We endeavor to create beautiful, memorable tabletop games with a focus on goals and outcomes that match the complexity and curiosity of real life. Our mission is for every player at the table to have something personal, engaging, or exciting they aim to achieve through play.
To accomplish this, we build unranked games that often use the following systems as a core part of play:
- Multivictor: Any number of players can achieve their goals or win.
- Victorless: There is no win state, but instead outcomes or moments players may pursue.
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