Can You Host? A Game Of Messy Queers Who Want To F&#! But Don't Want To Host
Blades in the Dark: Deep Cuts is a 128-page expansion for the Blades in the Dark roleplaying game — containing a treasure trove of lore, setting material, and alternative mechanics John Harper developed over the years for use in Blades campaigns.
Hit the Road, Jack is a solo/duet game of adrenaline rush and creeping terror. Of chasing and being chased, of being forced to face your sins or to leave them all behind. It is a game of cat and mouse between two characters that we call the Jacks.
A thrilling three act adventure of cosmic horror for The Mothership Sci-Fi Horror RPG including a crashing ship, a mystery in a colony, and a three-level underground temple. Will you survive the return of Black Emperor as he pierces the veil of reality?
Going For Broke is a fast-paced sitcom roleplaying game about a collective house scrambling to get enough money together. Choose your roommate, jump into an ill-conceived plot, and try to get that coin. 4-8 players, 40-70 minutes.
New adventures from The Magnus Archives creator Jonathan Sims—plus new lore and new options for GMs and players. With a complete corebook FREE with every pledge, it's a great jumping-on point if you're new to the game!
Two new Monster of the Week books to equip your Hunters with everything they need.
Scream into the season at a Christmas theme park gone wrong where players attempt to survive the cheerful chaos that breaks out around them. Ho-ho-hope for survival!
The Welcome to Night Vale Roleplaying Game is a campaign setting for the Essᴇɴᴄᴇ20 Rᴏʟᴇᴘʟᴀʏɪɴɢ Sʏsᴛᴇᴍ, based on the Welcome to Night Vale podcast.
A D&D 5e adventure of 40+ pages featuring Dawnfell, the city of labyrinths for a party of 4-6 characters of levels 3-5. Digital/VTT tabletop maps, combat cards, paper miniatures, and a GM friendly format are all included!
"The Illustrated Troll" is a collection of three 1-shot D&D 5e adventures
The tabletop roleplaying game based on the hit horror podcast The Magnus Archives.
In this D&D 5e adventure, the Clockwork Tower, an enigma of whirling gears and steam, materializes in Esherton. This is the once-lost workshop of Constantine Chronosmith, who disappeared a century ago amidst time-altering experiments.