Late-breaking news: I will be at Gen Con this week!
UPDATE: BackerKit has shifted my time for the demo! It is now on Saturday. See below!
This was a last-minute addition to the schedule! I'm mainly attending to help my buddy Sam Logan peddle his corgi T-shirts, of which he has very many. We'll be at booth #1217 all show long.
If you discover a booth selling corgi T-shirts, take a moment to think, "Is Malki here?" Chances are, you'll have found me.
I WILL have:Roll-a-Sketches available, on a "speakeasy" basis. You gotta ask for it! You gotta say, "Gimme dat sketch, willya??" Otherwise I'll think you're just there for corgi T-shirts like everyone else!!
I WILL have: Free high-fives and the sparkling wit you have come to expect! Also if you want to order something else from me directly, I'll be happy to work out some kind of arrangement.
PERHAPS MOST EXCITINGLY, I WILL have: A playable copy of our game!!
Sunday August 3, SATURDAY, AUGUST 2, 12:00 pm - 1:45 pm
Booth #1939
The rest of the show, I'll be at Sam's booth (#1217). But outside of show hours, I'll be wandering around!
Drop me a line on Discord if something fun's going on, or you want to meet up somewhere to play the game! That's the message I'll get most readily.
PRODUCTION UPDATES
This game has really enjoyed a slow marinating process this summer. However, it's nearly time to pull back the plastic wrap and slap this baby onto the grill. The card artwork is all done now -- over 165 separate pieces of art!
I've enlisted the help of a colorist to help with the final polish; he's been delivering finished pieces over the last few weeks.
Meanwhile, my current focus is the rulebook. I got a GREAT suggestion from a playtester recently to offload as many card FAQs as possible to the reverse sides of the cards themselves -- this saves putting a big ol' list in the manual! (For cards where it doesn't matter if the backs aren't identical.)
So, it's not ready for the press yet, but it's getting closer every day. So close I can taste it! It tastes like ink and body parts!!
There's another huge piece of news.
You may have noticed I keep referring to it as "the game." This is because I've changed the title.
I love the punchiness of Bolted (or, as it would probably have ended up, Bolted!) -- but the truth is, I've done a lot of playtests now, and when I tell people the title, their eyes don't light up. It doesn't seem memorable or exciting.
So instead, I've chosen a different name that I think better communicates the fun and whimsy of building all these wild creatures.
I'm super fortunate to be in the position where I can still make a change before production, and I've taken advantage of that flexibility.
BackerKit will still continue to call it Bolted, just because the project is already completed. Don't be alarmed if you keep seeing that name in these updates and in the pledge manager.
But when your copy of the game arrives, it'll be called:
The world-famous Doctor von Gravenstein, creature-crafter extraordinaire, is announcing their retirement. To determine their successor -- a new apprentice who will become heir to their scientific empire -- they are holding the world's first creature-crafting competition: an Elbowpalooza!
It will have the side effect of using up a bunch of excess body parts that are starting to cost the Doctor a lot in storage fees!! Do you have what it takes to make the best friend the Doctor has ever seen??
Let me know what you think of the new title in the comments! But only if you like it!!