BackerKit FAQ
How does BackerKit crowdfunding work?
Crowdfunding is a collaborative way to bring ideas and projects to life. Project creators post their idea for a project, and backers pledge money to make the project possible. Backers get behind the scenes access and backer-only rewards, which can include exclusive products, special pricing, creative input, content, and more.
To become a backer, select a pledge level that features the reward(s) you would like to receive when the project is successfully completed and make your contribution.
All-or-nothing crowdfunding model: The creator sets a funding goal and a deadline to raise funds. If the project does not meet the goal by the deadline, backers credit cards are not charged and no money changes hands.
Crowdfunding projects can happen at various stages of the creative process. Make sure to check the estimated timeline of when rewards will be delivered. Project creators will keep you updated on the progress toward completion and delivery of your rewards.
Backing a crowdfunding campaign is not the same as purchasing an item from a store. When you back a campaign you are supporting the creation of something new. Rewards are almost always delivered, but are not guaranteed.
When will I be charged for my pledge?
Your payment method will not be charged right away. You will be charged for the amount of your pledge when the campaign ends and the project reaches its funding goal. You will not be charged if the campaign does not reach its funding goal.
What happens after the campaign is over?
The Creator will send out a survey that will ask you for more information about your pledge, your shipping information, additional items you may want to add to your pledge, and collect shipping fees if applicable.
The survey will be sent to the email address we have on file with your pledge.
Any additional payment will be charged when you complete your survey and confirm your order.
Project FAQ
Is Faith No More involved in this project?
Faith No More, through their manager, has been lightly involved in this project. We received approval to use their material and to say that this project is officially supported by the band. They also provided some feedback about the content and tone of the game prior to publication, and will do so again with this new release. That said, they are not gamers... they are just some very generous people who saw an opportunity to make a bunch of fans happy! Keep an eye out for some promotion from their socials, too.
What's new from the previous campaign?
A whole lot! We've added a few new systems that allow for greater breadth in narrating. You can now tell all sorts of stories and rapidly generate challenges for them. We've also added supernatural elements that we believe augment the gritty 1990s feel of the core concept. The new books are each more than 100 pages (likely 128 pages each, like the original), and that is split between those new rules systems and a much expanded and lengthened story that picks up where The Real Thing left off. Also, there is a ton of new art!
Why use Powered-by-the-Apocalypse for the system?
The short answer is, "We love the simplicity and flexibility." The longer answer is that we wanted a system that did not get in the way of the role-playing, specifically what we wanted to do with "ongoing character building." PbtA allowed us to create a lightweight game that we could leverage our Discovery mechanism in easily and seamlessly. Also, it is open-source, easy to learn, and was created by a creative person who contributes greatly to the indie RPG scene.
Why the price increases on some products?
The simple answer is that stuff is just a bit more expensive this time around. Everything from inflation to fires in timber country have caused shortages and price hikes. That said, we have also opted for higher-quality materials for the shirts, specifically. We know that our fans will be happy with the end results!
Why manufacture in the USA?
We wanted to have a high degree of quality control. The printer we are using is located just miles from our houses, and we have face-to-face interactions with them throughout the process. With the exception of the dice, everything will be sourced locally. This makes things cost 5 - 10% more, but we believe it is worth it to avoid delays and improve quality.