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FEATURED
Quest for the Unknown: The Caverns of Anamosa Offset
$1330 purchasedA remix of the classic module B1 In Search of Adventure, this module expands on the dungeon and concept, imagining it as the first part of an adventure path that will take characters from levels 1-10+. Written for OSE, Shadowdark, and Bree-YARC. This is an offset, saddle-stitched copy of the adventure, and includes the pdf. Ships from the US.EditIncludes 2 items
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×1Quest for the Unknown Offset
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×1Quest for the Unknown PDF
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Quest for the Unknown: The Caverns of Anamosa PDF
$89 purchasedA remix of the classic module B1 In Search of Adventure, this module expands on the dungeon and concept, imagining it as the first part of an adventure path that will take characters from levels 1-10+. Written for OSE, Shadowdark, and Bree-YARC. Fulfills via Drivethrurpg.EditIncludes 1 item
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×1Quest for the Unknown PDF
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Bree-YARC Quickstart Print
$9.9511 purchasedAn offset, saddle-stitched copy of the Quickstart Guide. Ships from the US. The pdf is included in the purchase.EditIncludes 2 items
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×1Bree-YARC Quickstart PDF
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×1Bree-YARC Quickstart Offset
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BX Advanced Bestiary Vol. 1 PDF
$11.951 purchasedVolume 1 of the BX Advanced Bestiary takes the monster entries A-D from the OSE Classic book and expands them with options, added details, use for monster parts, additional monsters, and playable classes based upon the same theme. Each entry is fully illustrated. It includes rules for monster and animal training, several new race-as-class options (advanced cave locust, changeling, cyclopskin, dragonborn, and genasi), as well tables showing the monsters organized by HD, terrain, and type.EditIncludes 1 item
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×1BX Advanced Bestiary Vol. 1 PDF
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BX Advanced Bestiary Vol. 2 PDF
$11.951 purchasedThis book takes the monster entries from E-K in the Old School Essentials Classic book and expands upon them, with new rules, variants, and monsters based upon that theme. From efreet to killer bee, this book takes a look at each monster from OSE/BX, examines alternate rules and options, provides some suggestions for variants as well as magical items that can be created from the creatures' remains, and introduces 3-4 new monsters per category based upon the monster's theme. This book also includes two playable race-as-class options -- the awakened giant ferret and loxen (psionic elephant-folk) -- new spells, a brief introduction to psionics, and more.EditIncludes 1 item
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×1BX Advanced Bestiary Vol. 2 PDF
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BX Advanced Bestiary Vol. 3 PDF
$11.951 purchasedVol. 3 in the Bestiary series covers monsters L-R from the OSE Classic and BX books, taking each category and expanding on it with options and variant monsters. It runs from leech, giant, to rust monster, and includes new playable race as class options, including the brass-forged chalkeions and argumentative rhino-folk. This is the pdf.EditIncludes 1 item
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×1BX Advanced Bestiary Vol. 3 PDF
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BX Advanced Bestiary Vol. 1 Offset
$45.950 purchasedVolume 1 of the BX Advanced Bestiary takes the monster entries A-D from the OSE Classic book and expands them with options, added details, use for monster parts, additional monsters, and playable classes based upon the same theme. Each entry is fully illustrated. It includes rules for monster and animal training, several new race-as-class options (advanced cave locust, changeling, cyclopskin, dragonborn, and genasi), as well tables showing the monsters organized by HD, terrain, and type. This is an offset, smyth-sewn copy of the book with a velvet ribbon bookmark. Includes PDFEditIncludes 2 items
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×1BX Advanced Bestiary Vol. 1 PDF
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×1BX Advanced Bestiary Vol. 1 Offset
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BX Advanced Bestiary Vol. 2 Offset
$45.951 purchasedThis book takes the monster entries from E-K in the Old School Essentials Classic book and expands upon them, with new rules, variants, and monsters based upon that theme. From efreet to killer bee, this book takes a look at each monster from OSE/BX, examines alternate rules and options, provides some suggestions for variants as well as magical items that can be created from the creatures' remains, and introduces 3-4 new monsters per category based upon the monster's theme. This book also includes two playable race-as-class options -- the awakened giant ferret and loxen (psionic elephant-folk) -- new spells, a brief introduction to psionics, and more. This is the offset, smyth-sewn version of the book, with ribbon bookmark. It includes the pdf.EditIncludes 1 item
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×1BX Advanced Bestiary Vol. 2 PDF
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BX Advanced Bestiary Vol. 3 Offset
$45.952 purchasedVol. 3 in the Bestiary series covers monsters L-R from the OSE Classic and BX books, taking each category and expanding on it with options and variant monsters. It runs from leech, giant, to rust monster, and includes new playable race as class options, including the brass-forged chalkeions and argumentative rhino-folk. This is an offset, smyth-sewn version of the book, with ribbon bookmark, and includes the pdf. Ships from the US.EditIncludes 2 items
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×1BX Advanced Bestiary Vol. 3 PDF
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×1BX Advanced Bestiary Vol. 3 Offset
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Into the Wild Omnibus PDF
$21.952 purchasedThis 380+ page book combines three volumes into one: A Guide to Thieves' Guilds, Filling in the Blanks, and Into the Wild, all geared towards aiding Referees and characters in venturing out into the wilderness and high-level domain activities. A Guide to Thieves' Guilds provides guidance on forming and running guilds, both for the PC interested in establishing a guild and for the Referee wanting to add guilds to their campaign. Filling in the Blanks provides numerous tables and charts that help Referees flesh out hexes for use in hexcrawl and sandbox campaigns. Into the Wild includes guidance for running hexcrawl campaigns, a random weather generator, rules for establishing and running domains, an abstracted mass combat system, rules for mercantile trading, guidelines for creating BX-style character classes, and some alternate classes for BX games that add a little bit of flair to the originals.EditIncludes 1 item
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×1Into the Wild Omnibus PDF
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Into the Wild Omnibus Offset
$64.952 purchasedThis 380+ page book combines three volumes into one: A Guide to Thieves' Guilds, Filling in the Blanks, and Into the Wild, all geared towards aiding Referees and characters in venturing out into the wilderness and high-level domain activities. A Guide to Thieves' Guilds provides guidance on forming and running guilds, both for the PC interested in establishing a guild and for the Referee wanting to add guilds to their campaign. Filling in the Blanks provides numerous tables and charts that help Referees flesh out hexes for use in hexcrawl and sandbox campaigns. Into the Wild includes guidance for running hexcrawl campaigns, a random weather generator, rules for establishing and running domains, an abstracted mass combat system, rules for mercantile trading, guidelines for creating BX-style character classes, and some alternate classes for BX games that add a little bit of flair to the originals. This is the offset hardcover version of the book, and includes the pdf. Ships from the US.EditIncludes 2 items
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×1Into the Wild Omnibus PDF
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×1Into the Wild Offset
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Mind over Matter PDF
$13.950 purchasedMind over Matter details two alternative psionic systems for use in OSR games. The first is a variation of the standard psionic system found in both AD&D 1e/23 as well as some third-party projects, with the exception being that instead of psionic points powers are used by activation rolls. This is an attempt to make it easier and faster to run, especially as a Referee. Characters have the ability to improve their chances with their activation rolls by burning ability score points. The second style of psionics is inspired by the classic Tome of Battle: Book of Nine Swords. This pdf is also available as a no-art free pdf. https://www.drivethrurpg.com/en/product/518335/mind-over-matter-an-osr-guide-to-psionics-art-free-preview Included in the book are a dozen classes: ► Adept ► Battlemaster ► Caprini ► Caprini Contemplative ► Gharial ► Loxen ► Luck-thief ► Megrim ► Psi-knight ► Psionicist ► Rimora ► Swordsage New and updated monsters, rules for creating psionic items, and more!EditIncludes 1 item
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×1Mind over Matter PDF
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Mind over Matter Offset
$38.950 purchasedMind over Matter details two alternative psionic systems for use in OSR games. The first is a variation of the standard psionic system found in both AD&D 1e/23 as well as some third-party projects, with the exception being that instead of psionic points powers are used by activation rolls. This is an attempt to make it easier and faster to run, especially as a Referee. Characters have the ability to improve their chances with their activation rolls by burning ability score points. The second style of psionics is inspired by the classic Tome of Battle: Book of Nine Swords. Included in the book are a dozen classes: ► Adept ► Battlemaster ► Caprini ► Caprini Contemplative ► Gharial ► Loxen ► Luck-thief ► Megrim ► Psi-knight ► Psionicist ► Rimora ► Swordsage New and updated monsters, rules for creating psionic items, and more! This is the offset, hardcover version of the book, and includes the pdf. Ships from the US.EditIncludes 2 items
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×1Mind over Matter PDF
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×1Mind over Matter Offset
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From Here to There, a FreeRPG Day Hexcrawl
$0.9520 purchasedFrom Here to There is a mini, setting-agnostic hexcrawl that takes place in a forest through which a road passes through. The road is safe enough, but what dangers lie off the beaten path? Written for Old School Essentials and Bree-YARC. 22 pages. Purchase includes the pdf. Released for FreeRPG Day 2026. Because of how Backerkit works I can't have a product with shipping costs associated by free, so I've got to charge a minimal amount. Ships from the US.EditIncludes 2 items
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×1From Here to There PDF
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×1From Here to There Print
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