The delays that occurred due to the dynamic new system upgrades we’ve implemented to create a more robust and agile system module are ongoing currently and required many of the Modifiers (Extras & Flaws) to be refactored. I have typed in not only all of the Modifiers once more but also the Power Specific ones to boot.
Again, I want to thank you for your patience. Both Ethaks and I are persistant devils. We are eliminating many small bugs to get them before it gets into your hands. We have a small team who will be doing some testing a little later this week, as a matter of fact as part of the final Alpha RE-Test we are doing after the new changes have been put into place.
We are closer and we have the Discord channel we will be sending out later once we have the Beta in your hands but until there is a Beta to test, the Discord channel will remain vacant for the time being.
Here’s where we are at the moment…
TLDR Summary
BackerKit Pledge Manager - Completed and Survey Sent
Immersive realms Discord channel - Created and awaiting Beta roll-out.
Reassessed Target Date for v13 Beta - August 29th
Reassessed Target Date for v14 Beta - September 12th
Early Access Target Date - October 10th
Delays in coding a new system module are unavoidably expected, but never a happy event. We're making it better. We want you to be able to play with it and feel like it was worth the wait when you do.
We want you to be there through the ups and downs. We remain 100% committed to keeping you informed about our progress as we work toward delivering a stable, polished, and rewarding experience with the new Official Mutants & Masterminds System for Foundry VTT.
If you have any questions or concerns, please share them in the comments.
The revised schedule is below, complete with more technical information and detailed account of our progress.
Phase One: Post-Campaign Setup
Current Focus
We are still working through the immediate post-campaign steps, including:
Setting up and learning the BackerKit pledge manager - Completed August 10th!
Preparing the official Immersive realms Discord channel - Completed, awaiting Beta Production
Continuing development on the Beta version - See below!
Phase Two: Beta Development & Core System Work
The OFFICIAL Mutants & Masterminds System Module is forging ahead, more slowly with some new issues being rectified. What we currently have is certainly usable for the most basic uses, I am not sure what we have is something I feel confident about putting out as a finished and polished Beta at the moment without more work to tighten up some flaws and issues just found just this week when exploring some options.
The late change we made to integrate a more upwardly updatable and upgradable module has done a number things:
Made the changes we need for v14 requires retooling for the system which will take a few more weeks. v13 is nearing completion now with some final work being done specifically on Modifiers and Automation.
Requires retooling some features (notably the Modifiers (Extras and Flaws)) which Ethaks and I are working on as we speak.
Caused some delays in implementation that have now been resolved but that added to the overall delay to this point.
Because of these issues, here is the revised schedule.
Reassessed Target Date for v13 Beta - August 29th
Reassessed Target Date for v14 Beta - September 12th
Beta Progress
Actions system, Outcome system, & Roll configuration system integration - 100% Chat Message Dependency & Management with Actions system - 100% Completed
Initiative/Enter Combat Box Fix - 100% Completed
Modifiers (Extras and Flaws) Reconfiguration for New Outcome and Predicate system - 90% (Completed but in testing)
Review and Integrate:
Measurement Calculator - 0%
Vehicle Character Sheets - 0%
HQ Character Sheets - 0%
V14 Refit
Adjustment for v14 Data Fields and Models - 0%
Adjustments for v14 Active Effects Handling - 0%
Adjustments for v14 Styling Changes - 0%
Herolab Importer - 20% (Preliminary system mapping of .POR files done but they have t0o "handshake" with our system so until we've tested everything, this may be on hold until after beta)
To reiterate, the goal is to make sure the core module is stable, usable, and genuinely helpful at the table before additional content is layered on top.
Phase Three: Backer Access, Testing, and Feedback
After the beta reaches the appropriate stage, we will begin preparing access for backers according to pledge level and project readiness.
This stage will involve:
Getting the Beta into backer hands
Collecting bug reports
Reviewing usability feedback
Making improvements based on testing
Preparing updates and fixes
Continuing toward the final release version
We want this to be useful, stable, and fun to use. Feedback will be an important part of that process.
Beta Testing v13 (Dates from August 29th to September 12th)
Beta Testing v14 (Dates from September 12th to September 26th)
Phase Four: Final Polish and Delivery
The final phase will focus on polish, cleanup, documentation, and delivery.
This includes:
Final bug fixes
Final feature review
Documentation and setup guidance
Preparing final release materials
We will continue sharing updates as production moves forward so you know what is being worked on and where things stand.
Early Access Target Date - September 26th
Phase Five: Add-Ons and Stretch Goal Content
Once the core beta work is moving smoothly, we will continue developing the promised add-ons and stretch goal content.
This includes work connected to:
Advanced Attack / Power Automation: Modifiers such as Linked, Multi-Attack, and Skill-Based are automated. Additional automation of the powers Weaken, Nullify, or powers with Partial Modifiers gain automation as well to reduce manual oversight and keep the action moving. - 20% (Some headway is being made just as an ancillary feature of the new systems implemented)
Interaction Skill Automation: Interaction skills such as Startle, Taunt, and Demoralize will all able to affect foes and place the appropriate conditions on them. - 100% Completed already and will be available in Beta.
A Simplified Character Sheet: An easy-to-read character sheet that still retains both Mouse-Over Tooltip and Click-and-Roll features when you want a simplified view of your character. - 5%
Foundry-Ready Maps from Emerald City: The Cannery entryway and Atlas Mall parking lot from the Emerald City Sourcebook get Foundry-ready scenes both by awesome mapmaker Kidneyboy. - 100% Completed, ready for addition to the Emerald City
Additional Content (i.e. Sourcebooks) promised through the campaign - 10%
As specific details become available, we will get them out to you.
We want to thank you for your patience. We want to make this the best it can be for you, players and Gamemasters of Mutants & Masterminds and the faithful followers of Green Ronin Publishing.