We’re nearing the end of the campaign, and I come bearing a lot of very good news.
Honestly, this campaign surpassed all my wildest dreams. We blasted through the original goal and both stretch goals so quickly that I barely had time to process what was happening. Now that I’ve had a moment to breathe and look at the project more calmly, I’ve figured out how to reward your support while keeping the scope contained and the production timeline intact.
And I’m happy to say: we’re getting more.
1. More Tables
I mocked up the full layout of the zine to get a realistic sense of page count, spacing, readability, and room for art. Goood news: I can safely include more tables!
The second most-voted option in the poll — Downtime / Campfire — is officially in!
And… I might even be able to squeeze in a third one without sacrificing readability or layout quality. I want this to remain clean, pleasant to skim, and something I’m proud to put out into the world.
2. Inside Covers = More Space
The inside covers are printable as well, which means more usable space.
I’m considering:
A quick reference / cheat sheet for the Triple-O core procedure on one side
An additional Spark table on the other
Or perhaps something slightly different. One idea I had was a table of short in-character one-liners or prompts. Phrases your characters might say in tense or reflective moments.
I’d love your thoughts on this. If you have ideas for what would make great use of that space, let me know.
3. Upgraded Cover
The physical zine will now feature spot UV on the title.
This upgrade is included for all physical backers at no extra cost. It adds a subtle, tactile shine to the title, and it looks fantastic. As an example, check out Random Realities in print to see the effect—and yes, that one is also available as an add-on or in a bundle.
4. A Free Bookmark (Digital for Everyone)
All backers will receive a free printable bookmark featuring:
A summary of the Triple-O Check
An exclusive D66 “Approaches” table (adverbs describing how a character approaches a situation)
A small, practical extra to keep inside your book.
And now, for one final stretch:
Final Stretch Goal — €18,000
If we reach €18,000, all physical backers will also receive the bookmark in physical format, included with their pledge! Pretty cool, right?
We’re close.
I really wanted to give you meaningful extras for everything we accomplished together so far, without bloating the project or pushing timelines.
I’m fully at work making this zine the best it can be.
If you’ve already backed: thank you. Truly.
If you haven’t yet: this is the final stretch, and I’d love for you to join the ride.
In the last update, I asked you to vote for the next table to include in the zine. First of all, thank you. The participation, the comments, the suggestions; all of it really means a lot. It genuinely feels like I’m building this alongside a group of thoughtful, passionate people, and that’s incredibly motivating.
The poll still has a few hours left, but we already have a clear winner:
Interpretation: how your character understands situations, clues, and NPC statements.
Excellent choice!
I’m really excited to finish this one up. I already have a draft in place; now it’s a matter of curating the entries carefully so they cover a wide range of circumstances where interpretation really matters.
We may still be able to add more tables, but I’ll know for sure once I see how everything fits during layout. I don’t want to overpromise page space, but I’ll definitely push it as far as it reasonably goes.
Speaking of layout, I went ahead and mocked up one of the new confirmed tables: Combat Actions. I spent some time refining the presentation, aiming for something clean, readable, and easy to scan during play.
Here’s how it’s shaping up:
What do you think?
Over the next week, I’ll continue advancing the layout phase and writing a few more example sections. I’m looking forward to sharing more pages with you in the next update so you can see how the zine is coming together.
As promised in the last update, since we reached the stretch goal, the zine is getting more tables. And if you’re a backer, you get to vote on which ones make it in.
First, here’s what’s already confirmed for the zine:
Combat Actions — to decide what your character does in a fight
Social Interaction — for negotiation, bargaining, persuasion, and tense conversations
Wilderness Exploration — focused on travel and overland movement
Delving — for dungeon crawling and other enclosed, high-risk environments
These four already cover the core scenarios of most classic adventure-focused games.
Now that those foundations are set, we can expand in new directions.
I gathered your suggestions from the previous update (thank you for those!) along with some of my own ideas, and I’ve put together a poll below for you to vote on.
Here’s a quick overview of what each option means:
Interpretation How do the characters understand a situation, clue, event, or NPC statement? Do they see a threat? Suspect deception? Feel sympathy? Sense opportunity?
Questions Asked The kinds of clarifying questions players would normally ask a GM: Can I see an exit? Is anyone else here? Does it look safe? Are they armed?
Party Focus When the group enters a new area or situation, what draws their attention first? Escape routes? Environmental hazards? The mood of the place? Someone specific?
Urban Play You’ve just walked into a city. What do they want to do? Seek contacts, visit a temple, hit a tavern, gather rumors, explore the undercity, and so on.
Downtime / Campfire What happens when things slow down? Probe someone’s motives, share a secret, tell a story from the past, confront an ally, reflect on recent events.
More Spark Tables Additional single-word prompt tables to inspire ideas. These could include adverbs to shape approach (recklessly, cautiously, stealthily) or abstract nouns to hint at what’s crossing a character’s mind in the moment (doubt, resentment, paranoia, longing, hope).
And of course, if you have another idea entirely, I’d love to hear it. I can’t promise everything will make it in (there are limits of literal page space) but I’m genuinely open to where this can go.
If you’ve already backed the project, head down and cast your vote. If you haven’t yet, this is a great moment to jump in and help shape what gets added.
The poll will run for one week, and I’ll announce the results (along with more news) in the next update.
The campaign continues to do incredibly well, and I’m already collecting and organizing your suggestions for new tables. I’ll be putting together a poll very soon so you can vote on what you’d most like to see added.
In the meantime, a backer asked a good question:
Do you have to wait until the end of the campaign to get access to the one-page version of Triple-O?
My default answer would normally be yes, since granting early access means manually importing backer emails into itch.io, which is slow, error-prone, and honestly a bit of a nightmare while new backers keep coming in.
But I really wanted you to have access now if you don’t already.
So I set up a simple solution: an exclusive download link just for backers. No login, no account syncing, no email importing. Just click the link, download the PDFs, and you’re good to go.
If you’re a backer and reading this update, you’ll find the link in the exclusive content section right after this message.
I’m honestly a bit lost for words here. The campaign launch went far beyond anything I expected. We hit the funding goal in less than half an hour—while the livestream was still going—and I woke up today to see that not one, but both stretch goals have already been reached.
That’s… unbelievable.
Thank you. Truly. For believing in this project, for showing up, and for helping make sure this zine will exist in all its full, expanded glory.
I’m still coming down from the adrenaline of launch day and organizing next steps, but I’ll be back at work very soon, focused on making Triple-O the best character emulator it can be.
Reaching the first stretch goal means more tables in the zine, which I’m genuinely excited about. During the livestream, I heard some great ideas already—things like tables for character feelings and manners—and I want to keep that conversation going.
I’ll be putting together an official poll in a future update, but for now, I’d really love to hear from you:
What kinds of tables would you like to see added to Triple-O?
Beyond the Spark Tables, I’m already working on tables for specific situations like combat, social scenes, and exploration, and I’m exploring ideas around interpretation, party focus, and common questions—but I want your input. Drop your ideas in the comments below. I’ll be reading them all, and the most popular ones will likely make it into the poll.
And if you haven’t yet, don’t forget to check out our cross-collab project as well. Dedboi is doing great, and you can grab both games while paying shipping only once.
That’s all for today!
I mainly wanted to say thank you, and to let you know I’m giving this my absolute best.