Tuesday Knight Games
CREATOR
23 days ago

Project Update: Tariffs, Timeline, and Teasers

Hey gang,

Hope you're all doing great. We’ve got a few important updates to share with you on Wages of Sin, so let’s get right into it.

📦 TARIFFS + SUPPLY CHAIN

We’ve been deep in the weeds the last few weeks untangling the new U.S. import tariffs and how they’re going to affect our timeline and budget. Things are a little chaotic industry-wide, but we’re in a good spot. 

Right now, our plan is to eat the 10% blanket tariff for our U.S. shipments. That’s higher than ideal, but still manageable. If things change (and they might), we'll let you know as soon as we figure out our next move. A lot can change in a week as we've seen.

⏳ FULFILLMENT TIMING

That said, the tariffs did cause some minor turbulence in our production and shipping timeline. Nothing major—but enough that we’re going to push fulfillment from Q2 to Q3. We know delays are never what anyone wants to hear, and we really appreciate your patience. To be clear: this isn’t a problem with the book itself. It’s basically a mix of logistics and scheduling.

🗺️ NEW LOCATION PAGES!

Adam is this close to finishing up the layout, and we couldn’t be happier with how it’s coming together.
The new location pages have been a huge hit here.

These really bring the bounties to life. Just flipping through the PDF you get a sense of what the missions or jobs might be in a certain area and you can sort of quickly decide whether you'd want to run a session there or start a campaign there. The big utility is it doesn't feel like a d100 book of bounties it feels like a bunch of smaller campaigns and with these location/setting details it's a lot easier to figure out how you'd integrate it into your game.



A couple more of the bounty hunters. We're adding one more piece of content to these spreads which is a "Wounded/Tactics" table which will give you a quick table to show how the bounty hunter reacts when wounded, or what they're general approach is. We've had a lot of fun with this and plan to include it for our VIP horrors in future books (and maybe even in an updated hardcover Unconfirmed Contact Reports).

One thing about the ODC prison module, and this thing really is module sized, is that it's inspired by the classic Traveller adventure, Prison Planet. One thing they did really well was you got a roster of basically everyone in prison, what they knew, what rumors they had heard, and who they were affiliated with. This makes for such a great sandbox style campaign where you have everything you need to run these social encounters right at your fingertips.

🙏 THANK YOU 

Thanks so much, as always, for your support. We’ll be back soon with more details (and hopefully a print timeline update). If you have any questions, please reach out to Tyler at [email protected]. As always, stay safe out there. And we'll update again soon!
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