Step into the 1890s and take on the role of an Exorcist, Demonologist, Spiritual Medium, or one of several other paths in the fight against ancient demons. Order today to ensure delivery by Christmas; the perfect gift for the exorcist in your family!
The first print is almost gone — claim your copy while you can!
Welcome to The Exorcist’s Codex Christmas Exorcism!
The year grows darker, the candles burn lower — and a limited number of books are now waiting at the fulfillment center, ready to ship in time for Christmas. Whether it’s a gift for a fellow Exorcist, Demonologist, or Spiritual Medium, or a well-earned addition to your own shelf of forbidden tomes, this is the perfect time to bring The Exorcist’s Codex home!
Supplies are limited, and a few Collector’s Sets are still available for those who like their holidays a little darker.
Talk with us and fellow Exorcists and Demonologists on Discord: https://discord.gg/ZPVhRwytCX The community is growing every day, and it’s the best place to get the latest news, updates, and useful resources first!
A disturbing case of possession reveals what you’ve long feared—this is just the tip of a far more sinister scheme. An ancient demon is pulling the strings, manipulating events from the shadows to spread its influence. If you fail to uncover the full extent of its plan, countless innocent lives will be lost, and the course of history will be forever stained by demonic corruption.
In The Exorcist's Codex, your primary enemies are the Archdemons—ancient beings thought to have been banished ages ago but who, over the last millennia, have silently returned to reclaim the mortal realm and its inhabitants. With the aid of their followers, the cultists, the Archdemons steadily expand their influence and corruption, infiltrating every aspect of modern civilization. They will use every trick at their disposal to grow their power, and it is your task to stop them—or at least hold the demonic resurgence at bay.
The Exorcist’s Codex is set in a dark horror 1890s setting, where players confront demonic beings, cultists, possessions, and intricate demonic schemes. Built on Chaosium’s BRP system, it introduces new mechanics like Holy Faith, Demonic Corruption, and Spirit Points, which shape characters' abilities and resilience. Players, as Agents of ancient Orders, rely on the Codex—a collection of rituals, powers, and lore—and seek out its fragments and Ancient Artifacts to combat demonic forces.
In The Exorcist's Codex, you step into the role of an Agent—a dedicated individual tasked with confronting the demonic forces that plague our world. Choose from twelve different professions, each with its own abilities and foundation. Your chosen profession shapes your abilities, skills, and path (read more in the System section). When creating your character, you'll follow a process that defines their motivations, background, quirks, and habits—bringing your character to life with depth and personality.
While exorcism and holy relics are often associated with Christianity, The Exorcist’s Codex is not a religious game in that sense. In our system, "Faith" is an arbitrary game mechanic with no specific religious connotation. The game builds on the classic struggle of good versus evil, a theme present in all religions, myths, and stories—from Tolkien to Star Wars. Our focus on exorcism stems from our desire to explore the ritualistic and strategic elements of these battles rather than traditional gunfights or swordfights.
You’ll be tasked with uncovering intricate schemes, finding lost relics, and confronting powerful demonic entities. Each scenario tests your wit, preparation, and spiritual strength. Success demands meticulous planning, gathering the correct tools and components, and preparing complex rituals—all while grappling with moral dilemmas that could shape the fate of entire nations. In The Exorcist’s Codex, you aren’t just fighting demons—you’re uncovering and wielding the wisdom of millennia to defeat them.
Scenarios in The Exorcist’s Codex fall into three primary types, each focusing on different aspects of confronting demonic influence.
Exorcism Scenarios revolve around direct engagements with demonic entities that have possessed human hosts. These scenarios require careful investigation to determine the nature of the possession, the gathering of necessary ritual components, and the execution of exorcisms. Whether facing a cunning Archdemon manipulating events behind the scenes or a rampant Wild Demon spreading chaos, the Agents must act methodically to sever the demon’s grasp before it’s too late.
Exorcism Scenario (Art by Mohammad Yousefi)
Exploration Scenarios send Agents on perilous journeys in search of lost Relics and ancient artifacts. These missions can lead deep into forgotten crypts, ancient ruins, or remote wilderness locations where these objects remain hidden. However, cultists and demonic entities often seek the same Relics, turning these missions into tense races against time. Success in these scenarios requires resourcefulness, spiritual fortitude, and an understanding of their significance.
Exposure Scenarios focus on infiltrating and dismantling networks of cultist influence. Rather than confronting demons directly, these missions require stealth, investigation, and deception. Agents may have to uncover hidden cultist operations, track down corrupted officials aiding demonic forces, or sabotage dark rituals before they come to fruition. Exposure scenarios often demand a balance of social skill, deduction, and precise action—failure could mean giving the cultists the upper hand in their agendas.
While scenarios primarily follow one of these types, they blend into one another, creating complex and multi-layered campaigns where Agents must perform rituals, uncover lost knowledge, and root out corruption in the same overarching narrative.
The GM's Guide contains three scenarios—one of each type—designed to introduce your players to the system and the world.
The Core Rulebook is all you need as a player in The Exorcist’s Codex. At 300 pages, it provides everything needed to create characters, learn the system, and explore the world of The Exorcist’s Codex. It is divided into three main parts:
Introduction:
Timeline of Demonic Conflicts: A historical overview to set the stage.
Terms: A glossary of essential concepts and mechanics used throughout the game.
Book interior (Art by Even Røssland)
Part 1: Characters:
Character Creation: Step-by-step instructions for building characters, including attributes like Strength, Constitution, Dexterity, and Power. Derived values include Spirit Points, Power Points, and Hit Points.
Professions: Features 12 defined professions, each with its own skill set and abilities.
Backgrounds: Adds depth and mechanical bonuses to characters, alongside motivations that provide goals and context for roleplaying.
Skills: Over 40 skills, categorized into professional, personal, and Codex-related options.
Part 2: System:
Combat and Actions: Detailed rules for combat encounters and general actions.
Damage and Healing: Clear systems for managing harm and recovery.
Situational Rules: Covers various in-game scenarios and modifiers.
Gear and Resources: Rules for acquiring and using equipment.
Part 3: The Codex:
Divine and Demonic Lore: Essential knowledge for understanding the spiritual framework of the game.
Rituals: Over 20 detailed rituals, ranging from basic blessings to advanced exorcisms, with clear mechanics for preparation and execution.
Divine Powers: Rules for wielding divine energy to overcome challenges.
Holy Items: Covers Blessed Items used in rituals, Charged Talismans that store Power Points, Holy Artifacts as powerful versatile tools, and Relics as extremely powerful, scenario-critical items.
Scenario Guides: Clear instructions for players on understanding and performing their roles in scenarios.
GM’s Guide
The GM’s Guide is 188 pages and provides everything a Game Master needs to run campaigns and scenarios in The Exorcist’s Codex. It is divided into six key sections:
Part 1: Game Master Tools: Instructions, tips for running the game, and guidance on managing game mechanics such as the Demon Dice, Demonic Interference, playing Possessed Hosts, etc.
Part 2: Demonic Elements: Details demonic realms, portals, items, and powers, providing the tools needed to design challenging encounters.
Part 3: Cultists and Rituals: Explores cultist operations, hierarchies, and skills, along with rules for incorporating dark rituals into gameplay.
Part 4: The Demonicon: Features detailed descriptions of Grand Demons, Lesser Demons, and Demonic Entities, offering a comprehensive guide for adversaries.
Immortal and ancient, the Archdemons are master strategists, known for crafting intricate, long-term schemes to seize control of the mortal realm. All interaction with the mortal realm is conducted from their Cores, usually located at the center of their realms and within the Archdemons’ dwellings. From their Cores, they can open portals or communicate with cultists through their demon prophets. (Art by Mohammad Yousefi)
Part 5: Creatures and NPCs: Includes a bestiary of monsters, infernal creatures, and non-player characters to enrich the game world.
Part 6: Scenarios and Adventures: Provides guidance on crafting scenarios and includes three pre-written adventures, each focused on a different type of mission: Exorcism, Exploration, and Exposure.
Enter the Demon's Realm (Art by Mohammad Yousefi) - The Demon Realms range from vast, pulsating swamps filled with fleshy, organic growths, to dim, planetary worlds where the sun is faint, casting only minimal light.
Both the Core Rulebook and the GM Guide are premium hardcover books in US letter format, with pages of vibrant, full-color content on matte 105gsm paper, wrapped in a gloss-laminated silk-coated cover for durability and elegance.
A few Charged Talismans remain from our original handcrafted set, and we’re making the last four available here in the Holiday Market. Only one style is left, each piece individually handmade in Norway using premium materials. No two are perfectly alike, and each talisman is crafted to feel like a true Holy Item from The Exorcist’s Codex. In the game, Charged Talismans act as reservoirs of divine power, storing Charges that can be used to fuel specific abilities. In real life, they are beautiful collector’s items — the kind of piece you only hold once.
These are the final four.
Add one to your pledge to claim a piece of this limited collection.
We are partnering with eFulfillment Service, a US-based (Michigan) company with over 20 years of experience and a 99.9% customer satisfaction rate, to handle shipments. Shipping will be calculated and collected after the campaign through the Pledge Manager, and the warehouse will ship your rewards immediately afterward. Most of our US backers should receive their books in time for Christmas, while international delivery times may vary. Order the perfect Christmas gift for yourself, your friends, your family or your possessed neighbor!