Latest from the Creator
Tuesday Knight Games
about 12 hours ago
Quick Check In: Backer Draft incoming
Hey gang, Just wanted to check in before June wraps up. We’ll have a longer update at the end of the week, but here’s where things stand: We’re finishing up the backer draft of Wages right now and plan to distribute it to you all later this week (🤞). This version will include...
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Tuesday Knight Games
about 2 months ago
Tariffs, Timeline, and Teasers
Hey gang, Hope you're all doing great. We’ve got a few important updates to share with you on Wages of Sin, so let’s get right into it. 📦 TARIFFS + SUPPLY CHAIN We’ve been ...
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Tuesday Knight Games
3 months ago
Layout Update!
Hey gang, Sorry for the delay in the updates! We've made a ton of progress on the book and things are looking beautiful, so I thought now would be a good time for a progress...
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Tuesday Knight Games
6 months ago
Happy New Year 🎉 Here’s what we’re working on 👷‍♂️
Hey gang, Hope you all had an amazing holiday, the TKG team took a good break for the end of the year and we’re all getting back in from being out of office, so let’s dive i...
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Tuesday Knight Games
7 months ago
The final push! New Ships, Mothership VTT, and more!
Hey everyone, Hope you're all enjoying your holiday season, we certainly are at Mothership HQ! We're entering ...
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Tuesday Knight Games
8 months ago
Gradient Descent x MEGADAMAGE Magazine
Nick Tofani and Luke Gearing are teaming up for the first installment of "Tales from the Deep," a short comic set in the world of Gradient Descent. Excl...
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Hey gang,

Just wanted to check in before June wraps up. We’ll have a longer update at the end of the week, but here’s where things stand: We’re finishing up the backer draft of Wages right now and plan to distribute it to you all later this week (🤞). This version will include everything except the ODC Prison Complex, which is fully written and in rough layout, but not quite in a shareable state yet.

A few things to note:

  • Some maps, diagrams, and illustrations are still being finalized and won’t be in this version.
  • The draft has been edited, but not proofread, so expect a few rough edges.
  • We’ll include a link to an online form where you can submit errors, typos, or feedback, so we can roll it all into the final draft.
  • We'll talk more about surveys, charging cards, and distributing PDFs for everything else in the next update!

Thanks again for your patience and support, we're getting close. As always, if you have any issues, please reach out to Tyler at [email protected].

Until next time!
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It's been a couple months since last update. Any news?

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Q: I added Gradient Descent when I did the survey, but have yet to be charged for it - will that happen when shipping is charged, or am I missing a "update payment"-button or something? Bonus q: I just now noticed that there's a patch in my included items, is that a bonus object I've missed? :D

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PROJECT UPDATE
Tuesday Knight Games
CREATOR
about 2 months ago

Project Update: Tariffs, Timeline, and Teasers

Hey gang,

Hope you're all doing great. We’ve got a few important updates to share with you on Wages of Sin, so let’s get right into it.

📦 TARIFFS + SUPPLY CHAIN

We’ve been deep in the weeds the last few weeks untangling the new U.S. import tariffs and how they’re going to affect our timeline and budget. Things are a little chaotic industry-wide, but we’re in a good spot. 

Right now, our plan is to eat the 10% blanket tariff for our U.S. shipments. That’s higher than ideal, but still manageable. If things change (and they might), we'll let you know as soon as we figure out our next move. A lot can change in a week as we've seen.

⏳ FULFILLMENT TIMING

That said, the tariffs did cause some minor turbulence in our production and shipping timeline. Nothing major—but enough that we’re going to push fulfillment from Q2 to Q3. We know delays are never what anyone wants to hear, and we really appreciate your patience. To be clear: this isn’t a problem with the book itself. It’s basically a mix of logistics and scheduling.

🗺️ NEW LOCATION PAGES!

Adam is this close to finishing up the layout, and we couldn’t be happier with how it’s coming together.
The new location pages have been a huge hit here.

These really bring the bounties to life. Just flipping through the PDF you get a sense of what the missions or jobs might be in a certain area and you can sort of quickly decide whether you'd want to run a session there or start a campaign there. The big utility is it doesn't feel like a d100 book of bounties it feels like a bunch of smaller campaigns and with these location/setting details it's a lot easier to figure out how you'd integrate it into your game.



A couple more of the bounty hunters. We're adding one more piece of content to these spreads which is a "Wounded/Tactics" table which will give you a quick table to show how the bounty hunter reacts when wounded, or what they're general approach is. We've had a lot of fun with this and plan to include it for our VIP horrors in future books (and maybe even in an updated hardcover Unconfirmed Contact Reports).

One thing about the ODC prison module, and this thing really is module sized, is that it's inspired by the classic Traveller adventure, Prison Planet. One thing they did really well was you got a roster of basically everyone in prison, what they knew, what rumors they had heard, and who they were affiliated with. This makes for such a great sandbox style campaign where you have everything you need to run these social encounters right at your fingertips.

🙏 THANK YOU 

Thanks so much, as always, for your support. We’ll be back soon with more details (and hopefully a print timeline update). If you have any questions, please reach out to Tyler at [email protected]. As always, stay safe out there. And we'll update again soon!
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I'm looking forward to the May 2025 update. I'm a small creator myself, and know very well how projects can get stuck. Just as long as I'm getting comms on the project status, I'll be happy. Heck! Mine is just for the PDF, so all I'm waiting for is the conclusion of the editing phase.

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