Triple-O: the player character emulator

Triple-O: the player character emulator

Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!
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This project is part of 💥 Zinetopia 2026, running from February 2nd – February 27th, 2026. Learn more

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What is this?


Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. This resource allows you to dynamically and naturally emulate character behavior and actions, making it ideal for running published adventure modules or exploring your own creations.

Originally released as a one-page tool that sold more than 500 copies, this expanded zine edition builds on that foundation with clearer explanations, additional use cases, real-play examples, and a wider set of tables. No bloat, no filler, no complications. Just polished and enriched!



PRAISE FOR TRIPLE-O

"I have spent ages playing solo RPGs (D&D etc etc) and even with solo rulesets it just wasn't clicking. Got directed to these Triple-O rules and oh my, THIS is what I've been missing!"


"This is a fantastic light player emulator that will let you be the GM and get to run the adventures you want to run!"


"Phenomenal! I’ve been looking for something like this or just winging it for a while now, and Triple-O is exactly right!"


"Wow! This seems quite popular, congrats! And well deserving. This is exactly the tool I need. I hadn’t thought of approaching things this way and it has been and elegant solution so far. Thanks!"

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How to use it


Triple-O is useful in many scenarios: 

  • Run published adventures: GM a group of emulated characters through any adventure module.

  • Explore your creations: Test your world-building, adventure design, or even your session prep against unpredictable character behavior.

  • Delegate actions: Focus on a primary character while using Triple-O to emulate hirelings, allies, or secondary characters.

WATCH THE DEMO:

Watch me demoing Triple-O with a published adventure module:

Its engine is based on one core assumption:

Your character will do the most obvious thing—unless there is a reason not to.

Every time such a reason comes up, you think of three possible actions (the Triple-O):

  • The Obvious — the default, expected action.
  • The Option — a reasonable alternative that still makes sense.
  • The Odd — something unexpected, coming a bit from left field.

You then resolve which one happens through a simple procedure, supported by spark tables that help you interpret character traits, moods, and situational pressures. Those traits can be pulled directly from any character sheet, regardless of system, or generated with the provided random tables.

Triple-O is:

  • System agnostic: you can use Triple-O with any system, no adaptation required. 

  • Highly compatible: bring your own oracles and random tables, mix and match as much as you want. It won't break!

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The Zine


I am not messing with the core system. Its beauty lies in its simplicity, and I want to preserve that. But expanding it into a zine format allows me to do a few important things:

  • More tables: Offer additional random tables for different situations
  • Examples: Provide concrete, varied examples for people that never played solo as the GM
  • Clarifications: Explain the core concepts more clearly, with step-by-step instructions
  • More use cases: Show alternative ways to use the same mechanics

One of those alternatives includes using the core Triple-O roll as a lightweight system on its own; especially for sessions where you’re more interested in worldbuilding, exploration, or story development than engaging with a heavier mechanical framework.

The original one-page version remains fully compatible. It can still sit on the table as a cheat sheet, just now with supporting material that helps you ease into a mode of play that can feel unfamiliar at first.



The final zine will feature:

  • Around 40 pages, full color

  • A tasteful layout with repurposed public domain images

  • 10+ tables, ranging from abstract, spark-style inspiration to precise results for specific situations

  • Step-by-step procedures with clear explanations

  • Practical examples to show how everything works in play
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Cross-Collab


We are collaborating with Dedboi - an investigative solo TTRPG



Tim Roberts is an award-winning game designer, and also our partner with Critical Kit!

If you back both our projects, you pay for shipping only once! That's right, both zines will be shipped together for you, under a single shipping fee!
 



Back More, Get More: Unlock Exclusive Zinetopia Freebies

As part of Zinetopia, BackerKit is putting together a special digital group zine. If you back five or more participating projects, you’ll unlock this free PDF, featuring one page of brand-new content from every creator, with mini-games, activity pages, sketches, and more.

*Only pledges to physical reward tiers or main digital offerings (if no physical items are offered) qualify towards earning the limited freebie.

For this zine, I’m contributing an exclusive Animal Companion Emulator designed to work seamlessly alongside Triple-O. It helps you emulate the behavior of animal companions when they’re assisting you in a tense moment, or simply tagging along and you want to know what they’re doing in the background.

Here’s a small sneak peek from the Idle Behavior table, which was delightful to create. What's your pet up to?

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Pledge rates do not include shipping. This will be charged closer to fulfillment. You can see the shipping rates further down on this page.




Digital pack — €8. PDF copy of the zine, PDF copy of the one-page version, All stretch goals



Print edition — €18. Physical copy of the zine, PDF copy of the zine, PDF copy of the one-page version, All stretch goals



Triple random — €33. Physical and digital copies of the zine, Physical copy of Random Realities. PDF copy of the one-page version, All stretch goals



Triple Weird — €42. Physical and digital copies of the zine, Physical copy of Weird, Whimsy & Wonder, PDF copy of the one-page version, All stretch goals



Triple Spark — €51. Physical and digital copies of the zine, Physical copy of Everspark, PDF copy of the one-page version, All stretch goals



Creation Combo — €76. Physical and digital copies of the zine, Physical copies of Random Realities; Weird, Whimsy & Wonder; and Against the Wind, PDF copy of the one-page version, All stretch goals



Add-ons Only — €1. Get access to the add-on store to buy items à la carte.
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Stretch Goals



€3,000 — MORE TABLES!


If we reach €3,000, I’ll expand the zine with even more tables, carefully designed to help you decide what your characters do in a wider range of situations.

No filler tables here. Each new addition will focus on practical, meaningful decisions: how characters act, react, interpret scenes, and move the story forward during solo GM play.

Backers get to vote on which tables are added. I’ll run a poll and let you decide what you want more of. New situational action tables, interpretation tools, party dynamics, or something else that supports your style of play.




€5,000 — INTERACTIVE VERSION!


If we reach €5,000, I’ll develop an interactive version of Triple-O, including all tables and the core engine.

This will be available in both online and offline formats, designed with a clean, readable interface that works smoothly on desktop and smartphones alike, so you can access Triple-O easily, wherever you’re playing.



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Add-ons

You'll be able to grab additional copies of the book, as well as part of my back catalogue of games available in physical form through Critical Kit, our partner on this project. You can get them either when you first make your pledge or when you complete the survey after the campaign is closed.

With fixed shipping costs, it doesn't matter how many games you add to your pledge, you'll pay the same to get them to your door.

Here is everything you can get as an add-on:

Additional copy of Triple-O, Weird, Whimsy & Wonder, Everspark, Against the Wind, Wraithound, Random Realities, Midnight Melodies, Insurgent
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Shipping & Fulfillment


REMINDER: if you back both this project and Dedboi, you pay for shipping only once! 


We’re partnering with award-winning publisher Critical Kit for this project. They’ll be handling the printing and shipping of all physical books straight to your door.

Founded by ENNIE award-winning writer and designer Tim Roberts (Be Like a Crow, Punk is Dead), Critical Kit is an independent publisher of tabletop roleplaying games—for storytellers, by storytellers.

So here’s my good friend Tim to talk about shipping. Take it away, Tim!

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FIXED RATE - PAY THE SAME FEE REGARDLESS OF HOW MANY PRODUCTS YOU GET!

EU BACKERS - WE PAY YOUR VAT!

US BACKERS - BOOKS ARE FREE OF TARIFFS!
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The plan is that we will be 100% fulfilled by April 2026. That means PDFs will be likely out in March and the physical stuff will start heading out right after that. If anything changes, we'll make sure you know via updates ASAP.

Tariffs: Who knows where these will be when we start fulfilling. That said, books are protected against tariffs in the US—even when they are executive orders. We've tested this theory with several thousands of dollars of game books shipped to the US and not a cent of tariff paid.

The reward pledges do not include shipping. We will collect shipping when you complete your survey.

Here are the rates you will pay:
United Kingdom €6; European Union €12; USA & Canada €15; Rest of the world €21
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The Team




Cezar Capacle is a Brazilian tabletop game designer, currently based in Madeira Island.

Creating since 2016, he has dedicated his full time to game design for the past four years, and has released more than 40 games since. His games are known for their light rules and quirky mechanics, offering singular gaming experiences.

Highlights




Critical Kit is an independent publisher of tabletop role-playing games for storytellers, created by storytellers. From solo journaling RPGs that let you explore strange, beautiful worlds, to fast-paced one-shots and unforgettable campaign settings, our games are designed to spark your imagination and invite you to play differently.

Our bestsellers include Be Like a Crow, a solo RPG about becoming a bird with attitude, and Punk is Dead, a post-apocalyptic love letter to rebellion, noise, and community. We’ve also got bite-sized adventures, crowd-funded creations, and a growing library of third-party titles from some of the most exciting voices in indie gaming.



This project is participating in Zinetopia! A Small-format TTRPG event celebrating Zine Month running February 2–27, 2026.

📖 What is Zine Month?
Zine Month is a month-long online celebration observed every February by the tabletop roleplaying game (TTRPG) community where creators share and launch new DIY zines.

🔥 Unlock the Limited Zinetopia Freebie!
Receive the limited edition Zinetopia 2026 Group Zine when you back 5+ projects featuring 60+ pages from participating creators full of mini-games, sketches, activity pages, and more!

If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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