Hi everyone, welcome to the fifth monthly update.
As a reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to...
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1
Waco Matrixo
about 1 month ago
March Update
Hi everyone, welcome to the fourth monthly update.
As a quick reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shi...
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2
Waco Matrixo
2 months ago
February Update
Hi everyone, welcome to the third monthly update.
As a quick reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials ship...
3
0
1
Waco Matrixo
3 months ago
January Update
Hi everyone, welcome to the second monthly update.
As a quick reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shi...
3
0
0
Waco Matrixo
4 months ago
December Update
Hi everyone, the first of our monthly updates
Fulfilment of physical products is being organised by Tuesday Knight Games. I need to ship everything to their warehouses befor...
3
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2
Waco Matrixo
5 months ago
Only one day left...
This is it everyone, just one day left before the campaign closes!
If you’ve already backed, thank you so much for helping bring this project to life! We still have one more...
As a reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule.
Surveys & Pledge Manager
The big news this month is that surveys are now live, along with the Mega-Pledge Manager.
Please make sure to fill out your survey as soon as possible. I’ll need all responses finalised before sending the project to print, as quantities will be locked in at that point.
Through the Pledge Manager, you’ll also be able to pick up projects from other creators who participated in Mothership Month 2025.
Artwork Progress
I've been making lots of progress on artwork. I’ve included a GIF below showing some of the newest art. Using 3D modelling has been a huge help for the pieces that require interesting perspectives. I'm looking forward to inking these, I think they'll come out really nicely.
Barcodes
Because this is such a large collaboration of crowdfunders, all zines need to have barcodes before being sent to the TKG warehouses. Some of my previous modules that are available as add-ons didn’t include these, so I’ve sourced peelable barcode stickers that I can print myself.
I’ve been testing them by absolutely plastering a misprinted copy of Cryo-Siq with stickers and then leaving them for a couple of weeks. I want to make sure they peel off cleanly without damaging the zine underneath and this copy is like my canary in the mines.
Hi everyone, welcome to the fourth monthly update.
As a quick reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule.
Colour Scheme
I'm at the stage where I need to lock-in a colour scheme for the module. I've been quite enjoying Backerkit's poll feature - so I thought it would be fun to let you, the backers, vote on the colour scheme.
Writing
I've recently discovered an excellent series of blog posts by Sam Sorensen (from OVER/UNDER) about editing your RPGs. As such, I find myself frequently revisiting the text of Prospero Protocols, making improvements. Those of you who've supported my previous work will know that this will be the biggest zine I've produced by myself, so it's easy to keep feeling like the writing isn't 'finished'.
Artwork
I'm still doing the 'rough' illustrations for the module - this takes a long time as I often have to draw multiple versions of the same image, changing it every time until I find something I'm happy with.
This project has caused me to start learning how to do 3D modelling with Blender. I don't want to replace my current art with 3D models, but rough 3D models would assist me as a guide in drawing non-standard shapes (i.e. spaceships) from interesting angles.
After I reviewed all the artwork I had in the zine, I was kind've disappointed - a lot of the things I wanted to illustrate, I didn't have the space to draw! So, I've added an additional four pages to make room for more artwork. This has pushed back progress a bit, but I think it will be worth it and we're still on schedule.
As a quick reminder, fulfilment for this project is being handled by Tuesday Knight Games. I need to have all materials shipped to their warehouses before July 2026 and I’m happy to confirm that everything remains on schedule.
Early Bird Patch
The early bird patches have arrived at the warehouse and are ready to be distributed when shipping commences.
Early Bird Patch at the warehouse
Cross-Collab: There's Cryptids
A whopping 479 of you also backed DRINK FROM THE HIPPOCRENE fromAnd Tomorrow Games. Which means you'll receive a free digital one-shot from us called: There's Cryptids.
The one-shot's premise stems from an interesting discussion me and Andrew had about the 'Wirral Cat Man', the UCR Succubus and acid rain.
Andrew will write the first draft, and I’ll handle layout and artwork. Since this is a digital reward, we’re prioritising the physical rewards first to stay on track for the July deadline.
Artwork Update
Last month's poll placed #3 as the most popular Sniffer concept, which was my favourite too. I love that the victim’s nose has been replaced by the creature’s own nostrils(?) on the back of its caterpillar/slug body.
Angler
Above is concept art for another Chapter 3 creature: the Angler. Inspired by how a male anglerfish gets absorbed and essentially becomes a vestigial appendage. I imagined a person reduced to nothing more than a mouth and a lure. And what better lure than a free firearm, because I figure that's gonna be pretty hard for a Mothership player to pass up.