Bolted! production is COMPLETE! Come see it at ECCC!
Hello friends! A brief update here to report that:
• Production on the Bolted! games is COMPLETE. The final games departed the factory a few weeks ago and are at this very mo...
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David Malki !
about 1 month ago
Bolted! January Update - Unboxing Video & Micro-Survey
Super cool things for you today!!
FIRST: All backers of physical games, please complete this very brief micro-survey! It is just a few questions.
It is NOT the formal pledg...
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David Malki !
3 months ago
Bolted! Print & Play Download Link
Hi there! Below, behind the "backers only" cut, is the download link for the Bolted! print-at-home version.
This unique URL should take you to a free download link. You ca...
Greetings, Boltonauts! A few brief updates for you:
Production update
I can confirm that all game files are 100% done, and were submitted to the factory earlier this month. ...
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David Malki !
3 months ago
Bolted! Gameplay Video (Episode 2!)
Hi there, Boltonauts! Thanks for being on the BOLTED TRAIN. I'm here to share some more gameplay with ya!!
Here is the edited version of Episode 2 of our Full Gameplay Series...
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David Malki !
3 months ago
The Wondermark card game (Bolted!) is now on Kickstarter!
Hello there, it's me, the creator of the game pictured above!
(My puzzle game about building Frankenstein-like creatures out of repurposed Victorian artwork, nbd)
I've ...
Hello friends! A brief update here to report that:
Production on the Bolted! games is COMPLETE. The final games departed the factory a few weeks ago and are at this very momentcrossing the Pacific.
There's more than just these (but these are some of them)
Even though no one would really see it, I made a point to make the shipping cartons look cool.
I have a sample copy at Emerald City Comic Con! If you're at the con this weekend in Seattle, come say hello at booth #25000 in the Summit building and check out my single sample copy of the game (and the magnets set)!
This can only mean that...
Address surveys are next. Once I've wrapped up the convention this weekend, I'll get the pledge manager into shape so we can start shipping as soon as the games arrive in our fulfillment center! Still on track to start shipping out around the end of March!
This is actually just a screenshot of the video. The link is above. Sorry for any confusion.
I made some corrections based on this sample, but that was like WEEKS ago now. The games are already on the press. It's gonna look great!!
I mean, it doesn't look much different in this picture from all the other pictures you've seen recently, because the handmade mockup I made for photo purposes last fall was really good. But the real one is real!!
Also now real is the magnet set:
It is NINE PAGES of magnets -- about 150 individual pieces.
If you missed out on getting this, but now you want it because it's clear from this picture how great it is, fear not! It will be available separately in the pledge manager.
That's the update for now! Things are moving forward on schedule. Thanks again for your help with the micro-survey!
For the "Low ink" edition, which is all the same content with simplified artwork, I reverted to the original black & white artwork for all cards (just the drawings, before I added any color).
I'm super charmed by it... in a way, the black & white versions have their own special "vintage" feel, as it more closely resembles the original source material.
Either version (full color or low-ink) contains all the same game content. The rulebook is also provided in the download.
If you have any other questions, or notice anything wrong with the files, feel free to comment on this update and I'll reply when I can. Thanks & happy holidays!!
Example of full color edition
Example of "low ink" edition (same content, different art)
Greetings, Boltonauts! A few brief updates for you:
Production update
I can confirm that all game files are 100% done, and were submitted to the factory earlier this month. We have been working through some corrections this week, but in general, the manufacturing process is fully underway.
I expect to review a fully printed sample (with all cards, tokens, etc) very shortly -- I'll share some pictures once I see it!
Perfect for stuffing into a stocking, or, any other use whatsoever.
The PDF linked above has 2 pages: full color and low-ink.
Full color version
Low ink version
Designer diary
I've written a "Designer Diary" about some of the game's development process. If you've been following my updates throughout the year, or you've playtested this game with me, you may recognize some of the events and versions described!
I like sharing process stuff, even though it might spotlight some of my more doofus choices and missteps, because I trust that some people will find the evolution interesting, and take heart at how a polished outcome can be the result of a long, winding, and setback-filled process.
Does that mean that the final result is definitionally awesome? Well, yes, of course.
This particular piece was mainly written for an audience new to the game and new to my work generally. I submitted it to BoardGameGeek for their blog of designer diaries (which will be read by people who have never heard of me or this project).
I don't actually know if they'll publish it, but I wanted to make sure it was published SOMEWHERE, so while I wait to hear back from them, I've posted it myself!
Bolted: A Game of Creative Necromancy
When you combine different things, sometimes the result is a chemical reaction. Other times, it’s a surprising creative breakthrough.
I’m the author of the comic strip Wondermark, which is created collage-style out of vintage illustrations. So I’ve long been a champion of “creative re-combination.”
Making comics from collage has both freedoms and limitations. I get to hitch a ride on beautiful artwork from ages past, but I’m also constrained in storytelling (to a degree) by the images I can find.
It means the artwork itself is a creative collaborator. The gestures, expressions, and style of the artwork inform the stories that I tell with them…