Latest from the Creator
Wrel
2 days ago
Want to wield a dancing maelstrom of steel? Let's talk about the Dervish. 🌀 (Distal)
Merchants from Duskhaven are known to intrigue passersby by weaving anima into their wares, causing them to move and dance about the stall. Trained warriors and assassins known ...
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Wrel
4 days ago
May's Monthly Digest is here... and you can read it ONLINE for free! 💌 (Distal)
Distal Monthly Digest (May 2024) Each month, we release a lightweight digital supplement meant to enhance your games, expand your toolset, and spark some creativity. This month...
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Wrel
5 days ago
Livestream tomorrow, get your questions in here! (Distal)
Hey there, folks! We'll be livestreaming here tomorrow at 1pm EDT! (Convert to your local time or set a reminder for Apple, Google, or Yahoo.) During the Livestream, we'll be....
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Wrel
8 days ago
How Distal is built to consider the real humans at your table. A TED talk. Kind of. (Distal)
One of the biggest differences between video games, and tabletop roleplaying games, is the social layer on top. Yet... most TTRPGs (even the most popular ones) don't consider it...
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Wrel
10 days ago
Less than three weeks left, let's talk about free stuff! (Distal)
Hey there, folks. I'd like to share a few quick updates and timelines for all the free stuff you'll be able to pick up and experience later this month. Mid-Campaign Livestream (...
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Wrel
13 days ago
Ever want to just burn it all down? 🔥 Meet the Embergut. (Distal)
The title of Embergut is given to those who've shamelessly entered a pact with a powerful being from the Plane of Fire. The being offers a portion of its power, and marks you...
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PROJECT UPDATE
Wrel
CREATOR
17 days ago

Project Update: The next (and final) Alpha is on the horizon. (Distal)

Hey there, folks.

The Next and Final Alpha

Work is underway on the final alpha version that will be available for free before moving into closed beta testing. Since the game is in a pretty good place overall, we're taking some time to assess the highs and lows to see what still needs to be improved.

Example: Building a character is loads of fun -- until you get to equipment selection, which feels like a slog.

Polishing those rough areas is our mission with Alpha 06, and we've already started addressing some of them.  In the next alpha, you'll see (at the very least) the following...
  1. Easier equipment selection during character creation.
  2. More elegant handling of currency and stowed items.
  3. Revisited language with more implicit world building.
  4. Loads of cleanup and... beautification?
  5. Updated character sheets!

If you have any alpha feedback to share, join the conversation in our development Discord!

Alpha 06 Soon



Yesterday's Stream

On yesterday's Livestream, I answered a lot of great questions from you all, announced the giveaway winner, and talked about what's on the horizon!

Watch the VOD here.


We're now a eight days into the campaign, and we've got a ways to go before we hit our campaign goal. If you can, help spread the word, and keep pushing!

Thanks all!
-Wrel
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PROJECT UPDATE
Wrel
CREATOR
5 days ago

Project Update: Livestream tomorrow, get your questions in here! (Distal)

Hey there, folks! We'll be livestreaming here tomorrow at 1pm EDT!
(Convert to your local time or set a reminder for Apple, Google, or Yahoo.)

Upcoming Distal Dev Stream


During the Livestream, we'll be...

  • Sharing a sneak peek of the next game update.
  • Dropping the Distal Monthly Digest for May.
  • And answering your questions!

Drop your questions in the comments section below this post, whether they're about playing the game, developing it, or even about the TTRPG scene in general!
  1. Like this update.
  2. Comment on this update with: A question you'd like answered in tomorrow's Livestream!
  3. Reply to someone else's comment (even if it's just with an emoji! ⚔🔥🗡)


Leave a question below!
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PROJECT UPDATE
Wrel
CREATOR
2 days ago

Project Update: Want to wield a dancing maelstrom of steel? Let's talk about the Dervish. 🌀 (Distal)

Merchants from Duskhaven are known to intrigue passersby by weaving anima into their wares, causing them to move and dance about the stall. Trained warriors and assassins known as Dervish have perfected this ability, and driven it to its combat-capable conclusion.

Hey there, folks! The Dervish is a class that was originally cut from the alpha material because it originates from another part of the world that I wasn't fully ready to explore yet...

...but now you have a chance to get into the next alpha packet of Distal!

All you need to do is share this project on Facebook using this link. It'll help us rally support, and help you gain early access to a unique class that keeps the pressure on!



Let's get there, folks!
-Wrel
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This product needs to make it - it is unique - and so worthwhile. John

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PROJECT UPDATE
Wrel
CREATOR
8 days ago

Project Update: How Distal is built to consider the real humans at your table. A TED talk. Kind of. (Distal)

One of the biggest differences between video games, and tabletop roleplaying games, is the social layer on top. Yet... most TTRPGs (even the most popular ones) don't consider it when designing the game.

We designers often forget that: Rulesets don't live in a vacuum.

For background -- I was in the video games industry for 7 years prior to this, running a team of 20, and continuing development of a 10+ year old MMOFPS that had tens of thousands of players logging in every month, and made millions of dollars every year.

That game, PlanetSide 2, was pretty atypical. There was a goal to the game, loosely... an infinite battle where one of three competing factions would conquer a continent (temporarily) before fighting on the next one. But it was mostly a sandbox, where players would gravitate toward a niche they were proficient in (like driving tanks, flying planes, constructing buildings, or playing infantry) and find a way to make the game fun for themselves.

The thing is, that due to the breadth of different playstyles, and loose objectives of the game, you had a lot of conflicting demands from the community. Any update to the game would ultimately come at the cost to someone's fun in one of those niche spaces.

Now consider the world's most popular roleplaying game, Dungeons & Dragons.

There are as many different ways to play the game as there are people in the world, because each table dynamic is different. It can be rough going to find folks that are on the same wavelength as you, and also want the same things out of the game as you do.

The culture factors into it a lot as well.

Consider the way Gary Gygax played the game 50 years ago, where rulings over rules prevailed (due in part to a lack of existing rules;) to how it's been played since the early 2000s with the invention of Session Zero (and rise of the rules lawyer;) to the even more recent introduction of modern safety tools, and influence media has had on the audience (think Critical Role and Stranger Things.)

Haven't pledged yet? Click here!


Beyond some loose advice in the DMG and PHB and lot of optional rules -- there isn't one "correct" way to play the game. And that's great! It's part of why D&D is the amazing game it is today.

However, D&D hasn't made it any easier to decide how to play the game at your table, either.

The process of finding the "right" people and what they want from a game will most often fall to the GM... and even then -- folks may not know what they want until they start playing, GM included. This can create unnecessary friction at the table, and dissatisfying games (or characters) that feel more like work than play.

If you can get everyone on the same page, right from the start, the more likely you'll be to find success. That's one of Distal's super powers...

We've designed it with the social layer in mind.

During character creation, the background system ensures you will be working with your GM to ensure that your backstory, your contacts, and other character features all come into play, because they are literal game mechanics for you and the GM to grab hold of.

During Session Zero you will be working with the other players at your table, to develop an organization, which helps determine the themes of the game, helps show the GM what you're interested in doing, and is an actual team building exercise that helps you and the GM feel out the player dynamics at the table.

These are just two easy-to-grasp examples... but much of the design of Distal considers your table dynamic, from start to finish, in an effort to set the right expectations.

It's visible in the aspects of the game we emphasize, how we design our character sheets, how you enter initiative, how you progress your character, and every step along the way.

In a game as broad as Distal (or Dungeons & Dragons,) knowing what your players want, and how you can all help each other have fun -- is gold.

If you want to hear more about the game, right from the horse's mouth -- I sat down with the folks at Role Wise recently to talk about it. It was a great interview that I think you'll enjoy a lot, if you're a fan of the TTRPG space as a whole.

Click here to watch.
Click to watch!


Let me know what you think! Thanks, folks!
-Wrel
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PROJECT UPDATE
Wrel
CREATOR
4 days ago

Project Update: May's Monthly Digest is here... and you can read it ONLINE for free! 💌 (Distal)

Distal Monthly Digest (May 2024)

Each month, we release a lightweight digital supplement meant to enhance your games, expand your toolset, and spark some creativity. This month, we've made two major improvements over its debut in April -- it's got a totally new format, and you can even READ IT ONLINE!

Click here to thumb through this month's digest!
Learn about Ysidre, the Plane of Storms (and more) in this month's digest.


The monthly digest will continue to grow in size after the campaign ends (and there's less task juggling,) and April's edition will likely get the same treatment to use the new format. Folks at the $80 tier get the next 12 digests alongside their hardcover! So check it out, and see if you're interested!


Alpha 06 Preview Livestream

Miss today's livestream? No worries, the VOD is right here. This week, we discussed alpha 06, and talked a lot  about the design philosophy that helps set Distal apart from other d20 games at its most fundamental level.

Check out the Livestream.
See what you missed!



Livestreams Every Week

We've got two weeks left to go, and we'll be hosting a livestream for both of them. Next week (May 22nd,) stop by at 1pm EDT (or your local time) again to learn a bit more about the game. On May 29th, we'll be streaming the final day of the campaign... until the doors close! More information to follow!

Thanks, folks!
-Wrel
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Wrel
CREATOR
2 days ago
Once we reach goal, the Dervish class will make its way into Alpha 06!
Goal: 3 / 25
12%
We need 22 more to reach this goal.
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PROJECT UPDATE
Wrel
CREATOR
10 days ago

Project Update: Less than three weeks left, let's talk about free stuff! (Distal)

Hey there, folks. I'd like to share a few quick updates and timelines for all the free stuff you'll be able to pick up and experience later this month.

Mid-Campaign Livestream (Wednesday, May 15, 1pm EDT or find your time)

This Wednesday, we'll be previewing the next alpha packet and answering your questions. Be sure to leave comments beneath this update so we can bring them up on stream!
-> Add a reminder to your Apple, Google, or Yahoo calendar.

May Monthly Digest
During the Livestream, we'll also be dropping the Distal Monthly Digest for May, for free! The digest is a lightweight, monthly supplement dedicated to:
  • Improving your games.
  • Expanding your toolset.
  • Sparking some creativity.

Here's a peek at one of the spreads in this month's edition.
An example spread from the May monthly digest.

If you missed the April edition, you can download it for free here.


Alpha 06 Packet
The next (and final) free alpha packet is coming along nicely, and the visuals are getting a bit of a glow-up, too! Alpha 06 attempts to polish some rough edges with the rules, and address slowdowns where they exist -- for example: character creation is getting a cleanup, particularly in the sluggish equipment selection step.

Here's an example page using the updated layout.
Elementalist Class Page


That said...

Have you played Distal's free alpha material yet? (Click here to get it.)

I'm interested in hearing how many folks have given the alpha material a run, and how many are waiting for a full launch. Let me know in the poll below, and thumbs up, reply, and comment to help boost the page!

Thanks folks!
-Wrel
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CREATOR

This stream has ended. Rewatch it now!

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Wrel
CREATOR
10 days ago
9 votes
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Wrel
CREATOR
13 days ago
10 votes • Final results
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PROJECT UPDATE
Wrel
CREATOR
13 days ago

Project Update: Ever want to just burn it all down? 🔥 Meet the Embergut. (Distal)

Embergut Banner


The title of Embergut is given to those who've shamelessly entered a pact with a powerful being from the Plane of Fire.

The being offers a portion of its power, and marks you with a prominent brand in exchange. For many, this mark is kept a secret from the world, especially in the sphere of politics where stooping so low for power is, at its most generous, a point of controversy.

--

Hey there folks, today I'd like to share some details on one of the classes in Distal, and show off some of the unique mechanics it has access to.


Embergut Class Overview

The Embergut class has "warlock" feels with a pyromantic twist, and their abilities convey the volatility of power drawn from the Plane of Fire.

Embergut have access to a handful of spell slots (renamed invocations, in the next alpha update,) that can be recovered during downtime. This is pretty standard fare. However, they can also Bargain for more.

Bargaining for Spells
Once every 24 hours, an Embergut can speak to their pact entity through a telepathic connection -- and they must choose a specific attribute (Str, Dex, Fort, Int, or Wis,) when doing so. They immediately gain a number of extra invocations equal to the attribute they chose. So, if you had 3 Dex, you immediately gain 3 extra invocations.

So, if you're in combat, and really need some extra spell juice -- you can always take the devil's bargain...

But here's the drawback... For the next 24 hours, that stat becomes a -2, as you've effectively sacrificed that part of yourself to your pact entity for them to do -- whatever it is they do with it. Eeeesh.

This is a moment of radical transformation. Your body becomes charred and ashen, and molten rivulets replace your veins. Maybe your Dexterity depletion is represented by sacrificing your arms or legs to the all-devouring furnace.

Maybe your Bargain gets you looking like High Lord Bolvar Fordragon for a bit. (World of Warcraft)


Fortunately, once your Bargain ends (24 hours later,) your attributes return to what they were.

Power and Control
A lot of the Embergut's dynamic is a give and take between stability and chaos, power and control. This is also represented by their use of willpower die, which they lean on far more than other classes in the game.

One of the class signatures you can choose at level 3, is that of the Volatile Embergut. When your pool of willpower die is empty, you can gain a willpower die if you take on the burning condition in exchange. Separately, whenever they're burning, they can "combust" to deal damage in an area around them, at the cost of willpower.

So, set yourself on fire. Get a willpower die. While you're on fire, expend that willpower die to explode! Synergy!

Alternatively, another signature you can choose at level 3 is that of the Herding Embergut, which allows you to summon just a lil guy known as a Brandling. These lil guys act as a (limited time) companion that can bite your enemies, detonate into flames -- or be sacrificed as fuel for one of your other abilities.

There are loads of fun abilities and setups you can take advantage of when playing the Embergut, and the timeless trope of being on the leash of an entity more powerful than yourself leaves a little fuel for the narrative fire.

Let me know what you think about the Embergut, and if you dig these class overviews in the comments section!

Thanks folks!
-Wrel
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PROJECT UPDATE
Wrel
CREATOR
19 days ago

Project Update: 📺 Livestream tomorrow, and upgrade giveaway! (Distal)

Distal launched almost a whole week ago, how are we doing?

Tomorrow's livestream (May 1st, 1pm EDT) we'll check in on the project, preview some design work being done on the next (and likely final) alpha version of the game! We'll announce the giveaway winner on stream, as well, all you need to do is play the BackerKit Mini-Game below!
--> Convert to local time, or add to your Apple, Google, or Yahoo calendar.


Play the BackerKit Mini-Game (and win a free upgrade!)

Yesterday we ended up in the #10 Trending 🔥 spot, thanks to all the folks engaging and pledging! Let's keep pushing! Take the following actions and get a chance at winning a free pledge upgrade.
  1. Like this update.
  2. Comment on this update with: A question you'd like answered in tomorrow's Livestream!
  3. Reply to someone else's comment (even if it's just with an emoji! 🔥)

Enter the giveaway, and win a pledge upgrade!


Giveaways upgrade an existing pledge to a higher tier (or add a bonus standard edition book to a limited edition pledge,) but you must be in a place we can ship to, and pay for the shipping when we send our surveys. You can't win a giveaway multiple times... but you can still help the project by playing the game!

Thanks folks, let's keep it going!
-Wrel




Side Note: To the folks that won giveaways in the last stream (BenBRockN, Kittling, Novy, and IncendiumRPGs), I've got your names down. Originally I was going to send giveaway codes to hold onto, but it turns out that BackerKit doesn't let me match up usernames and email addresses until after the campaign ends. No worries,  either way though, I've got you covered!
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PROJECT UPDATE
Wrel
CREATOR
24 days ago

Project Update: Hey, so, we launched! 🚀 Here's what's next. (Distal)

Distal Post Launch Plan


Hey all! Yesterday we launched the campaign for Distal. This is my first-ever crowdfunding campaign, so all of the learning, and building, and doing has been exciting, fun, and intimidating at the same time!

There are a few things I want to get across up top.
  1. Thank you all for being a part of this, (and special thanks to those who showed up to launch last night!)
  2. There's a long road ahead I'll continue to post updates throughout the campaign.
  3. If you want a free art print, be sure to pledge a physical edition either today, or early-ish tomorrow, as it's only available in the first 48 hours.

If you missed the launch day stream, you can check out the VOD here.


Provided everything goes to plan, and we're funded at (at least) $18,000. Here's the roadmap I showed off on stream. You'll find some elaboration on what all that means in the launch stream video.

Post-launch Roadmap


Before we can even really think too hard about this stuff though, we've got to fund the game first. We've got a good head start for our first foray into crowdfunding, but it's still a ways off from reaching our minimum to ship.

Remember, if the project doesn't fund, your money isn't even collected. So if you have the means financially, let's get this thing built! Thanks all!
-Wrel


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PROJECT UPDATE
Wrel
CREATOR
23 days ago

Project Update: Less than 8 hours left to grab a free art print! (Distal)

We are so close to getting to the top #10 trending on BackerKit. We started yesterday at #15, and currently we're at #11 thanks to some dedicated folks pledging and engaging with the community.

Here's why that matters.

Getting to #10 trending means we show up on the front page, which will help boost our project further. It's super easy to keep pushing us that direction, and only takes a couple minutes! Here's how:

Quick Guide to Supporting the Project - Watch Video



Reminder: The early bird reward expires very soon!
Back a physical order and get a free art print of the Temple Grizzly (art by: Lailamon) before 7pm EDT tonight!
Last chance to get a free art print of the Temple Grizzly.



We're doing great so far, and are more than a quarter of the way toward our funding goal. You've all been doing a great job interacting with the project and keeping us moving. Let's keep it going!
-Wrel
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