Project Update: Poll Winners and a Look at the Trait Sheet
Good morning, everyone!
It’s a new week and a new update for you.
The polls have closed, and we now have the winners for the final two tables.
The polls have closed, and we now have the winners for the final two tables.
- For the general Spark table, the winner is Dynamics / Relationship—a set of prompts to help define the ebb and flow of tensions, loyalties, and attitudes within the party.
- For the scenario table, the winner is Planning—the suggestions and ideas your characters might bring up when they stop to decide their next big move.
As I watched the poll progress toward those results, I went ahead and started working on both tables, and I’m happy to say they’re almost ready. I’m just finishing the curation process now, selecting the final 36 entries from the drafts I wrote.
And with that, our tables are complete! I’m really pleased with the set we ended up with and can’t wait to see how you use them in your playthroughs.
Layout and Trait Sheet
Meanwhile, I’ve also been advancing the layout. I gathered a collection of public domain artwork pieces that I’d like to include and have been cleaning them up and adjusting the colors in Photopea (great free software, by the way) so they fit nicely with the visual style of the zine. It’s all coming together quite well.
On top of that, I’ve designed the first version of the Trait Sheet.
If you don’t recall, the Trait Sheet is one of the ways you can organize your character’s Traits when using Triple-O. You can absolutely play using the character sheets from your system of choice—just highlight keywords that might influence behavior and decisions—or even jot notes in a notebook. But the Trait Sheet offers a simple, structured way to track them separately, especially if you’re using Triple-O as a minimalist standalone tool.
Here’s an example of a filled-in Trait Sheet:
You’ll notice a small visual coding system. On the left side of each trait, you can mark it as:
- Default – traits defined during character creation
- Temporary – traits gained during play as consequences of events
- Prevalent – traits that become more prominent after rolling doubles when you double down on Triple-O
It’s a simple visual cue that helps you quickly see which traits are shaping the character the most.
On the right side, there’s an optional field where you can draw a small symbol or write initials if you’d like to categorize traits—for example skills, background elements, conditions, personality traits, and so on. It doesn’t affect the mechanics at all, but it can help keep things visually organized if you enjoy that kind of structure.
I’ve also designed several variations of the sheet with different levels of printer friendliness, plus A4 layouts with two or three Trait Sheets per page. That way, if you’re running a small party, you can keep all your characters on a single sheet.
Let me know what you think. If you feel something should be added or tweaked on the Trait Sheets, there’s still time to fine-tune them.
That’s all for today. I hope you have an excellent week.
Take care!
—Cezar
—Cezar
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