Project Update: Update #7 - Final Week, Pilot Archetypes, New Art, Live Q&A Tonight!
Hello everyone! We’ve entered the final week of the campaign, and six days left! First off, continued thanks to everyone who has supported us and backed the campaign. The response to Eldritch Automata continues to empower us, and we are so happy that so many people are excited for the full game release. We’ve got a few things to share today that I think will keep you all very excited!
Tonight, Nick will be streaming to our Twitch and here on Backerkit with a LIVE Q&A session. Jump in to ask your burning questions about E//A, the campaign, and more. Nick will be live from 6 PM Eastern till he runs out of questions (or about an hour).
We also want to share the latest art preview - this time, it’s the design for The Ancient Automata archetype! Huge props to Gio for this one - especially the cracked, stone-like design of the armor plating.
The Pilot Archetypes
Finally, much like we did with the previous Automata Archetype update, we wanted to share the Pilot Archetypes with you – showcasing all the archetypes with a sneak peek at some of the talents that accompany them. With the addition of The Forgotten this brings us to a whopping 13 Pilot Archetypes.
The Bound - “They say loss is a part of growth. All I wanna know is why did I have to be the one to lose it all.” Carry your pain and let it shape and mold you. Misery Loves Company will allow you to feed off others' emotional turmoil, while using Forget Your Face will allow you to break the relationships around you in order to save your own mental being.
The Empty - “You would think I would be scared, or feel exhilarated. Anything is better than nothing at all.” Wrap others in your cold embrace and try to find your own answer for your existence. Unfeeling helps you give yourself a chilling reset when you sleep, while Deprivation allows you to voluntarily become the worst parts about yourself.
The Forgotten - “Why am I here? Who brought me here? And what did they bring me for?” You remember nothing, and, therefore, can become anything.
The Hatred - “The Horrors. I admire their purity. A survivor... unclouded by conscience, remorse, or delusions of morality.” They don’t know who hates humanity more, the Horrors, or you. Rely on a devil’s bargain with Let the Monster when people rely on you to fix their problems with your particular set of skills, while you can show others that they’re not so different from you with Mirror, Mirror.
The Hedgehog’s Dilemma - “Connecting with others is painful. It’s better for me and them if I don’t even bother.” Beware of your prickly quills. Growing Pains allows you to break the very relationships that bind you in order to push to impossible limits, while At Arm’s Length empowers you with the broken bonds of your team.
The Hyper-Responsible - “If I don’t step up, people die. Their deaths are on me. I’m the only one who can do it.” Bear all responsibility for the weight of your team’s sins. Take advantage of being the group roller with Leader and gain benefits for leading the charge, and use My Body is a Shield to leap into the path of danger and take blows for someone else.
The Inferior Superior - “If I can’t be the best, then I’m nothing.” You can talk the talk, but can you walk the walk? Sugar & Spice allows you increased success thresholds on your social skills to get out of, or into, trouble, while Cracks in Armor grants you the ability to tank your own Stability to guarantee a success.
The Legacy - “Your bloodline was born from comfort. Ours was born from rage.” You come from a long line of heroes, don’t mess it up. Create your family history with Bloodline and all of its fair share of trauma, or go one-on-one with your problems with My Destiny and show why you deserve to be ranked among the stars.
The Other - “Can you hear them? The voice of the Automata. It speaks to me. I understand.” Is the voice inside you your savior or your downfall? The Other Me defines the Other that lives inside of you with its own wants and needs, while They Told Me gives you the ability to read the minds of others and learn their secrets.
The Puppeteer - “That’s the difference between the two of us. There are no strings on me.” Your team and those around you are just pieces on the board. Use Strands as a weapon against others with Blackmail to get what you want, or Sacrifice your pieces to keep yourself above water with Cut the Strings.
The Sheltered - “Everything will be ok. It has to be. We’ll save the day.” Be the one who has never truly seen horror. Use Carry Me to ask of others what you cannot do for yourself, and What Dreams Are Made Of to convince others of your ideals and worldview. Be careful for the most precious things in our lives are often the most fragile.
The Thanatos - “Man has always feared the darkness, so he scrapes away at its edges with fire.” The only time you’re living is when you are on the thrill of the hunt. Death Drive lets you alleviate Stress by taking damage, while Burn Bright lets you fight even while in the Broken state.
The Manufactured - “They deemed that human life was too precious to risk. That’s why they created me.” You live, breathe, and die as an Automata pilot. Contemplate your humanity vs your coding with Bio-Programming, allowing you to straddle the line between them, or use your expert learning routines to activate Synchronize and use someone else's skill knowledge rather than your own.
We are currently sitting at $109k and are steadily heading for our $125k goal of an entire campaign developed by our friends at the Storytellers Forge. All of this is just extra icing and cherries on top. Our expectations for the campaign have been blown out of the water, and we cannot wait to show you what comes next in developing not only the core rulebook but the game line as a whole.
And speaking of Storytellers Forge, Rick and Pat recently covered Eldritch Automata in the ST Forge, their official Podcast! Check out their deep dive, critique of the game, and our crowdfunding campaign here!
Listen to the ST Forge on your favorite podcasting app or YouTube!
Let's ring out the last few days with success, and stay tuned for more teasers from the game soon!
Our friends at Storytellers Forge Studios will tackle Eldritch Automata in a long-form campaign book, ranging from 20K-30K words, to create an introductory campaign for Game Architects looking to learn how to run E//A, and players new to the system!
Goal: $125,000 reached! — We did it! This project reached this goal!
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