DeviousHearts
CREATOR
2 days ago

Project Update: Project Production Schedule

Project Production Schedule & Maps Preview Update


Hello, heroes!

First, once again: thank you so very much.

The Official Mutants & Masterminds System Module BackerKit campaign successfully funded at C$27,095, and because of your support, we also reached our first stretch goal.
 
That is a huge milestone for us, and we are incredibly grateful to everyone who backed, shared, boosted, commented, asked questions, and helped get this project across the finish line.

Now that the campaign has ended, the next phase begins: production.

We wanted to give everyone an early look at what comes next, how we are organizing the work, and what you can expect from us as development continues.

Project Production Schedule


The schedule below is our current working roadmap. As with any software project, some pieces may shift as testing reveals bugs, Foundry updates happen, or features need extra polish. That said, this is the path we are currently working from.

Phase One: Post-Campaign Setup


Current Focus

We are now working through the immediate post-campaign steps, including:

* Setting up and learning the BackerKit pledge manager
* Organizing backer information
* Preparing the official Discord channel
* Continuing development on the Beta version
* Reviewing stretch goal content and add-ons
* Finalizing production priorities

This is the housekeeping phase. Not flashy, but absolutely necessary. Somebody has to sort the Batcomputer files before the team can save the city.


Phase Two: Beta Development & Core System Work

The next major focus is continuing development on the OFFICIAL Mutants & Masterminds System Module itself.

Currently on the Path to Beta (Currently on Track for August 1st roll out):
Current remaining development branches merged into the main program

Beta Progress
- Equipment & Improved Cost Calculation - Done
- Actions system, Outcome system, Roll configuration system integration - 90% (Just lacking final testing)
- Modifiers (Extras and Flaws) Reconfiguration for New Outcome and Predicate system  - 0%
- Chat Message Dependency & Management with Actions system - 0%
- Initiative/Enter Combat Box Fix - 0%
Review and Integrate:
- Measurement Calculator - 0%
- Vehicle Character Sheets - 0%
- HQ Character Sheets  - 0%

The goal is to make sure the core module is stable, usable, and genuinely helpful at the table before additional content is layered on top.


Phase Three:  Backer Access, Testing, and Feedback

After the beta reaches the appropriate stage, we will begin preparing access for backers according to pledge level and project readiness.

This stage will involve:

* Getting the beta into backer hands
* Collecting bug reports
* Reviewing usability feedback
* Making improvements based on testing
* Preparing updates and fixes
* Continuing toward the final release version

We want this to be useful, stable, and fun to use. Feedback will be an important part of that process.

Beta Testing  (Dates from August 1st to August 15th )


Phase Four: Final Polish and Delivery

The final phase will focus on polish, cleanup, documentation, and delivery.

This includes:

* Final bug fixes
* Final feature review
* Add-on completion
* Documentation and setup guidance
* Preparing final release materials
* Making sure backers receive the content connected to their pledge levels

We will continue sharing updates as production moves forward so you know what is being worked on and where things stand.

Early Release (Target Date for Rollout August 27th)


Phase Five: Add-Ons and Stretch Goal Content

Once the core beta work is moving smoothly, we will continue developing the promised add-ons and stretch goal content.

This includes work connected to:

* Extra automation improvements
* Supporting tools and quality-of-life features
* Additional content promised through the campaign

We will provide more specific details as each item moves from planning into active development.
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