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LUCID DREAMING: an AR-consumed mall for Mothership RPG

LUCID DREAMING: an AR-consumed mall for Mothership RPG

Prospero's Mall & Outlet failed project is being consumed by its own Lucid-AR tech. Street crews fight back with graffiti, skating, and style, keeping the holo-horrors at bay.
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This project is part of MOTHERSHIP MONTH , running from October 14th – November 11th, 2025. Learn more

🎉 What We Made Together

Collaboration makes everything more fun.

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Prospero's Mall & Outlet is being consumed. Lucid-AR, a faulty hologram system once sold as the future of retail, has gone haywire and begun devouring it all—rewriting storefronts into labyrinths, creating holo-horrors, and bending reality into nightmarish liminal spaces.

The only thing holding back total collapse are the street crews. Skaters, taggers, breakdancers—armed with style and funk—have carved out zones for their own, their graffiti and presence anchoring reality against the spread. For now.

This is Lucid Dreaming, a sci-fi horror module for Mothership RPG. It’s not a fixed story, but a living, collapsing sandbox, waiting for your table to carve their names in spray paint before Lucid-AR eats it whole. 
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  • 5 Frontend Zones: each with a ruling crew, from the 8th Notch Shuffle Crew in the Mag-Tram Metro to The Boneless Bowl ruling over The Food Court, every zone is a nightmare-turned-playground.
  • Backend Liminals: maintenance tunnels, Third Spaces, and R&D labs where Lucid-AR manifests unchecked.
  • Follow the Street Law: gain rep and settle turf wars with graffiti, breakdance, and skating duels—no guns, no fist fights.
  • Zone Tension Clocks: each space is alive; ignore them and the AR spreads further.
  • Mall-wide Escalation: a meta-clock that turns the whole mall into an unraveling dreamscape.
  • Roll Tables: travel glitches, Street duels, Mall-wide shifts, loot, NPCs, and more.
  • Hooks & Scenarios: for each crew and location.

Find more info in the pledge levels section →
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  • Sandbox Play. unconstrained by a lineal story, carve your own path through holo-horrors and graffiti.
  • Escalation Engines. local and mall-wide clocks keep the story moving without a pre-written plot.
  • Steezy Survival. reputation, music, and graffiti matter as much as weapons—if not more.

* WIP art


Each of the Frontend zones will follow this structure:

  1. Zone name.
  2. Zone summary.
  3. "At a glance": quick zone-specific descriptors.
  4. Lucid-AR present: how is it manifesting here?
  5. Zone tension clock: how does Lucid-AR push back in here?
  6. Warden notes.
  7. Zone's crew name.
  8. Crew info.
  9. Gaining rep with that crew.
  10. 1d10 crew-specific roll table.
  11. Crew-specific hooks.

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Animemo / Shibuya Punk / Grind Fiction. 

Street crews seen as "criminals" by the "law," in the vein of Jet Set Radio, Bomb Rush Cyberfunk, Lethal League.

Liminal Horror.

Abandoned malls, looping hallways, being absorbed into another reality


Plus:

  • Corporate AI Greed. Play in the aftermath of a "get rich fast with AI" scheme that the corpo greed mindset loves so much.
  • Neo Y2K Aesthetic. Mixed in with a bit of utilitarian design, it connects all the pieces together
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Check the current state of achievements here

**: This upgrades the sticker pack, adding one sticker per new artist as well. Check our FAQ!


Tar Pit Protocol

Lucid-AR has tagged your crew as threats for the mall, activating the Tar Pit Protocol, a defense system that traps the targets in endless loops, impossible landscaped, and mesmerizing scenarios meant to keep the crew from escaping and endangering the visitors. Good luck escaping!

Lucid Overlays

As a byproduct of the Tar Pit Protocol, Lucid-AR is capable of simulating any type of scenario—present, future or past, fantasy, sci-fi, modern, anything! And it was used under controlled scenarios for entertainment purposes only—until the whole system went haywire. 

This is an expansion on Lucid Overlays—which are briefly mentioned as a sidebar in the zine—, a way to take groups into fun adventures, merging other genres—or systems—into your current sessions, and force them to go on quests and escape overlays.

Core Shutdown

The rumors are true, Lucid-AR’s central cores can be shut down, you only need a willing team. Each street crew in the mall has something to aid you on this mission, but the more you gather, the more alert the AR’s system becomes, destabilizing the mall further.
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Lucid Dreaming and Cleaning Crew are linking up for a Cross-Collab!
If both campaigns hit their funding goals, anyone who backs both projects will score exclusive bonus content at no extra cost.

From our end, you'll get the one-shot pamphlet adventure: "DO NOT REMOVE.

A fresh Cleaning Crew is dispatched to Prospero’s Mall & Outlet to investigate why their predecessors vanished. What they’ll uncover isn’t just bodies—it’s a war being fought in spray paint against a consuming digital nightmare.

The last crew made one fatal mistake: they scrubbed the graffiti clean. Those tags weren’t vandalism—they were the anchors keeping Lucid-AR’s horrors contained. Style was the only defense, and corporate ordered it erased.

Now it’s your turn. Do you bury the truth, or tag your way into defiance?

Help us both reach our goals and find out for yourself!

Initially, DO NOT REMOVE will be available a Digital Reward. But once we hit a combined total of 150 backers, it will be upgraded to a Physical pamphlet you can hold in your hands.

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Our Timeline
  • Lucid Dreaming (Early Access PDF) -> Q1 2026
  • Lucid Dreaming & Digital Rewards (Final PDF) -> Q2 2026
  • Production begins -> Q2 2026

[These timelines are generous with time]
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Shipping & Fulfillment

This year, we're trying something different. Nearly every Mothership Month project is part of a shared shipping initiative. That means:

  • One pledge manager. When Mothership Month ends, you’ll receive one combined pledge manager survey for all participating projects — our “mega pledge manager.” That means just one survey and one shipping payment for multiple projects.
  • One shipping charge. Because these projects will ship together, you’ll only pay shipping once, saving you money.
  • One fulfillment timeline. All participating campaigns are scheduled to ship at the same time, ensuring your rewards arrive together.
  • Two exceptions. Only two creators (Bombs Bursting in Air and Roach Motel) have opted out of this group fulfillment plan; their shipping will be handled separately. Why did they opt out? These two projects are very close to being ready to fulfill, and it didn't make sense to their teams to wait.

Estimated Shipping

Below is a table of estimated shipping prices based on weight. You can see at the bottom what the estimated weights are for different items. Prospero's Dream should be around the same weight (maybe slightly lighter) than the Mothership Core Set. Additionally, if you order several items you'll incur a small charge for additional items, which varies based on your country.

This does not include any applicable VAT or taxes. A reminder that these shipping prices are an estimate and its possible they will change based on global conditions beyond our control. 


When will these projects ship?
Our collective goal is to have all Mothership Month 2025 projects fulfilled before Mothership Month 2026 begins. Some projects are further along than others, so their timeline for digital rewards will vary. But we have roughly a year to fulfill before Mothership Month 2026, which gives everyone enough time to finish up and get their products to our warehouse.



What is Mothership Month?

Every year, Tuesday Knight Games and dozens of third-party creators launch new Mothership projects around a shared theme. This year’s theme (“The Dream Returns”) centers on Prospero’s Dream, the infamous X-Class back-world, black market space station. Each project ties back to the Dream in some way.  Not only that, but we'll be opening up Prospero's Dream as a shared setting for all third-party creators going forward.

Get your exclusive Supply Pod!

This year we're changing up the Supply Pods. Now there is just ONE BIG SUPPLY POD. It's unlocked once all projects fund and it improves as we hit more group achievements. How do you get the Supply Pod? Back 5 or more projects at the physical level and get access to all the cool goodies.
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Hey! I’m Abrah, the one behind Wicked Oni Publishing. I’ve been an “always GM” for over 9 years, drawn to building worlds that feel cohesive, alive, and ready to be explored by players. I love the process of creating to then throw it into a game to see how people interact with it.

I found my way into OSR/NSR spaces through Mothership RPG, and the focus on fiction-first play immediately clicked with the way I run games.

Last year I started publishing seriously, first with The Vachellia Mutualizer, then my first big BackerKit campaign in the MM24, The Iron Hive, which funded (and fulfilled) successfully! Each project has been about learning how to present modular, flexible tools that GMs can twist to their own tables.

Lucid Dreaming is our second campaign, and we are excited to push further into modular horror, AR horrors, and dreamlike landscapes.
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This year, once again, we are going all local (Colombia)!

Lotourin
In charge of designing our beautiful characters, that includes 5 street crews and LD, your guide through the mall.
Is helping to bring Lucid-AR horrors to life in all of it's low polygonal glory
Is the one behind wrangling a group of local graffiti artists to collab and create unique art for Lucid Dreaming! Check our achievements to get more info on this!


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Concerns with digital content
This isn’t our first rodeo. Lucid Dreaming is already content-complete in its current state, with zone spreads, mechanics, and mall-wide escalation systems in place. We’ll continue to polish layout and tighten language, but nothing vital is missing. The art and design are being handled by me and a crew of artists I trust and love working with, so on the digital front we’re solid.

Concerns with bringing said digital content into the world
With The Iron Hive successfully fulfilled, I’ve already gone through the process of turning digital files into books, patches, and more. I’m still learning, but this time I’m backed by both experience and a network of local creators who’ve shipped everything from comics to apparel. Printers and manufacturers are already lined up for patches, stickers, and book runs.

What could go wrong?
Printing presses jam, stickers smear, shipping containers gets trapped into an AR looping hallway; your regular stuff that happens all the time, you know? I’ll keep everyone updated no matter what, The Iron Hive is living proof of that, there won't be a month without an update. 
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If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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