Frequently Asked Questions
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Project FAQ
Yes! For both 5E and DCC fans, we have crowdfunding exclusives. For DCC fans, the clamshell box option for Pinball Crawl Classics is only offered through this crowdfunding. For 5E fans, in regards to Old School Adventures, the color edition offered through this crowdfunding will feature foil and spot gloss embellishments that are not in the distribution edition. In addition, the silver foil B/W cover (featuring the dragon emerging from the portal) will be a limited run, printed for this project and only a single run for stores thereafter.
Too frequently, in modern tabletop RPGs, the players can safely assume that every encounter is designed specifically for their characters to triumph. Old School Adventures will encourage players to think outside the box to solve problems and overcome enemies and obstacles, and at times it should be abundantly clear that the best option may very well be to flee and return later with a better plan.
You can certainly play this adventure with either the OG5E (2014) rules or the updated 2024 5E rule set. It is designed to work whichever core rules you prefer.
The short answer is YES! OSA #1 is completely stand-alone but concludes in a way that sets up future adventures. OSA #2 will continue the story we began in OSA #1. OSA #2 is currently in concepting and outlining. We haven't planned the story beyond OSA #2, however, so future Old School Adventures have yet to be determined. That said, each volume will be stand-alone and is worth several months of "real-time gaming."
While we like to think that our adventure is going to be tremendous fun as presented, we strongly encourage you to customize the experience to fit your group's particular play style. When all is said and done, this is your game. Play it the way you find to be most enjoyable.
Gorgar: The Beating Heart of Gorgar Inspired by the classic pinball game, The Beating Heart of Gorgar is a level 2 adventure for Dungeon Crawl Classics packed with devilish foes and new mechanics to bring the thrill and excitement of pinball to the gaming table. Dread grips the land as rumors spread of the disappearance of the high priests of six of the seven great Gods of Law. Captured one-by-one by agents of the hells themselves, it is feared that only a grim and dark fate awaits them. Now a seventh victim has been taken, a priestess of the moon-god Shul and heir to the throne of a powerful kingdom. Summoned by her father to rescue her, the adventurers must find their way to the demon lands - a desolate plane guarded by tainted creatures and filled with the tormenting sound of a malevolent heart. There they must stop a sacrifice that threatens to break the bonds of an ancient devil forged from the very molten core of Aereth itself!
Embryon: Rage of the Red Ladies! Welcome to S-Complex! This level 1 Mutant Crawl Classics adventure kicks off with the seekers awakening in the metal corridors of a forgotten lair of the Ancients. Can they survive the murderous androids, rabid raccoon-men and sociopathic humans trying to kill them? And can they find their way to safety before they are overwhelmed by the EMBRYON, the insidious device at the heart of the complex that is mass-producing clones of alien red ladies? S-Complex is full of artifacts awaiting those who can overcome… the Rage of the Red Ladies!
Cosmic Gunfight Over Asteroid Gulch The strangers rode through space on biomechanical steeds . . . and hell rode with them! Cosmic Gunfight Over Asteroid Gulch is a 3rd level science fantasy adventure designed for DCC rules, but easily adaptable for characters from MCC, XCC, or other settings. The adventurers must journey across the lonesome cosmos, fight the bad men that brought destruction and woe to peaceful Asteroid Gulch, and discover the secret of the mysterious powers behind a scheme that could destroy the galactic order. Will the posse have the grit to eliminate a brain-bursting parasite in an interstellar honky-tonk, fight their way through an army of bolt-slingers,and survive a showdown in an asteroid belt? This adventure can add an entirely new dimension to your campaign world!
Centaur: Awaken This adventure plunges 1st level PCs into a desperate mission for Mutant Crawl Classics. The cyborg warlord known as the Centaur has seized four Ancient orbs of power, their use draining all color from the land and filling the skies above with the tolling of phantom bells. Newly forged seekers must venture into Echo Canyon to infiltrate the Centaur's stronghold, deep within a crumbling Ancient facility. The orbs must be recovered before their power fully awakens and the Centaur integrates them into his cybernetic frame. The half-machine tyrant must be slain to restore color to the world, or his rampage will reduce the wasteland to ash and echoes.
Swords of Fury is a 5th level adventure for Dungeon Crawl Classics. Avenger is a depleted magical sword; its powers siphoned from it by cruel chaotic forces and left to rust away in its final years. Its twin, Defender, calls upon the heroes after its wielder goes missing. The heroes must brave Ogre Alley and confront the magically mutated ogres that stole Avenger's magical powers. The adventure doesn't stop until the Swords of Fury free their owners twin titan gods imprisoned by a fierce fiery demon!
A level 2 adventure for DCC RPG! Hailing from the island Fatum Tenere, the Sisterhood of the Fates has gradually diminished from being the seers to the kings of Thracia to the keepers of a ruined temple. When the phantom of a member of the sisterhood appears to the PCs, she beseeches to aid her sisters against a grave threat from beyond. The PCs must unravel the mystery and then ascend through the shattered sky above the Starry Archipelago into the temple of the Blind Sultan. Only their actions can save the Sisterhood of the Fates, and prevent the unraveling of all of reality.
A level 2 XCC adventure! The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it’s up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as a Gen Con tournament, you can now bring this electrifying Xcrawl adventure home. Are your Xcrawlers skilled enough to take on chupacabras, cereal-themed pirates, deadly dance-offs, quantum ogres, and the notorious Sugar Lich? They better be, because the fate of Xcrawl lies in their hands!
Archive of Adventure Vol.1 contains these exciting adventures: * Hive of the Overmind (0-Level funnel): Young would-be Seekers awaken in the hive of a deadly race of insect humanoids and must find a way to escape. * A Fallen Star for All (Level 1 adventure): An ancient temple overlooking a quaint village is home to a boisterous idol with strange demands. * Mayhem on the Magtrain (Level 2 adventure): A sentient transport carries the Seekers on a breakneck journey across Terra A.D. While they survive the trip? * Incursion of the Ultradimension (Level 2 adventure): Alien invaders from worlds beyond spill into Terra A.D. from a portal in a ruin of the Ancients. * The Omnivary of Eden (Level 2 adventure): Your tribe has unearthed the entrance into the Garden of the Gods, where it is foretold lies the Seed of Creation. But that is not all that lurks… * Warlords of ATOZ (Level 3 adventure): A horde of artifact-wielding marauders threaten the PCs’ village. They must enter the temple of the great and powerful ATOZ to end the menace. * Blessings of the Vile Brotherhood (Level 4 adventure): A quest to repair a malfunctioning medibot takes the Seekers on a journey to the Holy Medicinal Orders. Are the monks what the legends claim them to be? * The Apocalypse Ark (Level 5 adventure): A rogue “smart metal” monstrosity cuts its way across the land and your village lies in its path. You must summon the courage to enter the juggernaut and find a way to save your people before they are annihilated.
A level 5 adventure. The final days of Dying Earth are at hand! Cabals of magicians vie for mastery and dominance of a legendary artifact known as the God-Husk. Those who master it shall become Arch-Daihaks, godlike beings of immense power to lord over the Dying Earth. To do so, these rivals must transcend dimensions in a frenzied scavenger hunt to build the ultimate weapon. Will the party triumph or be lost among the bubbles of time and space? This adventure originated as the Gen Con 2023 Tournament adventure and is designed for an astounding 10 to 25 players who form rival bands of adventurers trying to outwit one another in a cosmic race for power. Fully licensed and approved by the Estate of Jack Vance.
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