they can easily adapt to manufacturing costs increasing 54% overnight is lying to you. We have to be very careful right now—any mistake we make in the printing and fulfillment could be an existential one. And so that's why I've hit pause until we can figure out what exactly is going on, and how we're going to be affected.
I will add that I'm not interested in discussing the politics surrounding this, or whether these tariffs are going to stick. The president is known to be quite mercurial when it comes to this kind of thing, but we can't count on these tariffs going away, and so we have to plan accordingly.
Speaking not just of us, but of the entire industry, I ask that you give the game creators in your life some grace over the next weeks and months. Everyone is scared (pity the poor board game people—they're fucked if these tariffs last); no one wants to see the business they've spent years building evaporate overnight because of an unnecessary trade war. Also: please do not "helpfully" recommend that we simply print our stuff in the United States. It's not that easy. There are only a handful of book printers in the U.S., and they are incredibly expensive and difficult to employ if you're not a big publishing house. As for non-book components, the U.S. is simply not set up for that kind of machine tooling for game parts. It's unrealistic, period.
On the lighter side of things, and in an effort to not end this update on such a bummer note, The Bad Spot recently started a new actual play of The Between! It's pretty incredible, and is the first AP to use the rules of the new edition of the game. Check it out
Thanks for your patience while we try to figure out this unprecedented situation.
-Jason