Tuesday Knight Games
CREATOR
🧙
Group-Collab Leader
15+ projects backed in 2024
25 days ago
Project Update: Production Update, Writing Going Well!
Hey gang,
Hope you all had a good holiday. Sorry I'm a little late getting this update out. Things are going great with Prospero's Dream. Luke has manuscripts out for both Mouths to Feed and God Complex, and those will be going to our editor soon for final notes. Living the Dream is being written now. Layout on the books will start in the beginning of March. House Call has been written and has a first pass on layout finished. The cardstock pawns are being illustrated currently and should be done within the month. We've started work on the poster as well. This part's pretty exciting since we've never really done a full map of the Dream. For us it'll be the first time we've really designed a city in this way. Our goal is to create something that's detailed enough to use in your game, but leaves enough room to slot in adventures and establishments that you design, generate, or pull from other modules set on the Dream. It's a great challenge, but our ship designer has been working on it for months now, so we're excited to bring it to you.
Next up we have the location cards, which we're looking to get art done for. And the warden's screen, which has art well underway and we're collating the tables together for it now. It won't be a repeat of the Core/Deluxe tables, rather it'll be focused on Prospero's Dream specific tables.
Alright, that's all for now! We're still working on the mega pledge manager, which is pretty complicated. But hopefully more news on that front soon.
If you have any issues, please don't hestitate to e-mail Tyler at [email protected]
Until next time!
Hope you all had a good holiday. Sorry I'm a little late getting this update out. Things are going great with Prospero's Dream. Luke has manuscripts out for both Mouths to Feed and God Complex, and those will be going to our editor soon for final notes. Living the Dream is being written now. Layout on the books will start in the beginning of March. House Call has been written and has a first pass on layout finished. The cardstock pawns are being illustrated currently and should be done within the month. We've started work on the poster as well. This part's pretty exciting since we've never really done a full map of the Dream. For us it'll be the first time we've really designed a city in this way. Our goal is to create something that's detailed enough to use in your game, but leaves enough room to slot in adventures and establishments that you design, generate, or pull from other modules set on the Dream. It's a great challenge, but our ship designer has been working on it for months now, so we're excited to bring it to you.
Next up we have the location cards, which we're looking to get art done for. And the warden's screen, which has art well underway and we're collating the tables together for it now. It won't be a repeat of the Core/Deluxe tables, rather it'll be focused on Prospero's Dream specific tables.
Alright, that's all for now! We're still working on the mega pledge manager, which is pretty complicated. But hopefully more news on that front soon.
If you have any issues, please don't hestitate to e-mail Tyler at [email protected]
Until next time!
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