PROJECT UPDATE
Project Update: New Alpha Playtest Material available for the Vampire Class
Hello all, Ananam here!
Quick update today! I just wanted to let you all know that we've made a new version of our Vampire Class available for backers with access to Alpha Playtest Materials (pledge level of Vampire Scion and up)! The class has underwent a lot of changes (as you could read in the previous update for this project) and now some of you can see for yourselves and enjoy the new version. In addition to the class itself, there are also 4 vampire kits, 10 vampire perks and 2 vampire careers in the document. Currently the file includes only 2 out of 5 subclasses (we are still working on the rest of them), but you can play as the brand new Spore Bearer vampire! Very soon we will be able to share with you art for the subclass and I am sure you will all love it! After making the design from this version more final (after incorporating feedback from our contract testers and from you), we will share it with the rest of our backers.
Remember to share your feedback with us! You can do so in many ways: in our Discord server, via email or by filling a survey!
Discord link: https://discord.gg/tV6QSrU3n5
Feedback email: [email protected]
Survey link: https://forms.gle/GC7yMETsNrARyQqU9
As always, thank you so much for your support! Cheers!
Quick update today! I just wanted to let you all know that we've made a new version of our Vampire Class available for backers with access to Alpha Playtest Materials (pledge level of Vampire Scion and up)! The class has underwent a lot of changes (as you could read in the previous update for this project) and now some of you can see for yourselves and enjoy the new version. In addition to the class itself, there are also 4 vampire kits, 10 vampire perks and 2 vampire careers in the document. Currently the file includes only 2 out of 5 subclasses (we are still working on the rest of them), but you can play as the brand new Spore Bearer vampire! Very soon we will be able to share with you art for the subclass and I am sure you will all love it! After making the design from this version more final (after incorporating feedback from our contract testers and from you), we will share it with the rest of our backers.
Remember to share your feedback with us! You can do so in many ways: in our Discord server, via email or by filling a survey!
Discord link: https://discord.gg/tV6QSrU3n5
Feedback email: [email protected]
Survey link: https://forms.gle/GC7yMETsNrARyQqU9
As always, thank you so much for your support! Cheers!
PROJECT UPDATE
Project Update: The vampires are evolving!
Hello all, Ananam here!
I wanted to let you all know about the progress of our Vampire class and what has changed since you've seen the class last time. And A LOT has changed! I really wish current revision of the Vampire was already done, but unfortunatelly this is not the case. Part of it is how MASSIVE the revision is and part of it is some personal stuff that appeared out of nowhere for me this month (and I hope I will be able to talk about this next month!). But don't worry, we WILL release new stuff soon and you can expect rules for the Vampire from level 1 to 10 and at least 2 subclasses complete and ready for testing. Let me dig into the details of how the Vampire has evolved!
I wanted to let you all know about the progress of our Vampire class and what has changed since you've seen the class last time. And A LOT has changed! I really wish current revision of the Vampire was already done, but unfortunatelly this is not the case. Part of it is how MASSIVE the revision is and part of it is some personal stuff that appeared out of nowhere for me this month (and I hope I will be able to talk about this next month!). But don't worry, we WILL release new stuff soon and you can expect rules for the Vampire from level 1 to 10 and at least 2 subclasses complete and ready for testing. Let me dig into the details of how the Vampire has evolved!
Blood Legacies are no more
Our plan for mixing and matching different subclasses (called Blood Legacies) was ambitious, exciting and fun... but it also had tremendous problems that led to us scrapping this idea. This was the hardest decision to make, but we firmly believe this was also the correct one. We think the idea of mixing and matching would work... if Blood Legacies were more narrow in scope, more one note. And we didn't want the subclasses to be narrow! If anything, we wanted to expand them!
Testing all of the combinations of Blood Legacies and their features and abilities would require a lot of resources, but actually what made us second guess this idea was that playtesters still tended to mostly pick options from a single subclass. Even when we received feedback that basically said "this idea is super cool and needs to stay!", it was coming after a game where the Vampire character was built with (mostly) single Blood Legacy features and abilities.
Naturally, picking options from just one subclass was more synergistic. And even when we introduced synergies between different Blood Legacies, it was not enough. Some subclasses went better with others and in the end a lot of combinations were still suboptimal, so the big variety of combinations ended up being illusory. Moreover, when you can pick whatever feature and ability you want, there is no guarantee you actually have a certain subclass feature, so you cannot build higher-level features upon lower-level ones! This was very limiting and made the class not have as much mechanical cohesion as we wanted.
This is why the Vampires now simply pick a Bloodline to act as their subclass. Here is where good news start! Because we still wanted the Vampires to have a lot of build options, we added a new Bloodline - Spore Bearer! This is the subclass' description: You are a host to innumerable parasites that prey upon both the dead and the living. Infectious spores swirl around you, poisoning and wearing down your victims as well as nourishing and bolstering your allies. You gain the Nature skill.
The Spore Bearer is pretty much done from level 1 to 10 (as is Noxious Stalker), so you will be able to have a look and play as this different take on the vampire fantasy very soon! This was one of the concepts that we really wanted to do, but it is so focused on its mechanical theme of infecting enemies, that it was nearly impossible to do it with the "mix and match your features" model.
We've massively expanded all Bloodlines and all of them now have clear themes, mechanics and even feature and ability "paths" that culminate with picking your "lord" feature. One of the "paths" for Charming Tormentor is about fear and its mechanic reads like this:
Dread
Some of your abilities have a dread effect entry. Whenever you use a dread ability on a frightened target, the ability gains extra effects specified in the dread entry.
Crimson Conductor currently has this mechanic, which we plan to test extensively in coming weeks:
Blood Toll
Some of your abilities have a blood toll effect entry. For example, the Splitting Vein ability has an effect noted as "Blood Toll 1+". Whenever you use a blood toll ability, you can take damage to boost its effects with the ability's blood toll effect. The ability's blood toll value represents how much damage you take when enabling the blood toll effect. The value means how many times you take damage equal to 1d6 + your level when using the ability with blood toll effect enabled. For example, if you are level 3 and want to enable a "Blood Toll 2" effect, you take damage equal to two times 1d6 + 3, so 2d6 + 6.
I've mentioned "lord" features. It is something you get at level 10. Shrouded Lurker (previously known as Gloom Weaver) currently has these options:
Lord of Shadows
You gain the following benefits:
- Once per round, when a creature within 10 gains concealment, becomes hidden or becomes invisible, you gain 1 surge.
- You always have concealment. If an effect would grant you concealment, you can instead teleport a number of squares equal to your Presence score.
- Once on each of your turns, you can use the Hide maneuver as a free maneuver costing 1 indulgence.
Lord of Durance
You gain the following benefits:
- Once per round, when a creature within 10 becomes grabbed, slowed or restrained, you gain 1 surge.
- Once on each of your turns, you can use use the Grab maneuver as a free maneuver costing 1 indulgence.
- When you use the Grab maneuver, it gains a second distance option: ranged 10, and Magic keyword. You don't have a limit of grabbed creatures. As a maneuver you can teleport one creature grabbed by you into an unoccupied space within 10 of you. It stays grabbed after the teleportation.
At level 8 you get this feature:
Bloodline Embodiment
You are able to transform into an embodiment of your bloodline, a vile creature exemplifying your vampiric abilities. Choose one of two forms available to your bloodline. As a maneuver, you can shapeshift into the form. The transformation lasts until the end of the encounter, until you are dying, until 10 minutes pass, or until you use a maneuver to shapeshift back into your original form. Once you transform into the form, you cannot do so again until you finish a respite. While transformed, you gain the following effects:
- Your size is 3.
- You can speak as you usually do.
- Your gain a +3 bonus to stability.
- You gain an aura whose effects depend on the form and whose distance is 3.
- Your movement types are decided by your form.
And one of the forms for the Shrouded Lurker is...
Gloom Weaver
While in this form, you gain the following benefits:
- You can automatically climb at full speed.
- The area of your aura is difficult terrain for your enemies.
- Enemies who enter your aura for the first time in a combat round or start their turn there are P < strong restrained (EoT).
We've changed the name for the shadow subclass because we felt like "Shrouded Lurker" is better at describing what the Bloodline was about, but we also wanted to use the "Gloom Weaver" name for the transformation!
Testing all of the combinations of Blood Legacies and their features and abilities would require a lot of resources, but actually what made us second guess this idea was that playtesters still tended to mostly pick options from a single subclass. Even when we received feedback that basically said "this idea is super cool and needs to stay!", it was coming after a game where the Vampire character was built with (mostly) single Blood Legacy features and abilities.
Naturally, picking options from just one subclass was more synergistic. And even when we introduced synergies between different Blood Legacies, it was not enough. Some subclasses went better with others and in the end a lot of combinations were still suboptimal, so the big variety of combinations ended up being illusory. Moreover, when you can pick whatever feature and ability you want, there is no guarantee you actually have a certain subclass feature, so you cannot build higher-level features upon lower-level ones! This was very limiting and made the class not have as much mechanical cohesion as we wanted.
This is why the Vampires now simply pick a Bloodline to act as their subclass. Here is where good news start! Because we still wanted the Vampires to have a lot of build options, we added a new Bloodline - Spore Bearer! This is the subclass' description: You are a host to innumerable parasites that prey upon both the dead and the living. Infectious spores swirl around you, poisoning and wearing down your victims as well as nourishing and bolstering your allies. You gain the Nature skill.
The Spore Bearer is pretty much done from level 1 to 10 (as is Noxious Stalker), so you will be able to have a look and play as this different take on the vampire fantasy very soon! This was one of the concepts that we really wanted to do, but it is so focused on its mechanical theme of infecting enemies, that it was nearly impossible to do it with the "mix and match your features" model.
We've massively expanded all Bloodlines and all of them now have clear themes, mechanics and even feature and ability "paths" that culminate with picking your "lord" feature. One of the "paths" for Charming Tormentor is about fear and its mechanic reads like this:
Dread
Some of your abilities have a dread effect entry. Whenever you use a dread ability on a frightened target, the ability gains extra effects specified in the dread entry.
Crimson Conductor currently has this mechanic, which we plan to test extensively in coming weeks:
Blood Toll
Some of your abilities have a blood toll effect entry. For example, the Splitting Vein ability has an effect noted as "Blood Toll 1+". Whenever you use a blood toll ability, you can take damage to boost its effects with the ability's blood toll effect. The ability's blood toll value represents how much damage you take when enabling the blood toll effect. The value means how many times you take damage equal to 1d6 + your level when using the ability with blood toll effect enabled. For example, if you are level 3 and want to enable a "Blood Toll 2" effect, you take damage equal to two times 1d6 + 3, so 2d6 + 6.
I've mentioned "lord" features. It is something you get at level 10. Shrouded Lurker (previously known as Gloom Weaver) currently has these options:
Lord of Shadows
You gain the following benefits:
- Once per round, when a creature within 10 gains concealment, becomes hidden or becomes invisible, you gain 1 surge.
- You always have concealment. If an effect would grant you concealment, you can instead teleport a number of squares equal to your Presence score.
- Once on each of your turns, you can use the Hide maneuver as a free maneuver costing 1 indulgence.
Lord of Durance
You gain the following benefits:
- Once per round, when a creature within 10 becomes grabbed, slowed or restrained, you gain 1 surge.
- Once on each of your turns, you can use use the Grab maneuver as a free maneuver costing 1 indulgence.
- When you use the Grab maneuver, it gains a second distance option: ranged 10, and Magic keyword. You don't have a limit of grabbed creatures. As a maneuver you can teleport one creature grabbed by you into an unoccupied space within 10 of you. It stays grabbed after the teleportation.
At level 8 you get this feature:
Bloodline Embodiment
You are able to transform into an embodiment of your bloodline, a vile creature exemplifying your vampiric abilities. Choose one of two forms available to your bloodline. As a maneuver, you can shapeshift into the form. The transformation lasts until the end of the encounter, until you are dying, until 10 minutes pass, or until you use a maneuver to shapeshift back into your original form. Once you transform into the form, you cannot do so again until you finish a respite. While transformed, you gain the following effects:
- Your size is 3.
- You can speak as you usually do.
- Your gain a +3 bonus to stability.
- You gain an aura whose effects depend on the form and whose distance is 3.
- Your movement types are decided by your form.
And one of the forms for the Shrouded Lurker is...
Gloom Weaver
While in this form, you gain the following benefits:
- You can automatically climb at full speed.
- The area of your aura is difficult terrain for your enemies.
- Enemies who enter your aura for the first time in a combat round or start their turn there are P < strong restrained (EoT).
We've changed the name for the shadow subclass because we felt like "Shrouded Lurker" is better at describing what the Bloodline was about, but we also wanted to use the "Gloom Weaver" name for the transformation!
Things new and changed
We gained a lot of insight on balancing abilities and we are happy to report that while there were like 2 or 3 overtuned entries, we actually buffed a lot of stuff! There are a lot of new things in the class and some features have naturally changed. While we believed strongly in our design for Drink Moste Exquisite, our playtesters also felt strongly about the null result for tier 1 outcome of the maneuver, so we decided to listen to them and simply make it work always. We've also added 2 new vampire kits (Corruptor and Sanguine Knight, which, I've found out, is a name for one of the Illrigger's subclasses, so it might be renamed). We had a lot of ideas for different combat and non-combat features for the Vampire and it was extremely hard to have to pick which to use and which to scrap, so what I decided was the solution was to actually let players choose! This is how Vampire Perks and Vampiric Evolutions came to be. Currently we have 10 Vampire perks which you can pick instead of standard perks, but you also gain extra ones at certain levels. For combat features, at levels 4, 6, 7 and 9 you pick one of 3 features (and can also pick a feature from previous levels instead). Here are choices you can make at level 4 (take note that previously you simply gained Night Flight at level 4 and now you can choose something else instead):
Night Flight
You can supernaturally take to the air. You can fly and hover. Whily flying, your stability is reduced to 0 and can't be increased, unless an effect explicitly states that it increases your stability while flying. If you can already fly, you have a +2 bonus to speed while flying instead.
Stand Proud
Your sense of superiority prevents you from being pushed around. Your stability increases by your Presence score, even while flying. A creature who attempts to force move you takes psychic damage equal to your Presence score.
Vigilant Hunter
Your senses are exceptional at detecting threats. You gain an edge on tests made to notice threats and you can't be surprised. Additionally, at the start of an encounter, you can use a free triggered action to shift up to half your speed.
I think this is enough spoilers for now! You will see more soon enough! I hope you like what you see and you will be eager to test this stuff out! Now we want to wait for the PDF release of Draw Steel to check our manuscript and update wording on some stuff with the final official version. I really hope we will be able to push next version of the Vampire for you in the first half of August, with Spore Bearer and Noxious Stalker complete, and maybe even with Charming Tormentor too! Remember that things are constantly changing and nothing is final (yet)!
Next month we will also DEFINITELY see some art done for the Vampire and we will eagely share it with you!
Night Flight
You can supernaturally take to the air. You can fly and hover. Whily flying, your stability is reduced to 0 and can't be increased, unless an effect explicitly states that it increases your stability while flying. If you can already fly, you have a +2 bonus to speed while flying instead.
Stand Proud
Your sense of superiority prevents you from being pushed around. Your stability increases by your Presence score, even while flying. A creature who attempts to force move you takes psychic damage equal to your Presence score.
Vigilant Hunter
Your senses are exceptional at detecting threats. You gain an edge on tests made to notice threats and you can't be surprised. Additionally, at the start of an encounter, you can use a free triggered action to shift up to half your speed.
I think this is enough spoilers for now! You will see more soon enough! I hope you like what you see and you will be eager to test this stuff out! Now we want to wait for the PDF release of Draw Steel to check our manuscript and update wording on some stuff with the final official version. I really hope we will be able to push next version of the Vampire for you in the first half of August, with Spore Bearer and Noxious Stalker complete, and maybe even with Charming Tormentor too! Remember that things are constantly changing and nothing is final (yet)!
Next month we will also DEFINITELY see some art done for the Vampire and we will eagely share it with you!
Obligatory Discord Server Reminder
You can join our Discord server! You can find invitation link to the server below this paragraph. From time to time we are dropping some spoilers on upcoming Vampire features, so if you are curious about material that's yet to come, join the server and see for yourself!
Discord link: https://discord.gg/tV6QSrU3n5
Discord link: https://discord.gg/tV6QSrU3n5
If you have feedback regarding the class, send us an email here: [email protected]
If you have trouble with Pledge Manager, send us an email here: [email protected]
As always, thank you so much for your support! Cheers!
PROJECT UPDATE
Project Update: The Work Continues!
Hello all!
Let us share news regarding our project!
Let us share news regarding our project!
Pledge Manager progress
We are happy to report that 84% of our Backers have already completed their Pledge Manager surveys! Moving forward we will distribute the Vampire playtest materials through Backerkit for eligible people only, so make sure you complete your Pledge Manager stuff so that you are up to date with the Vampire versions! Thank you all for answering the question about our potential future products. There is a clear winner in the poll and we are happy to start thinking about how to best bring the project to life, but we don't have anything to announce just yet. The only thing I can say is it looks like our next crowdfunder might come in Q1 of 2026! We want to be done with the Vampire first.
Vampire Class progress
We are in the middle of the biggest class revision yet! We hope this will be the biggest one and afterwards we will be able to focus mostly on balance and smoothing things out. It's been a wild ride with the class so far. We've learnt a lot about designing the class and we want to apply our new knowledge to make the class the best it can be (obviously). We got a lot of valuable feedback from our contract testers that we are trying to incorporate into the class. We are trying to make things a little bit easier on the player's side, but also provide the Vampire will a lot more cool options. I don't want to spoil too much, but the class is REALLY different compared to what it was in the last packet! We've created new kits and 10 new perks unique to the Vampire. Each subclass currently has a new unique mechanic. We are really excited to share it with you and we hope to release the next version of the class for you in July.
Obligatory Discord Server Reminder
You can join our Discord server! You can find invitation link to the server below this paragraph. From time to time we are dropping some spoilers on upcoming Vampire features, so if you are curious about material that's yet to come, join the server and see for yourself!
Discord link: https://discord.gg/tV6QSrU3n5
Organizational Stuff
A lot of stuff was happening with Triglav Games in the background. We had a lot of talks with our layout designer, Ida, about our ideas for how the product should look like. She shared a lot of her expertise with us and we also briefly discussed the possibility of going to print in the future with our future products, so there is a chance our next crowdfunder will actually let you get paper copies of the... well, project we plan to work on! :D We've also worked on briefs for interior illustrations and cover art and signed contract to have it all done! We expect to get some art done each month and we plan to share it with you! Each subclass will receive a character art piece to showcase it and it's going to be really cool!
That's all for today! This weekend most of the team is meeting to celebrate the success of this crowdfunder (took us long enough to gather physically) and we are going to be talking a lot about the future of our team.
If you have feedback regarding the class, send us an email here: [email protected]
If you have trouble with Pledge Manager, send us an email here: [email protected]
As always, thank you so much for your support! Cheers!
PROJECT UPDATE
Project Update: Pledge Manager is OPEN!
Hello all!
Let us share recent news regarding our project.
Let us share recent news regarding our project.
Pledge Manager
Today we were able to (finally) launch our pledge manager! You should have received an email with a link to it (check your spam folder if you didn't get it). Inside there are some things to do. First of all, if you've pledged at higher pledge tiers, you will be asked for a name you want to be credited as in the final product.
Secondly, we are asking all backers one question regarding our future products. We've listed some potential products we are considering for the future (thinking early 2026) and want to know YOUR opinions on which one sounds the most interesting. If there is no option you like, you can also give us your own ideas and if you like all of them, select the last option and write it in the text field.
Finally, if you've pledged with an amount of money bigger than your pledge level, remaining credit can be converted into community copies of the product, that we will give out to people interested once the product is ready! You can also add additional community copies if you would like to!
We will keep the pledge manager open for a long time, basically until the Vampire is nearing completion. We expect we will be closing it and finalizing all the orders around November.
Secondly, we are asking all backers one question regarding our future products. We've listed some potential products we are considering for the future (thinking early 2026) and want to know YOUR opinions on which one sounds the most interesting. If there is no option you like, you can also give us your own ideas and if you like all of them, select the last option and write it in the text field.
Finally, if you've pledged with an amount of money bigger than your pledge level, remaining credit can be converted into community copies of the product, that we will give out to people interested once the product is ready! You can also add additional community copies if you would like to!
We will keep the pledge manager open for a long time, basically until the Vampire is nearing completion. We expect we will be closing it and finalizing all the orders around November.
New tester and class progress
Some time ago we've announced on our discord server (see below) that we've hired another professional tester for our project. Please, welcome Sam McGurran to the team! Sam has already contributed to the development process and we are happy to have him! You might already know him, because Sam is also a Playtest Coordinator for MCDM, very active on MCDM's Discord!
We are hard at work designing tier 2 features for the class. Feedback from the most recent tests will still affect tier 1, but we feel like we are getting closer and closer to having tier 1 finalized. Next class update for the testers will probably contain the most changes yet. Hard to tell when it will drop, but people with access to alpha material will get it through the pledge manager. All future releases will be distributed using BackerKit's Pledge Manager, so it's important that you fill out your survey, so that you can get access to the files once we post them there. We are hoping to have tier 2 of the Vampire in testing around middle of June.
We are hard at work designing tier 2 features for the class. Feedback from the most recent tests will still affect tier 1, but we feel like we are getting closer and closer to having tier 1 finalized. Next class update for the testers will probably contain the most changes yet. Hard to tell when it will drop, but people with access to alpha material will get it through the pledge manager. All future releases will be distributed using BackerKit's Pledge Manager, so it's important that you fill out your survey, so that you can get access to the files once we post them there. We are hoping to have tier 2 of the Vampire in testing around middle of June.
Discord server
Another reminder that you can join our Discord server! You can find invitation link to the server below this paragraph. We've created roles for backers of different tiers, but currently the roles have to be assigned manually - if you want a backer/superbacker/benefactor role assigned, message in the "roles" channel and it will be handled! There is also a channel for server suggestions - feel free to propose stuff there! We hope you join our community and have fun interacting with us and other people hyped for what Triglav Games is doing.
From time to time we are dropping some spoilers on upcoming Vampire features, so if you are curious about material that's yet to come, join the server and see for yourself!
Discord link: https://discord.gg/tV6QSrU3n5
If you have feedback regarding the class, send us an email here: [email protected]
If you have trouble with Pledge Manager, send us an email here: [email protected]
As always, thank you so much for your support! Cheers!
From time to time we are dropping some spoilers on upcoming Vampire features, so if you are curious about material that's yet to come, join the server and see for yourself!
Discord link: https://discord.gg/tV6QSrU3n5
If you have feedback regarding the class, send us an email here: [email protected]
If you have trouble with Pledge Manager, send us an email here: [email protected]
As always, thank you so much for your support! Cheers!
PROJECT UPDATE
Project Update: New class revision!
Hello all!
Let us share some news regarding our project.
Let us share some news regarding our project.
Class Revision
Last week we've finished next iteration of the Vampire class! We've posted it early on our Discord (consider this a benefit for joining the server) and today we want to share it with everyone! As we want to make the foundation of the class the best it can be, there is no content for more levels this time, but with every iteration we are getting closer to actually being able to confidently design features for higher level characters. The most important changes were done to the Thirst drawbacks, but there are also features added, removed and changed for subclasses: Gloom Weaver, Charming Tormentor (previously Elusive Beguiler) and Noxious Stalker. For your convenience, we are posting a link to the changelog as well.
New version of the Vampire (link)
Changelog (link)
New version of the Vampire (link)
Changelog (link)
Tests, feedback and more
During the campaign we've said that once we fund, we will be hiring more testers and that's exactly what we are doing! Without spoiling who it is yet, we are in talks with another contract tester and hopefully they will start their work with our design very soon! We also encourage you all to play the Vampire yourselves and let us know how it goes. You can send your feedback here: [email protected].
As previously stated, expect to receive a survey in the future that will allow us to collect your thoughts about the class. Now that our campaign is over, we wanted to once again ask which Blood Legacy (subclass option) is your favorite! We've attached a poll to this post, please let us know what you think!
As previously stated, expect to receive a survey in the future that will allow us to collect your thoughts about the class. Now that our campaign is over, we wanted to once again ask which Blood Legacy (subclass option) is your favorite! We've attached a poll to this post, please let us know what you think!
Discord server
Once again we would like to invite you all to join our Discord server. You can find invitation link to the server below this paragraph. We've created roles for backers of different tiers, but currently the roles have to be assigned manually - if you want a backer/superbacker/benefactor role assigned, message in the "roles" channel and it will be handled! There is also a channel for server suggestions - feel free to propose stuff there! We hope you join our community and have fun interacting with us and other people hyped for what Triglav Games is doing. Expect some behind the scenes content there and even maybe some hints to what the future holds for our team!
Discord link: https://discord.gg/tV6QSrU3n5
Discord link: https://discord.gg/tV6QSrU3n5
Pledge Manager is coming
Expect us to open the Pledge Manager in the coming weeks. There we will be able to collect all the required information from you and we will also use it to share future versions of the Vampire.
As always, thank you so much for your support! Cheers!
As always, thank you so much for your support! Cheers!