And Tomorrow
CREATOR
15+ projects backed in 2024
15+ projects backed in 2025
5 months ago
Project Update: Update! New stretch goal added!
Hello backers!
Well, those first 48 hours of the campaign seem like about a month ago and also yesterday at the same time. Since we're into the quieter middle weeks I thought it would be good to recap where we are with our stretch goals, and tell you about a new one.
Executive summary
All stretch goals hit!
- More art from our cover artist, Malachi Ward.
- Audio assets.
- An additional location.
- A web app, in-game asset - the Haunted Boombox.
- A soundtrack.
New stretchies:
- £17K: free PDF bonus pamphlet module by DG Chapman (Haunting of Ypsilon 14, Another Bug Hunt).
- £19K: the above module gets upgraded to a print version free to all physical backers.
In more detail
In typical Mothership community fashion you folks nuked all my stretch goals bar one in the first 48 hours, with the final one funding a couple of days later. So this now adds:
More art—More internal spot art by our cover artist Malachi Ward. Does what it says on the tin.
A suite of audio assets—exact details of what these will be are TBC and will become more apparent when we get to playtesting, but expect at least one of them to be creepy cultist chanting, probably heard from a distance, or through a vent.
A new location—Hotel Mi Casa will serve as a hub for activity in the new Malvolio district, owned by the self-styled governor of Malvolio, Logan Wolftraxx (more on Mi Casa in our new stretch goal below).
A web app—for use in the zine module The New Sound. Located in part inside Deth's Disco, Malvolio's premiere nightspot, The New Sound is a bit of a fetch quest, where the crew have to help a group of disillusioned ravers locate 4 cassette tapes, that, when played simultaneously from a special boombox, create a sound never before heard by mortal ears. The plan is to make a web app version of this boombox to be used in game. Definitely one of the more unusual stretch goals here!
Soundtrack—still very much still TBC with this but my plan is for some theme tunes to accompany some of the locations, as well as longer atmospheric music beds. Not gonna lie, there's probably going to be something that resembles the track from the blood rave in Blade, too.
New Stretch goal!
To celebrate adding the new Mi Casa Hotel location to the zine, I've added in a new stretch goal - a bonus pamphlet module written by DG Chapman! Sir Chapman is well known as the author of some of MoSh's most rite-of-passage modules like The Haunting of Ypsilon 14 and Another Bug Hunt. He also served time as editor for my first module last year, The Dose Makes The Poison.
The new pamphlet module will be a free add-on as pdf at 17K and a print add-on to all physical tiers if we hit 19K. I've been so slow to update you folks that we're currently sitting at about 16.2K already, so we're well on our way to getting that pdf already!
The pamphlet is designed to be a way to get your crew inside the exclusive, gated zone of Malvolio—a place that your (no doubt) rag-tag, scumsville players would have no business frequenting normally.
Here's the synopsis:
The Robinson Affair
Hotel Mi Casa is among the most exclusive and expensive accommodation available to visitors on Prospero’s Dream, frequented by the high rollers and kingpins of rimspace’s criminal underworld. Each new guest that passes through its doors brings with them a wealth of rumour and intrigue to rival their fiduciary prowess.
A wealthy patron has approached you with a proposition. Disguised as hotel staff, you will infiltrate the Swan in order to steal one of the most valuable treasures ever to pass through its doors, the Robinson Diamond. The fabled jewel is confirmed to be in situ at the hotel, in the possession of one of its current guests.
The only question left is, which one?
So sort of Ocean's 11—IN SPACE.
That's it for now. I'll be back with another update later this week.
Cheers,
Andrew
So sort of Ocean's 11—IN SPACE.
That's it for now. I'll be back with another update later this week.
Cheers,
Andrew
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